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C# Scene.CreateCamera方法代码示例

本文整理汇总了C#中Scene.CreateCamera方法的典型用法代码示例。如果您正苦于以下问题:C# Scene.CreateCamera方法的具体用法?C# Scene.CreateCamera怎么用?C# Scene.CreateCamera使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Scene的用法示例。


在下文中一共展示了Scene.CreateCamera方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateNewScene

 public void CreateNewScene(int width, int height)
 {
     GrippedObject = null;
     var screenSize = new Vector2f(window.ClientSize.Width, window.ClientSize.Height);
     Scene = new Scene(new Vector2f(width, height), screenSize);
     Scene.CreateCamera();
 }
开发者ID:niemandkun,项目名称:MiraiEngine,代码行数:7,代码来源:SceneEditor.cs

示例2: LoadFromStream

 public static Scene LoadFromStream(Stream input)
 {
     using (BinaryReader reader = new BinaryReader(input))
     {
         Scene scene = new Scene(new Vector2f(reader.ReadSingle(), reader.ReadSingle()));
         while (reader.PeekChar() > -1)
             scene.Add(BuildObject(scene, reader));
         reader.Close();
         if (scene.Camera == null) scene.CreateCamera();
         scene.Commit();
         return scene;
     }
 }
开发者ID:niemandkun,项目名称:MiraiEngine,代码行数:13,代码来源:SceneManager.cs

示例3: LoadFlightTest

        private Scene LoadFlightTest()
        {
            var scene = new Scene(new Vector2f(Int16.MaxValue * 2, 768));
            scene.CreateCamera();

            var player = ObjectsManager.Build((uint)ObjectID.Player, new Vector2f(256, 300));
            scene.Add(player);

            for (var x = 0; x < scene.Size.X; x += 512)
            {
                var upperWall = ObjectsManager.Build((uint)ObjectID.Wall, new Vector2f(x, 0));
                var bottomWall = ObjectsManager.Build((uint)ObjectID.Wall, new Vector2f(x, scene.Size.Y - 128));
                scene.Add(upperWall);
                scene.Add(bottomWall);
            }

            for (var x = 500; x < 2000; x += 256)
            {
                scene.Add(ObjectsManager.Build((uint)ObjectID.GreenShip, new Vector2f(x, 128 + 64)));
                scene.Add(ObjectsManager.Build((uint)ObjectID.GreenShip, new Vector2f(x, scene.Size.Y - 64 - 256)));
            }

            scene.Commit();
            return PrepareScene(scene);
        }
开发者ID:niemandkun,项目名称:MiraiEngine,代码行数:25,代码来源:MainMenu.cs


注:本文中的Scene.CreateCamera方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。