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C# StateMachine.Update方法代码示例

本文整理汇总了C#中StateMachine.Update方法的典型用法代码示例。如果您正苦于以下问题:C# StateMachine.Update方法的具体用法?C# StateMachine.Update怎么用?C# StateMachine.Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StateMachine的用法示例。


在下文中一共展示了StateMachine.Update方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CompositeStateTest

        public void CompositeStateTest()
        {
            var sm = new StateMachine();

              var s0 = CreateState("0");
              var s0States = new StateCollection();
              s0.ParallelSubStates.Add(s0States);
              sm.States.Add(s0);

              var s00 = CreateState("00");
              s0States.Add(s00);
              var s01 = CreateState("01");
              s0States.Add(s01);

              var t0 = new Transition
              {
            SourceState = s0,
            TargetState = s0,
              };
              t0.Action += (s, e) => _events = _events + "A0";

              sm.Update(TimeSpan.FromSeconds(1));
              sm.Update(TimeSpan.FromSeconds(1));
              t0.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              sm.Update(TimeSpan.FromSeconds(1));

              Assert.AreEqual("E0E00U00U0U00U0X00X0A0E0E00U00U0U00U0", _events);
        }
开发者ID:,项目名称:,代码行数:29,代码来源:

示例2: TwoParallelTransitionsManualFire

        public void TwoParallelTransitionsManualFire()
        {
            var sm = new StateMachine();

              var s0 = CreateState("0");
              sm.States.Add(s0);

              var s1 = CreateState("1");
              sm.States.Add(s1);

              var t0 = new Transition
              {
            SourceState = s0,
            TargetState = s1,
            Guard = () => false,
              };
              t0.Action += (s, e) => _events = _events + "A0";

              var t1 = new Transition
              {
            SourceState = s0,
            TargetState = s1,
              };
              t1.Action += (s, e) => _events = _events + "A1";

              sm.Update(TimeSpan.FromSeconds(1));
              t1.Fire();
              t0.Fire();
              sm.Update(TimeSpan.FromSeconds(1));

              Assert.AreEqual("E0U0X0A1E1U1", _events);
        }
开发者ID:,项目名称:,代码行数:32,代码来源:

示例3: TwoCompositeStates

        public void TwoCompositeStates()
        {
            var sm = new StateMachine();

              var s0 = CreateState("0");
              var s0States = new StateCollection();
              s0.ParallelSubStates.Add(s0States);
              sm.States.Add(s0);

              var s1 = CreateState("1");
              var s1States = new StateCollection();
              s1.ParallelSubStates.Add(s1States);
              sm.States.Add(s1);

              var s00 = CreateState("00");
              s0States.Add(s00);
              var s01 = CreateState("01");
              s0States.Add(s01);
              var s10 = CreateState("10");
              s1States.Add(s10);
              var s11 = CreateState("11");
              s1States.Add(s11);

              var t0001 = new Transition
              {
            SourceState = s00,
            TargetState = s01,
              };
              t0001.Action += (s, e) => _events = _events + "A0001";

              var t0111 = new Transition
              {
            SourceState = s01,
            TargetState = s11,
              };
              t0111.Action += (s, e) => _events = _events + "A0111";

              var t101 = new Transition
              {
            SourceState = s1,
            TargetState = s10,
              };
              t101.Action += (s, e) => _events = _events + "A101";

              sm.Update(TimeSpan.FromSeconds(1));
              t0001.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              t0111.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              t101.Fire(null, null);
              sm.Update(TimeSpan.FromSeconds(1));

              Assert.AreEqual("E0E00U00U0X00A0001E01U01U0X01X0A0111E1E11U11U1X11X1A101E1E10U10U1", _events);
        }
开发者ID:,项目名称:,代码行数:54,代码来源:

示例4: TestWithFinalState

        public void TestWithFinalState()
        {
            var sm = new StateMachine();

              var s0 = CreateState("0");
              var s0States = new StateCollection();
              s0.ParallelSubStates.Add(s0States);
              sm.States.Add(s0);

              var s1 = CreateState("1");
              sm.States.Add(s1);

              var s00 = CreateState("00");
              s0States.Add(s00);
              var s01 = CreateState("01");
              s0States.Add(s01);
              var s02 = CreateState("02");
              s0States.Add(s02);

              // Set final state
              s0States.FinalState = s02;

              var t0 = new Transition
              {
            SourceState = s0,
            TargetState = s1,
            FireAlways = true,
              };
              t0.Action += (s, e) => _events = _events + "A0";

              var t0001 = new Transition
              {
            SourceState = s00,
            TargetState = s01,
              };
              t0001.Action += (s, e) => _events = _events + "A0001";

              var t0102 = new Transition
              {
            SourceState = s01,
            TargetState = s02,
              };
              t0102.Action += (s, e) => _events = _events + "A0102";

              sm.Update(TimeSpan.FromSeconds(1));
              sm.Update(TimeSpan.FromSeconds(1));
              t0001.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              sm.Update(TimeSpan.FromSeconds(1));
              t0102.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              sm.Update(TimeSpan.FromSeconds(1));

              Assert.AreEqual("E0E00U00U0U00U0X00A0001E01U01U0U01U0X01A0102E02U02U0X02X0A0E1U1", _events);
        }
开发者ID:,项目名称:,代码行数:55,代码来源:

示例5: TestParallelStates2

        public void TestParallelStates2()
        {
            var sm = new StateMachine();

              var s0 = CreateState("0");
              sm.States.Add(s0);

              var s0A = new StateCollection();
              s0.ParallelSubStates.Add(s0A);
              var s0B = new StateCollection();
              s0.ParallelSubStates.Add(s0B);
              var s0C = new StateCollection();
              s0.ParallelSubStates.Add(s0C);

              var s1 = CreateState("1");
              sm.States.Add(s1);

              var sa0 = CreateState("a0");
              s0A.Add(sa0);
              var sa1 = CreateState("a1");
              s0A.Add(sa1);

              var sb0 = CreateState("b0");
              s0B.Add(sb0);
              var sb1 = CreateState("b1");
              s0B.Add(sb1);
              var sb2 = CreateState("b2");
              s0B.Add(sb2);

              var sc0 = CreateState("c0");
              s0C.Add(sc0);
              var sc1 = CreateState("c1");
              s0C.Add(sc1);

              s0C.InitialState = sc1;

              // Set final state
              s0A.FinalState = sa1;
              s0B.FinalState = sb2;
              s0C.FinalState = null;

              var t0 = new Transition
              {
            SourceState = s0,
            TargetState = s1,
            FireAlways = true,
              };
              t0.Action += (s, e) => _events = _events + "A0";

              var ta0a1 = new Transition
              {
            SourceState = sa0,
            TargetState = sa1,
            FireAlways = true,
              };
              ta0a1.Action += (s, e) => _events = _events + "Aa0a1";

              var tb0b1 = new Transition
              {
            SourceState = sb0,
            TargetState = sb1,
            FireAlways = true,
              };
              tb0b1.Action += (s, e) => _events = _events + "Ab0b1";

              var tb1b2 = new Transition
              {
            SourceState = sb1,
            TargetState = sb2,
            FireAlways = true,
              };
              tb1b2.Action += (s, e) => _events = _events + "Ab1b2";

              var tc0c1 = new Transition
              {
            SourceState = sc0,
            TargetState = sc1,
            FireAlways = true,
              };
              tc0c1.Action += (s, e) => _events = _events + "Ac0c1";

              var tc1c0 = new Transition
              {
            SourceState = sc1,
            TargetState = sc0,
              };
              tc1c0.Action += (s, e) => _events = _events + "Ac1c0";

              tc1c0.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              tc1c0.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              tc1c0.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              tc1c0.Fire(); // tc1c0 fires --> t0 must not fire.
              sm.Update(TimeSpan.FromSeconds(1));

              Assert.AreEqual("E0Ea0Eb0Ec1Ua0Ub0Uc1U0Xa0Aa0a1Ea1Xb0Ab0b1Eb1Xc1Ac1c0Ec0Ua1Ub1Uc0U0Xb1Ab1b2Eb2Xc0Ac0c1Ec1Ua1Ub2Uc1U0Xc1Ac1c0Ec0Ua1Ub2Uc0U0", _events);
        }
开发者ID:,项目名称:,代码行数:99,代码来源:

示例6: TestNoFinalState

        public void TestNoFinalState()
        {
            var sm = new StateMachine();

              var s0 = CreateState("0");
              var s0States = new StateCollection();
              s0.ParallelSubStates.Add(s0States);
              sm.States.Add(s0);

              var s1 = CreateState("1");
              sm.States.Add(s1);

              var s00 = CreateState("00");
              s0States.Add(s00);
              var s01 = CreateState("01");
              s0States.Add(s01);
              var s02 = CreateState("02");
              s0States.Add(s02);

              Assert.AreEqual(null, s0States.FinalState);

              var t0 = new Transition
              {
            SourceState = s0,
            TargetState = s1,
            FireAlways = true,
              };
              t0.Action += (s, e) => _events = _events + "A0";

              sm.Update(TimeSpan.FromSeconds(1));
              sm.Update(TimeSpan.FromSeconds(1));

              Assert.AreEqual("E0E00U00U0X00X0A0E1U1", _events);
        }
开发者ID:,项目名称:,代码行数:34,代码来源:

示例7: TestFireAlways

        public void TestFireAlways()
        {
            var sm = new StateMachine();

              var s0 = CreateState("0");
              sm.States.Add(s0);

              var s1 = CreateState("1");
              sm.States.Add(s1);

              var t0 = new Transition
              {
            SourceState = s0,
            TargetState = s1,
            FireAlways = true,
              };
              t0.Action += (s, e) => _events = _events + "A0";

              var t1 = new Transition
              {
            SourceState = s1,
            TargetState = s0,
            FireAlways = true,
              };
              t1.Action += (s, e) => _events = _events + "A1";

              sm.Update(TimeSpan.FromSeconds(1));
              sm.Update(TimeSpan.FromSeconds(1));
              sm.Update(TimeSpan.FromSeconds(1));

              Assert.AreEqual("E0U0X0A0E1U1X1A1E0U0", _events);
        }
开发者ID:,项目名称:,代码行数:32,代码来源:

示例8: SimpleStateMachine

        public void SimpleStateMachine()
        {
            var sm = new StateMachine();

              sm.States.Add(CreateState("0"));

              sm.Update(TimeSpan.FromSeconds(1));

              Assert.AreEqual("E0U0", _events);
        }
开发者ID:,项目名称:,代码行数:10,代码来源:

示例9: IgnoredHistory

        public void IgnoredHistory()
        {
            var sm = new StateMachine();

              var s0 = CreateState("0");
              sm.States.Add(s0);

              var s1 = CreateState("1");
              var s1States = new StateCollection();
              s1States.SaveHistory = true;
              s1.ParallelSubStates.Add(s1States);
              sm.States.Add(s1);

              var s10 = CreateState("10");
              s1States.Add(s10);
              var s11 = CreateState("11");
              s1States.Add(s11);
              var s12 = CreateState("12");
              s1States.Add(s12);

              s1States.InitialState = s11;

              var t0 = new Transition
              {
            SourceState = s0,
            TargetState = s12,
              };
              t0.Action += (s, e) => _events = _events + "A0";

              var t1211 = new Transition
              {
            SourceState = s12,
            TargetState = s11,
              };
              t1211.Action += (s, e) => _events = _events + "A1211";

              var t1 = new Transition
              {
            SourceState = s1,
            TargetState = s0,
              };
              t1.Action += (s, e) => _events = _events + "A1";

              var t010 = new Transition
              {
            SourceState = s0,
            TargetState = s10,
              };
              t010.Action += (s, e) => _events = _events + "A010";

              sm.Update(TimeSpan.FromSeconds(1));
              t0.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              t1211.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              t1.Fire();
              sm.Update(TimeSpan.FromSeconds(1));
              t010.Fire();
              sm.Update(TimeSpan.FromSeconds(1));

              Assert.AreEqual("E0U0X0A0E1E12U12U1X12A1211E11U11U1X11X1A1E0U0X0A010E1E10U10U1", _events);
        }
开发者ID:,项目名称:,代码行数:62,代码来源:

示例10: EmptyStateMachine

        public void EmptyStateMachine()
        {
            var sm = new StateMachine();

              sm.Update(TimeSpan.FromSeconds(1));
        }
开发者ID:,项目名称:,代码行数:6,代码来源:


注:本文中的StateMachine.Update方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。