当前位置: 首页>>代码示例>>C#>>正文


C# IGameObject.UpdateMetadata方法代码示例

本文整理汇总了C#中IGameObject.UpdateMetadata方法的典型用法代码示例。如果您正苦于以下问题:C# IGameObject.UpdateMetadata方法的具体用法?C# IGameObject.UpdateMetadata怎么用?C# IGameObject.UpdateMetadata使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IGameObject的用法示例。


在下文中一共展示了IGameObject.UpdateMetadata方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadContent

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            PlayerManager manager = (PlayerManager)GameServiceManager.GetService(typeof(PlayerManager));
                manager.SetPlayer(LogicalPlayerIndex.One, PlayerIndex.One);
            
            renderer = new Renderer(Graphics, spriteBatch);
            renderer.SpriteSortMode = SpriteSortMode.Deferred;
            renderer.SetInternalResolution(1920, 1080);
            renderer.SetScreenResolution(1920, 1080, false);

            renderer.Initialize();

            GameServiceManager.AddService(typeof(IRenderer), renderer);

            var gameObjectFactory = GameServiceManager.GetService<IGameObjectFactory>();

            test = gameObjectFactory.GetGameObject("player");
            test.Position = new Vector2(250, 250);
            test.Active = true;
            
            var go = gameObjectFactory.GetGameObject("brick");
            go.Position = new Vector2(500, 500);
            go.Active = true;

            go = gameObjectFactory.GetGameObject("brick");
            go.Position = new Vector2(510, 500);
            go.Active = true;

            go = gameObjectFactory.GetGameObject("brick");
            go.Position = new Vector2(800, 700);
            go.Active = true;

            go = gameObjectFactory.GetGameObject("brick2");
            go.Position = new Vector2(1520, 100);
            go.Active = true;
            
            Player player = manager.GetPlayer(LogicalPlayerIndex.One);
            test.UpdateMetadata("player", player);
            test.PostInitialize();
        }
开发者ID:shadercoder,项目名称:Icicle-Framework,代码行数:47,代码来源:TestBed.cs


注:本文中的IGameObject.UpdateMetadata方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。