本文整理汇总了C#中Scene.RemoveEntity方法的典型用法代码示例。如果您正苦于以下问题:C# Scene.RemoveEntity方法的具体用法?C# Scene.RemoveEntity怎么用?C# Scene.RemoveEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Scene
的用法示例。
在下文中一共展示了Scene.RemoveEntity方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RemoveEntity
public void RemoveEntity()
{
int eventsFired = 0;
Scene scene = new Scene("Test Scene");
scene.Entities.CollectionChanged += (o, e) => eventsFired++;
Entity entity = new Entity();
scene.AddEntity(entity);
scene.RemoveEntity(entity);
Assert.AreEqual(2, eventsFired);
Assert.AreEqual(0, scene.Entities.Count());
}
示例2: PlayOneShot
public static void PlayOneShot(string spriteName, string animName, int x, int y, Scene scene, int layer)
{
Entity entity = new Entity();
entity.posX = x;
entity.posY = y;
entity.scene = scene;
scene.AddEntity(entity);
entity.layer = layer;
entity.SetSprite(spriteName);
entity.sprite.PlayAnimation(animName);
entity.sprite.SetAnimCompleteCallback(delegate {
scene.RemoveEntity(entity);
});
}
示例3: SceneViewModel
public SceneViewModel(Scene scene)
{
this.scene = scene;
Entities = new ComputedObservableCollection<Entity, EntityViewModel>(scene.Entities, (entity) => new EntityViewModel(entity));
scene.PropertyChanged += Scene_PropertyChanged;
AddAttributeCommand = new DelegateCommand(null,
(parameter) =>
{
scene.CreateAttribute();
}
);
RemoveAttributeCommand = new DelegateCommand(null,
(parameter) =>
{
Attribute attribute = parameter as Attribute;
scene.RemoveAttribute(attribute);
}
);
AddEntityCommand = new DelegateCommand(null,
(parameter) =>
{
Entity entity = new Entity();
scene.AddEntity(entity);
}
);
RemoveEntityCommand = new DelegateCommand(null,
(parameter) =>
{
Entity entity = parameter as Entity;
scene.RemoveEntity(entity);
}
);
}