本文整理汇总了C#中StateMachine.addState方法的典型用法代码示例。如果您正苦于以下问题:C# StateMachine.addState方法的具体用法?C# StateMachine.addState怎么用?C# StateMachine.addState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StateMachine
的用法示例。
在下文中一共展示了StateMachine.addState方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Awake
/**********************************************************************/
#endregion
protected override void Awake(){
base.Awake();
if( m_Tweener == null ){
m_Tweener = GetComponent<UIPlayTween>();
if( m_Tweener == null ){
Debug.LogWarning("Error! No tweener present! " + gameObject.name + " " + gameObject.transform.position);
}
}
m_FSM = new StateMachine<Behaviour_DoorSimple>(this, m_Locked);
m_FSM.addState(m_Opened);
m_FSM.addState(m_Closed);
switch( m_CurrentState ){
case CurrentState.Locked:
m_FSM.changeState<SimpleDoorLockedState>();
break;
case CurrentState.Closed:
m_FSM.changeState<SimpleDoorClosedState>();
break;
case CurrentState.Open:
m_FSM.changeState<SimpleDoorOpenedState>();
break;
}
m_Callbacks[0] = new HbClips.animationCallback (beginCallback);
m_Callbacks[1] = new HbClips.animationCallback (activateCallback); //Assign the callback func
m_Callbacks[2] = new HbClips.animationCallback (endCallback);
}
示例2: Start
// Use this for initialization
protected override void Start () {
base.Start();
m_FSM = new StateMachine<LanternHook>(this, m_LockedState);
m_FSM.addState(m_OpenedState);
m_Callbacks[0] = new HbClips.animationCallback (beginCallback);
m_Callbacks[1] = new HbClips.animationCallback (activateCallback);
m_Callbacks[2] = new HbClips.animationCallback (endCallback);
}
示例3: Start
// Use this for initialization
protected override void Start () {
base.Start();
initializeKeyState();
m_FSM = new StateMachine<LockedInteractable>(this, m_LockedState);
m_FSM.addState(m_OpenedState);
}
示例4: Start
void Start(){
Movable = false;
rigidbody.isKinematic = !Movable;
m_FSM = new StateMachine<MovableInteractable>(this, m_ImmovableState);
m_FSM.addState (m_MovableState);
}