本文整理汇总了C#中IGameObject.getImage方法的典型用法代码示例。如果您正苦于以下问题:C# IGameObject.getImage方法的具体用法?C# IGameObject.getImage怎么用?C# IGameObject.getImage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGameObject
的用法示例。
在下文中一共展示了IGameObject.getImage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: canvasUpdateImage
/// <summary>
///
/// </summary>
/// <param name="gameObject"></param>
public void canvasUpdateImage(IGameObject gameObject)
{
Debug.Assert(gameObject != null, "expected gameObject != null");
Debug.Assert(this.uiThreadImageUidMapByGameObject.ContainsKey(gameObject), "you must display this gameObject before try to update it.");
String uiThreadImageUid = this.uiThreadImageUidMapByGameObject[gameObject];
ImageSource imageSourceFrozen = (ImageSource)gameObject.getImage().Source.GetAsFrozen();
double imageWidth = gameObject.getImage().Width;
double imageHeight = gameObject.getImage().Height;
Stretch streachImage = gameObject.getImage().Stretch;
StretchDirection streachDirection = gameObject.getImage().StretchDirection;
Transform renderTransformFrozen = gameObject.getImage().RenderTransform != null ? (Transform)gameObject.getImage().RenderTransform.GetAsFrozen() : null;
this.targetCanvas.Dispatcher.Invoke(new Action(
delegate()
{
UIElement uiElement = this.uiThreadGetUiElement(uiThreadImageUid);
int zIndex = Canvas.GetZIndex(uiElement);
this.targetCanvas.Children.Remove(uiElement);
Image uiThreadImage = new Image();
uiThreadImage.Uid = uiThreadImageUid;
uiThreadImage.Source = imageSourceFrozen;
uiThreadImage.Width = imageWidth;
uiThreadImage.Height = imageHeight;
uiThreadImage.Stretch = streachImage;
uiThreadImage.StretchDirection = streachDirection;
uiThreadImage.RenderTransform = renderTransformFrozen;
this.targetCanvas.Children.Add(uiThreadImage);
this.uiThreadSetCanvasPosition(uiThreadImage, gameObject.getXPosition(), gameObject.getYPosition(), zIndex);
}
));
}
示例2: clearImageTransformation
public void clearImageTransformation(IGameObject gameObject)
{
gameObject.getImage().RenderTransform = null;
}
示例3: canvasDisplayImage
/// <summary>
///
/// </summary>
/// <param name="gameObject"></param>
public void canvasDisplayImage(IGameObject gameObject, int zIndex)
{
Debug.Assert(gameObject != null, "expected gameObject != null");
Debug.Assert(gameObject.getImage() != null, "cannot display this gameObject because its image is null.");
Debug.Assert(!this.uiThreadImageUidMapByGameObject.ContainsKey(gameObject), "this gameObject was already present in the canvas, try to remove it before ask to display again");
Image nonUiThreadImage = gameObject.getImage();
ImageSource imageSourceFrozen = (ImageSource) nonUiThreadImage.Source.GetAsFrozen();
double imageWidth = nonUiThreadImage.Width;
double imageHeight = nonUiThreadImage.Height;
Stretch streachImage = nonUiThreadImage.Stretch;
StretchDirection streachDirection = nonUiThreadImage.StretchDirection;
Transform renderTransformFrozen = (Transform)nonUiThreadImage.RenderTransform.GetAsFrozen();
String uid = Guid.NewGuid().ToString();
this.targetCanvas.Dispatcher.Invoke(new Action(
delegate()
{
Image uiThreadImage = new Image();
uiThreadImage.Uid = uid;
uiThreadImage.Source = imageSourceFrozen;
uiThreadImage.Width = imageWidth;
uiThreadImage.Height = imageHeight;
uiThreadImage.Stretch = streachImage;
uiThreadImage.StretchDirection = streachDirection;
uiThreadImage.RenderTransform = renderTransformFrozen;
this.targetCanvas.Children.Add(uiThreadImage);
this.uiThreadSetCanvasPosition(uiThreadImage, gameObject.getXPosition(), gameObject.getYPosition(), zIndex);
}
));
this.uiThreadImageUidMapByGameObject.Add(gameObject, uid);
}