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C# StateMachine.onEnterState方法代码示例

本文整理汇总了C#中StateMachine.onEnterState方法的典型用法代码示例。如果您正苦于以下问题:C# StateMachine.onEnterState方法的具体用法?C# StateMachine.onEnterState怎么用?C# StateMachine.onEnterState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StateMachine的用法示例。


在下文中一共展示了StateMachine.onEnterState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: setCurrentState

	public void setCurrentState( StateMachine state )
	{
		SFXManager.instance.playSingleSFX(openSFX, context.GetComponent<AudioSource>());
		if(current_state != null)
		{
		   current_state.onExitState();
		}
		state.onEnterState(this);
		current_state = state;
	}
开发者ID:spytroll33,项目名称:roguelike,代码行数:10,代码来源:PopMenuState.cs

示例2: setState

    public void setState( StateMachine next )
    {
        if( currentState != next ){
            next.onEnterState( currentState );
        }else{

        }
        currentState = next;
    }
开发者ID:EricHuAktsk,项目名称:roguelike,代码行数:9,代码来源:GameController.cs

示例3: init

    private IEnumerator init()
    {
        yield return new WaitForSeconds (0.2f);
        lightDownTurn = 20;
        boardManager.init();
        currentLevel++;

        if (player == null) {
            player = Instantiate (playerPrefab, boardManager.getRandomRoomScript ().getEntry (), Quaternion.identity) as GameObject;
            GameObject.Find("HP").GetComponentInChildren<LifeText>().setTarget(player);
        } else {
            player.transform.position = boardManager.getRandomRoomScript ().getEntry ();
        }
        ((PlayerTurnState)playerTurn).setPlayer(player);
        Camera.main.GetComponent<CameraController>().setTarget(player.transform);

        for( int i = 0; i < 3; i++ ){
            enemies[i] = Instantiate (enemyPrefab, boardManager.getRandomRoomScript ().getEntry (), Quaternion.identity) as GameObject;
        }
        ((EnemyTurnState)enemyTurn).setEnemy(enemies);

        currentState = playerTurn;

        currentState.onEnterState( enemyTurn );

        inti_ready = true;
        yield return new WaitForSeconds (0.2f);
        Messenger.Invoke("light fadeIn");
        yield return null;
    }
开发者ID:EricHuAktsk,项目名称:roguelike,代码行数:30,代码来源:GameController.cs


注:本文中的StateMachine.onEnterState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。