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C# StateMachine.addState方法代码示例

本文整理汇总了C#中StateMachine.addState方法的典型用法代码示例。如果您正苦于以下问题:C# StateMachine.addState方法的具体用法?C# StateMachine.addState怎么用?C# StateMachine.addState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StateMachine的用法示例。


在下文中一共展示了StateMachine.addState方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Awake

	/**********************************************************************/
	#endregion


	protected override void Awake(){
		base.Awake();

		if( m_Tweener == null ){ 
			m_Tweener = GetComponent<UIPlayTween>();
			if( m_Tweener == null ){
				Debug.LogWarning("Error! No tweener present! " + gameObject.name + " " + gameObject.transform.position);
			}
		}
		
		m_FSM = new StateMachine<Behaviour_DoorSimple>(this, m_Locked);
		m_FSM.addState(m_Opened);
		m_FSM.addState(m_Closed);
		
		switch( m_CurrentState ){
		case CurrentState.Locked:
			m_FSM.changeState<SimpleDoorLockedState>();
			break;
		case CurrentState.Closed:
			m_FSM.changeState<SimpleDoorClosedState>();
			break;
		case CurrentState.Open:
			m_FSM.changeState<SimpleDoorOpenedState>();
			break;
		}
		m_Callbacks[0] = new HbClips.animationCallback (beginCallback);	
		m_Callbacks[1] = new HbClips.animationCallback (activateCallback);	//Assign the callback func
		m_Callbacks[2] = new HbClips.animationCallback (endCallback);
	}
开发者ID:Backman,项目名称:Hellbound,代码行数:33,代码来源:Behaviour_DoorSimple.cs

示例2: Start

	// Use this for initialization
	protected override void Start () {
		base.Start();
		
		m_FSM = new StateMachine<LanternHook>(this, m_LockedState);
		m_FSM.addState(m_OpenedState);


		m_Callbacks[0] = new HbClips.animationCallback (beginCallback);		
		m_Callbacks[1] = new HbClips.animationCallback (activateCallback);
		m_Callbacks[2] = new HbClips.animationCallback (endCallback);
	}
开发者ID:Backman,项目名称:Hellbound,代码行数:12,代码来源:LanternHook.cs

示例3: Start

	// Use this for initialization
	protected override void Start () {
		base.Start();
		initializeKeyState();
		m_FSM = new StateMachine<LockedInteractable>(this, m_LockedState);
		m_FSM.addState(m_OpenedState);
	}
开发者ID:Backman,项目名称:Hellbound,代码行数:7,代码来源:LockedInteractable.cs

示例4: Start

	void Start(){
		Movable = false;
		rigidbody.isKinematic = !Movable;
		m_FSM = new StateMachine<MovableInteractable>(this, m_ImmovableState);
		m_FSM.addState (m_MovableState);
	}
开发者ID:Backman,项目名称:Hellbound,代码行数:6,代码来源:MovableInteractable.cs


注:本文中的StateMachine.addState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。