本文整理汇总了C#中Texture.Handler方法的典型用法代码示例。如果您正苦于以下问题:C# Texture.Handler方法的具体用法?C# Texture.Handler怎么用?C# Texture.Handler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Texture
的用法示例。
在下文中一共展示了Texture.Handler方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Load
public static WLD Load(Stream stream,string name="default.wld")
{
WLD wld = new WLD();
wld.Name = name;
int size = Marshal.SizeOf(typeof(WLDHeader));
var barray = new byte[size];
stream.Read(barray, 0, size);
var header = Functions.ByteArrayToStructure<WLDHeader>(barray);
if (header.Magic != 0x54503d02)
{
throw new Exception("Invalid file format");
}
if (header.Version == 0x00015500)
{
wld._format = Format.Old;
}
else if (header.Version == 0x1000C800)
{
wld._format = Format.New;
}
else
{
throw new Exception("Unknown file version");
}
//var shash = stream.Position;
barray = new byte[header.StringHashSize];
stream.Read(barray, 0, (int)header.StringHashSize);
wld._sHash = WLD.DecodeFileName(barray);
wld._strings = wld._sHash.Split('\0');
var fragCount = header.FragmentCount;
stream.Seek(size + header.StringHashSize, SeekOrigin.Begin);
int fragSize = Marshal.SizeOf(typeof(BasicWLDFragment));
for (int i = 0; i < header.FragmentCount; i++)
{
barray = new byte[fragSize];
stream.Read(barray, 0, fragSize);
var fragment = Functions.ByteArrayToStructure<BasicWLDFragment>(barray);
int nameRef = (int)fragment.NameRef;
var position = stream.Position;
switch (fragment.Id)
{
case 0x03:
var bmpname = new BitmapName(i, nameRef);
bmpname.Handler(stream);
wld._fragments.Add(bmpname);
break;
case 0x04:
var binfo = new BitmapInfo(i, nameRef);
binfo.Handler(stream);
wld._fragments.Add(binfo);
break;
case 0x05:
var bitmapInfoRef = new BitmapInfoReference(i, nameRef);
bitmapInfoRef.Handler(stream);
wld._fragments.Add(bitmapInfoRef);
break;
case 0x09:
break;
case 0x10:
var skelset = new SkeletonTrackSet(i, nameRef);
skelset.Handler(stream);
skelset.FragmentName = wld.GetStringAtHashIndex(0-skelset.FragmentNameRef);
wld._fragments.Add(skelset);
break;
case 0x11:
var skeltrackRef = new SkeletonTrackReference(i, nameRef);
skeltrackRef.Handler(stream);
wld._fragments.Add(skeltrackRef);
break;
case 0x12:
var skelpiece = new SkeletonPieceTrack(i, nameRef);
skelpiece.Handler(stream);
wld._fragments.Add(skelpiece);
break;
case 0x13:
var skelpref = new SkeletonPieceTrackReference(i, nameRef);
skelpref.Handler(stream);
//skelpref.FragmentName = wld.GetStringAtHashIndex(0 - skelpref.FragmentNameRef);
wld._fragments.Add(skelpref);
break;
case 0x14:
var modelref = new ModelReference(i, nameRef);
modelref.Handler(stream);
modelref.FragmentName = wld.GetStringAtHashIndex(0 - modelref.FragmentNameRef);
wld._fragments.Add(modelref);
modelref.MagicString = wld.GetStringAtHashIndex(modelref.MagicStringRef);
break;
case 0x15:
var objlocation = new ObjectLocation(i, nameRef);
objlocation.Handler(stream);
//.........这里部分代码省略.........