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C# StateMachine.Start方法代码示例

本文整理汇总了C#中StateMachine.Start方法的典型用法代码示例。如果您正苦于以下问题:C# StateMachine.Start方法的具体用法?C# StateMachine.Start怎么用?C# StateMachine.Start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StateMachine的用法示例。


在下文中一共展示了StateMachine.Start方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Awake

        private void Awake()
        {
            NavigationBar.Show(true);

            // states
            states = new StateMachine(this, IdleState);
            states.CreateState(IdleState, info => { }, info => { });
            states.CreateState(RenameState, info => { }, info => { });
            states.CreateState(DeleteState, info => { }, info => { });
            states.Start();

            // setup
            ShowBuild.material = buildMaterial;
            CreateBuildPreviews();
        }
开发者ID:syeager,项目名称:Space-CUBEs,代码行数:15,代码来源:GarageEntranceManager.cs

示例2: Initialize

        public void Initialize(Highscore score, int[] ranks, float loot, int[] salvage, bool nextIsUnlocked)
        {
            // cache data
            playerScore = score.score;
            rankThresholds = ranks;
            playerRank = score.rank;
            playerLoot = loot;
            playerSalvage = salvage;

            // buttons
            replayButton.ActivateEvent += (sender, args) => SceneManager.ReloadScene();
            int nextLevel = ((FormationLevelManager)FormationLevelManager.Main).levelIndex + 1;
            if (nextLevel < FormationLevelManager.LevelNames.Length && (score.rank != 0 || nextIsUnlocked))
            {
                nextButton.ActivateEvent += (sender, args) => SceneManager.LoadScene(Scenes.Scene((Scenes.Levels)((FormationLevelManager)FormationLevelManager.Main).levelIndex + 1));
            }
            else
            {
                nextAvailable = true;
            }

            states = new StateMachine(this, InitializingState);
            states.CreateState(InitializingState, InitializingEnter, info => { });
            states.CreateState(TimeState, info =>
                                          {
                                              timeLabel.text = score.TimeString;
                                              states.SetState(LootState);
                                          }, info => { });
            states.CreateState(LootState, info => states.SetUpdate(LootUpdate()), info => { });
            states.CreateState(SalvageState, info => states.SetUpdate(SalvageUpdate()), info => { });
            states.CreateState(IdleState, info => { }, info => { });
            states.CreateState(CompleteState, CompleteEnter, info => { });
            states.Start();
        }
开发者ID:syeager,项目名称:Space-CUBEs,代码行数:34,代码来源:CampaignOverview.cs


注:本文中的StateMachine.Start方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。