本文整理汇总了C#中StateMachine.AddComponent方法的典型用法代码示例。如果您正苦于以下问题:C# StateMachine.AddComponent方法的具体用法?C# StateMachine.AddComponent怎么用?C# StateMachine.AddComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StateMachine
的用法示例。
在下文中一共展示了StateMachine.AddComponent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddState
public static State AddState(StateMachine machine, StateLayer layer, Type stateType)
{
State state = null;
#if UNITY_EDITOR
state = Array.Find(machine.GetComponents(stateType), component => component.GetType() == stateType) as State;
state = state == null ? machine.AddComponent(stateType) as State : state;
state = AddState(machine, layer, state);
#endif
return state;
}
示例2: AddLayer
public static StateLayer AddLayer(StateMachine machine, Type layerType, UnityEngine.Object parent)
{
StateLayer layer = null;
#if UNITY_EDITOR
layer = Array.Find(machine.GetComponents(layerType), component => component.GetType() == layerType) as StateLayer;
layer = layer == null ? machine.AddComponent(layerType) as StateLayer : layer;
layer = AddLayer(machine, layer, parent);
#endif
return layer;
}