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C# Scene.Dispose方法代码示例

本文整理汇总了C#中Scene.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# Scene.Dispose方法的具体用法?C# Scene.Dispose怎么用?C# Scene.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Scene的用法示例。


在下文中一共展示了Scene.Dispose方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SwitchToDuringUpdate

		[Test] public void SwitchToDuringUpdate()
		{
			// Set up some objects
			Scene scene = new Scene();
			Scene scene2 = new Scene();
			
			// Switch to the first Scene regularly
			{
				Scene.SwitchTo(scene);
				Assert.AreEqual(Scene.Current, scene);
			}

			// Switch to the second during update
			{
				GameObject obj = new GameObject("SwitchObject");
				var switchComponent = new UpdateSwitchToSceneComponent { Target = scene2 };
				obj.AddComponent(switchComponent);
				scene.AddObject(obj);

				DualityApp.Update();
				Assert.False(switchComponent.Switched);
				Assert.AreEqual(Scene.Current, scene2);

				Scene.SwitchTo(scene);
				Assert.AreEqual(Scene.Current, scene);
			}

			// Clean up
			scene.Dispose();
			scene2.Dispose();
		}
开发者ID:ChrisLakeZA,项目名称:duality,代码行数:31,代码来源:SceneTest.cs

示例2: SwitchToRegular

		[Test] public void SwitchToRegular()
		{
			// Set up some objects
			Scene scene = new Scene();
			Scene scene2 = new Scene();

			// Switch to the first Scene regularly
			{
				Scene.SwitchTo(scene);
				Assert.AreEqual(Scene.Current, scene);
			}

			// Clean up
			scene.Dispose();
			scene2.Dispose();
		}
开发者ID:ChrisLakeZA,项目名称:duality,代码行数:16,代码来源:SceneTest.cs

示例3: AddRemoveGameObjects

        public void AddRemoveGameObjects()
        {
            // Set up some objects
            Scene scene = new Scene();
            GameObject obj = new GameObject("TestObject");
            GameObject objChildA = new GameObject("TestObjectChildA", obj);
            GameObject objChildB = new GameObject("TestObjectChildB", obj);
            scene.AddObject(obj);

            // Basic setup check (Added properly?)
            Assert.AreEqual(scene, obj.ParentScene);
            CollectionAssert.AreEquivalent(new[] { obj, objChildA, objChildB }, scene.AllObjects);

            // Removing root object
            scene.RemoveObject(obj);
            Assert.AreEqual(null, obj.ParentScene);
            CollectionAssert.IsEmpty(scene.AllObjects);

            // Adding removed root object again
            scene.AddObject(obj);
            Assert.AreEqual(scene, obj.ParentScene);
            CollectionAssert.AreEquivalent(new[] { obj, objChildA, objChildB }, scene.AllObjects);

            // Remove non-root object
            scene.RemoveObject(objChildA);
            CollectionAssert.AreEquivalent(new[] { obj, objChildB }, scene.AllObjects);
            CollectionAssert.DoesNotContain(obj.Children, objChildA);
            Assert.IsNull(objChildA.ParentScene);
            Assert.IsNull(objChildA.Parent);

            // Clear Scene
            scene.Clear();
            CollectionAssert.IsEmpty(scene.AllObjects);

            // Clean up
            scene.Dispose();
        }
开发者ID:BraveSirAndrew,项目名称:duality,代码行数:37,代码来源:SceneTest.cs

示例4: GameObjectParentLoop

		[Test] public void GameObjectParentLoop()
		{
			// Set up some objects
			Scene scene = new Scene();
			GameObject obj = new GameObject("TestObject");
			GameObject objChild = new GameObject("TestObjectChild", obj);
			GameObject objChildChild = new GameObject("TestObjectChildChild", objChild);
			scene.AddObject(obj);

			// Attempt to create a closed parent loop. Expect the operation to be rejected.
			Assert.Throws<ArgumentException>(() => obj.Parent = objChildChild);
			Assert.AreEqual(null, obj.Parent);
			Assert.AreEqual(obj, objChild.Parent);
			Assert.AreEqual(objChild, objChildChild.Parent);

			// Attempt to create a direct self-reference loop. Expect the operation to be rejected.
			Assert.Throws<ArgumentException>(() => obj.Parent = obj);
			Assert.AreEqual(null, obj.Parent);
			Assert.AreEqual(obj, objChild.Parent);
			Assert.AreEqual(objChild, objChildChild.Parent);

			// Clean up
			scene.Dispose();
		}
开发者ID:arajar,项目名称:duality,代码行数:24,代码来源:SceneTest.cs

示例5: GameObjectActiveLists

		[Test] public void GameObjectActiveLists()
		{
			// Set up some objects
			Scene scene = new Scene();
			GameObject obj = new GameObject("TestObject");
			GameObject obj2 = new GameObject("TestObject2");
			GameObject objChildA = new GameObject("TestObjectChildA", obj);
			GameObject objChildB = new GameObject("TestObjectChildB", obj);
			scene.AddObject(obj);
			scene.AddObject(obj2);

			// Inactive objects shouldn't show up in active lists
			objChildB.Active = false;
			obj2.Active = false;
			CollectionAssert.AreEquivalent(new[] { obj, obj2, objChildA, objChildB }, scene.AllObjects);
			CollectionAssert.AreEquivalent(new[] { obj, objChildA }, scene.ActiveObjects);
			CollectionAssert.AreEquivalent(new[] { obj, obj2 }, scene.RootObjects);
			CollectionAssert.AreEquivalent(new[] { obj }, scene.ActiveRootObjects);
			
			// Activating them again should make them show up again
			objChildB.Active = true;
			obj2.Active = true;
			CollectionAssert.AreEquivalent(scene.AllObjects, scene.ActiveObjects);
			CollectionAssert.AreEquivalent(scene.RootObjects, scene.ActiveRootObjects);

			// Clean up
			scene.Dispose();
		}
开发者ID:arajar,项目名称:duality,代码行数:28,代码来源:SceneTest.cs

示例6: AddRemoveGameObjectsMultiScene

		[Test] public void AddRemoveGameObjectsMultiScene()
		{
			// Set up some objects
			Scene scene = new Scene();
			Scene scene2 = new Scene();
			GameObject obj = new GameObject("TestObject");
			GameObject obj2 = new GameObject("TestObject2");
			GameObject objChildA = new GameObject("TestObjectChildA", obj);
			GameObject objChildB = new GameObject("TestObjectChildB", obj);
			scene.AddObject(obj);
			scene2.AddObject(obj2);

			// Let object switch Scenes implicitly by parent-child relationship
			objChildA.Parent = obj2;
			Assert.AreEqual(scene2, objChildA.ParentScene);
			CollectionAssert.AreEquivalent(new[] { obj, objChildB }, scene.AllObjects);
			CollectionAssert.AreEquivalent(new[] { obj2, objChildA }, scene2.AllObjects);
			CollectionAssert.Contains(obj2.Children, objChildA);
			Assert.AreEqual(obj2, objChildA.Parent);

			// Remove object from a Scene it doesn't belong to
			scene.RemoveObject(obj2);
			CollectionAssert.AreEquivalent(new[] { obj, objChildB }, scene.AllObjects);
			CollectionAssert.AreEquivalent(new[] { obj2, objChildA }, scene2.AllObjects);

			// Add object to Scene, despite belonging to a different Scene
			scene.AddObject(obj2);
			CollectionAssert.AreEquivalent(new[] { obj, obj2, objChildA, objChildB }, scene.AllObjects);
			CollectionAssert.IsEmpty(scene2.AllObjects);

			// Clean up
			scene.Dispose();
			scene2.Dispose();
		}
开发者ID:arajar,项目名称:duality,代码行数:34,代码来源:SceneTest.cs

示例7: GameObjectHierarchy

		[Test] public void GameObjectHierarchy()
		{
			// Set up some objects
			Scene scene = new Scene();
			Scene scene2 = new Scene();
			GameObject obj = new GameObject("TestObject");
			GameObject obj2 = new GameObject("TestObject2");
			GameObject objChildA = new GameObject("TestObjectChildA", obj);
			GameObject objChildB = new GameObject("TestObjectChildB", obj);
			scene.AddObject(obj);
			scene2.AddObject(obj2);

			// Remove non-root object
			scene.RemoveObject(objChildA);
			CollectionAssert.AreEquivalent(new[] { obj, objChildB }, scene.AllObjects);
			CollectionAssert.DoesNotContain(obj.Children, objChildA);
			Assert.IsNull(objChildA.ParentScene);
			Assert.IsNull(objChildA.Parent);

			// Add object implicitly by parent-child relationship
			objChildA.Parent = obj;
			CollectionAssert.AreEquivalent(new[] { obj, objChildA, objChildB }, scene.AllObjects);
			CollectionAssert.Contains(obj.Children, objChildA);
			Assert.AreEqual(scene, objChildA.ParentScene);
			Assert.AreEqual(obj, objChildA.Parent);

			// Change object parent
			objChildA.Parent = objChildB;
			CollectionAssert.AreEquivalent(new[] { obj, objChildA, objChildB }, scene.AllObjects);
			CollectionAssert.Contains(objChildB.Children, objChildA);
			Assert.AreEqual(scene, objChildA.ParentScene);
			Assert.AreEqual(objChildB, objChildA.Parent);

			// Clean up
			scene.Dispose();
			scene2.Dispose();
		}
开发者ID:arajar,项目名称:duality,代码行数:37,代码来源:SceneTest.cs


注:本文中的Scene.Dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。