本文整理汇总了C#中StateMachine.SetCurrentState方法的典型用法代码示例。如果您正苦于以下问题:C# StateMachine.SetCurrentState方法的具体用法?C# StateMachine.SetCurrentState怎么用?C# StateMachine.SetCurrentState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StateMachine
的用法示例。
在下文中一共展示了StateMachine.SetCurrentState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Director
public Director()
{
state = new StateMachine<Director>(this);
state.SetCurrentState(DirectorStateMachine1.Instance);
entityManager = EntityManager<Actor>.CreateEntityManager();
messageDispatcher = MessageDispatcher<Actor>.CreateMessageDispatcher(entityManager);
helper = new DirectorHelper(this);
helper.CreateActor();
}
示例2: Start
// Use this for initialization
void Start()
{
SetID((int)EntityID.m_Enemy);
MuzzleFlash.gameObject.SetActiveRecursively(false);
m_pStateMachine=new StateMachine<Enemy>(this);
m_pStateMachine.SetCurrentState(Enemy_WanderState.Instance());
m_pStateMachine.SetGlobalStateState(Enemy_GloballState.Instance());
EntityManager.Instance().RegisterEntity(this);
}
示例3: AerialPursuer
public AerialPursuer(State<AerialPursuer> startState,
Point position,
float radius,
Vector2D velocity,
float maxSpeed,
Vector2D heading,
float mass,
Vector2D scale,
float turnRate,
float maxForce,
List<Node> patrolPath,
Workspace traversabilityMap,
Workspace visibilityMap)
: base(position, radius, velocity, maxSpeed, heading, mass, scale, turnRate, maxForce, patrolPath, traversabilityMap, visibilityMap)
{
StateMachine = new StateMachine<AerialPursuer>(this);
if (startState != null)
{
StateMachine.SetCurrentState(startState);
StateMachine.ChangeState(startState);
StateMachine.SetGlobalState(GlobalAerialPursuerStates.TheInstance);
}
}