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C# Scene.CreateControllerManager方法代码示例

本文整理汇总了C#中Scene.CreateControllerManager方法的典型用法代码示例。如果您正苦于以下问题:C# Scene.CreateControllerManager方法的具体用法?C# Scene.CreateControllerManager怎么用?C# Scene.CreateControllerManager使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Scene的用法示例。


在下文中一共展示了Scene.CreateControllerManager方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CapsuleController

		public static PhysX.Controller CapsuleController(Scene scene)
		{
			var manager = scene.CreateControllerManager();

			var capsuleControllerDesc = new CapsuleControllerDescription(4, 3)
			{
				Callback = new ControllerHitReport()
			};

			var capsuleController = manager.CreateController<CapsuleController>(capsuleControllerDesc);
			capsuleController.Position = new Vector3(-10, 1.5f + 2, 0);
			capsuleController.Actor.Name = "BoxController";
			capsuleController.SetCollisionEnabled(true);

			return capsuleController;
		}
开发者ID:flair2005,项目名称:PhysX.Net,代码行数:16,代码来源:Controller.cs

示例2: LoadPhysics

		protected override void LoadPhysics(Scene scene)
		{
			var material = scene.Physics.CreateMaterial(0.1f, 0.1f, 0.1f);

			var controllerManager = scene.CreateControllerManager();

			var desc = new CapsuleControllerDesc()
			{
				Height = 4,
				Radius = 1,
				Material = material,
				UpDirection = new Math.Vector3(0, 1, 0),
				Position = new Math.Vector3(0, 2, 0)
			};

			_controller = controllerManager.CreateController<CapsuleController>(desc);
		}
开发者ID:zwagoth,项目名称:PhysX.net,代码行数:17,代码来源:CharacterSample.cs

示例3: LoadPhysics

        protected override void LoadPhysics(Scene scene)
        {
            var material = scene.Physics.CreateMaterial(0.1f, 0.1f, 0.1f);

            var controllerManager = scene.CreateControllerManager();

            // User controllable character
            {
                var desc = new CapsuleControllerDesc()
                {
                    Height = 4,
                    Radius = 1,
                    Material = material,
                    UpDirection = new Vector3(0, 1, 0),
                    Position = new Vector3(0, 3, 0),
                    // TODO: I think this is coming back in 3.3 (> beta 2)
                    //Callback = new ControllerHitReport()
                };

                _controller = controllerManager.CreateController<CapsuleController>(desc);
            }

            // Another controller to walk into
            {
                var desc = new CapsuleControllerDesc()
                {
                    Height = 4,
                    Radius = 1,
                    Material = material,
                    UpDirection = new Vector3(0, 1, 0),
                    Position = new Vector3(15, 3, 15)
                };

                controllerManager.CreateController<CapsuleController>(desc);
            }
        }
开发者ID:flair2005,项目名称:PhysX.Net,代码行数:36,代码来源:CharacterSample.cs


注:本文中的Scene.CreateControllerManager方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。