本文整理汇总了C#中IGameObject.AddProperty方法的典型用法代码示例。如果您正苦于以下问题:C# IGameObject.AddProperty方法的具体用法?C# IGameObject.AddProperty怎么用?C# IGameObject.AddProperty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGameObject
的用法示例。
在下文中一共展示了IGameObject.AddProperty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Occupation
/// <summary>
/// Creates Property with remaining time to the end of the occupation.
/// This Property is added to occupied object (to objects properties).
/// </summary>
/// <param name="occupier">The attacking group.</param>
/// <param name="occupied">The target of the occupation.</param>
/// <param name="time">The time of the occupation.</param>
public Occupation(GroupMovables occupier, IGameObject occupied, TimeSpan time)
{
remainingTime = new Property<TimeSpan>(time);
occupied.AddProperty<TimeSpan>(PropertyEnum.Occupation, remainingTime);
this.name = "Occupation of " + occupied.Name;
this.attackers = occupier;
this.target = (IGameObject)occupied;
// Play occupation sound
Game.IEffectPlayer.PlayEffect(occStart);
}