本文整理汇总了C#中Texture.LoadRaw方法的典型用法代码示例。如果您正苦于以下问题:C# Texture.LoadRaw方法的具体用法?C# Texture.LoadRaw怎么用?C# Texture.LoadRaw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Texture
的用法示例。
在下文中一共展示了Texture.LoadRaw方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Render
/// <summary>
/// Renders the control using specified skin.
/// </summary>
/// <param name="skin">Skin to use.</param>
protected override void Render(Skin.Base skin)
{
//Is there any way to move this into skin? Not for now, no idea how we'll "actually" render these
if (m_Texture == null)
{
byte[] pixelData = new byte[Width * Height * 4];
for (int y = 0; y < Height; y++)
{
Color c = GetColorAtHeight(y);
for (int x = 0; x < Width; x++)
{
pixelData[4 * (x + y * Width)] = c.R;
pixelData[4 * (x + y * Width) + 1] = c.G;
pixelData[4 * (x + y * Width) + 2] = c.B;
pixelData[4 * (x + y * Width) + 3] = c.A;
}
}
m_Texture = new Texture(skin.Renderer);
m_Texture.Width = Width;
m_Texture.Height = Height;
m_Texture.LoadRaw(Width, Height, pixelData);
}
skin.Renderer.DrawColor = Color.White;
skin.Renderer.DrawTexturedRect(m_Texture, new Rectangle(5, 0, Width-10, Height));
int drawHeight = m_SelectedDist - 3;
//Draw our selectors
skin.Renderer.DrawColor = Color.Black;
skin.Renderer.DrawFilledRect(new Rectangle(0, drawHeight + 2, Width, 1));
skin.Renderer.DrawFilledRect(new Rectangle(0, drawHeight, 5, 5));
skin.Renderer.DrawFilledRect(new Rectangle(Width - 5, drawHeight, 5, 5));
skin.Renderer.DrawColor = Color.White;
skin.Renderer.DrawFilledRect(new Rectangle(1, drawHeight + 1, 3, 3));
skin.Renderer.DrawFilledRect(new Rectangle(Width - 4, drawHeight + 1, 3, 3));
base.Render(skin);
}
示例2: Render
/// <summary>
/// Renders the control using specified skin.
/// </summary>
/// <param name="skin">Skin to use.</param>
protected override void Render(Skin.Base skin)
{
if (m_Texture == null)
{
byte[] pixelData = new byte[Width*Height*4];
for (int x = 0; x < Width; x++)
{
for (int y = 0; y < Height; y++)
{
Color c = GetColorAt(x, y);
pixelData[4*(x + y*Width)] = c.R;
pixelData[4*(x + y*Width) + 1] = c.G;
pixelData[4*(x + y*Width) + 2] = c.B;
pixelData[4*(x + y*Width) + 3] = c.A;
}
}
m_Texture = new Texture(skin.Renderer);
m_Texture.Width = Width;
m_Texture.Height = Height;
m_Texture.LoadRaw(Width, Height, pixelData);
}
skin.Renderer.DrawColor = Color.White;
skin.Renderer.DrawTexturedRect(m_Texture, RenderBounds);
skin.Renderer.DrawColor = Color.Black;
skin.Renderer.DrawLinedRect(RenderBounds);
Color selected = SelectedColor;
if ((selected.R + selected.G + selected.B)/3 < 170)
skin.Renderer.DrawColor = Color.White;
else
skin.Renderer.DrawColor = Color.Black;
Rectangle testRect = new Rectangle(m_CursorPos.X - 3, m_CursorPos.Y - 3, 6, 6);
skin.Renderer.DrawShavedCornerRect(testRect);
base.Render(skin);
}