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C# StateMachine.Fire方法代码示例

本文整理汇总了C#中StateMachine.Fire方法的典型用法代码示例。如果您正苦于以下问题:C# StateMachine.Fire方法的具体用法?C# StateMachine.Fire怎么用?C# StateMachine.Fire使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StateMachine的用法示例。


在下文中一共展示了StateMachine.Fire方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StayInSameStateTwoStates_Transition

        public void StayInSameStateTwoStates_Transition()
        {
            var sm = new StateMachine<State, Trigger>(State.A);

            sm.Configure(State.A)
                .InternalTransition(Trigger.X, (t) => { })
                .Permit(Trigger.Y, State.B);

            sm.Configure(State.B)
                    .InternalTransition(Trigger.X, (t) => { })
                    .Permit(Trigger.Y, State.A);

            // This should not cause any state changes
            Assert.AreEqual(State.A, sm.State);
            sm.Fire(Trigger.X);
            Assert.AreEqual(State.A, sm.State);

            // Change state to B
            sm.Fire(Trigger.Y);

            // This should also not cause any state changes
            Assert.AreEqual(State.B, sm.State);
            sm.Fire(Trigger.X);
            Assert.AreEqual(State.B, sm.State);
        }
开发者ID:HenningNT,项目名称:stateless,代码行数:25,代码来源:InternalTransitionFixture.cs

示例2: StayInSameStateOneState_Transition

        public void StayInSameStateOneState_Transition()
        {
            var sm = new StateMachine<State, Trigger>(State.A);
            sm.Configure(State.A)
                .InternalTransition(Trigger.X, (t) => { });

            Assert.AreEqual(State.A, sm.State);
            sm.Fire(Trigger.X);
            Assert.AreEqual(State.A, sm.State);
        }
开发者ID:HenningNT,项目名称:stateless,代码行数:10,代码来源:InternalTransitionFixture.cs

示例3: DestinationStateIsDynamic

        public void DestinationStateIsDynamic()
        {
            var sm = new StateMachine<State, Trigger>(State.A);
            sm.Configure(State.A)
                .PermitDynamic(Trigger.X, () => State.B);

            sm.Fire(Trigger.X);

            Assert.AreEqual(State.B, sm.State);
        }
开发者ID:Horb,项目名称:stateless,代码行数:10,代码来源:DynamicTriggerBehaviourFixture.cs

示例4: DestinationStateIsCalculatedBasedOnTriggerParameters

        public void DestinationStateIsCalculatedBasedOnTriggerParameters()
        {
            var sm = new StateMachine<State, Trigger>(State.A);
            var trigger = sm.SetTriggerParameters<int>(Trigger.X);
            sm.Configure(State.A)
                .PermitDynamic(trigger, i => i == 1 ? State.B : State.C);

            sm.Fire(trigger, 1);

            Assert.AreEqual(State.B, sm.State);
        }
开发者ID:Horb,项目名称:stateless,代码行数:11,代码来源:DynamicTriggerBehaviourFixture.cs

示例5: StayInSameSubStateTransitionInSubstate_Action

        public void StayInSameSubStateTransitionInSubstate_Action()
        {
            var sm = new StateMachine<State, Trigger>(State.B);

            sm.Configure(State.A);

            sm.Configure(State.B)
                    .SubstateOf(State.A)
                    .InternalTransition(Trigger.X, () => { })
                    .InternalTransition(Trigger.Y, () => { });

            // This should not cause any state changes
            Assert.AreEqual(State.B, sm.State);
            sm.Fire(Trigger.X);
            Assert.AreEqual(State.B, sm.State);
            sm.Fire(Trigger.Y);
            Assert.AreEqual(State.B, sm.State);
        }
开发者ID:HenningNT,项目名称:stateless,代码行数:18,代码来源:InternalTransitionFixture.cs


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