本文整理汇总了C#中IGameObject.GetHashCode方法的典型用法代码示例。如果您正苦于以下问题:C# IGameObject.GetHashCode方法的具体用法?C# IGameObject.GetHashCode怎么用?C# IGameObject.GetHashCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGameObject
的用法示例。
在下文中一共展示了IGameObject.GetHashCode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnObjectAdded
private void OnObjectAdded(Sector sector, IGameObject Object)
{
if(Object is IObject) {
IObject iObject = (IObject) Object;
Node node = iObject.GetSceneGraphNode();
if(node != null)
objectsNode.AddChild(node);
}
Layer layer = (Layer) SceneGraphRoot;
if(Object is Tilemap) {
Tilemap tilemap = (Tilemap) Object;
Node tnode = new TilemapNode(tilemap, level.Tileset);
ColorNode colorNode = new ColorNode(tnode, new Color(1f, 1f, 1f, 1f));
layer.Add(tilemap.ZPos, colorNode);
System.Console.WriteLine("Adding tilemap color: {0}", Object.GetHashCode());
colors[tilemap] = colorNode;
}
if (Object is Background) {
Background background = (Background) Object;
Node mynode = background.GetSceneGraphNode();
if(mynode != null) {
ColorNode colorNode = new ColorNode(mynode, new Color(1f, 1f, 1f, 1f));
layer.Add(background.Layer, colorNode);
}
}
}
示例2: DebugObject
public DebugObject(IGameObject item)
{
this.item = item;
this.Attributes = new List<System.Reflection.PropertyInfo>(item.GetType().GetProperties());
this.Id = item.GetHashCode();
}