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C# IGameObject.getBoundingBoxGeometry方法代码示例

本文整理汇总了C#中IGameObject.getBoundingBoxGeometry方法的典型用法代码示例。如果您正苦于以下问题:C# IGameObject.getBoundingBoxGeometry方法的具体用法?C# IGameObject.getBoundingBoxGeometry怎么用?C# IGameObject.getBoundingBoxGeometry使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IGameObject的用法示例。


在下文中一共展示了IGameObject.getBoundingBoxGeometry方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: addGameObject

        /// <summary>
        /// 
        /// </summary>
        /// <param name="gameObject"></param>
        /// <param name="parentGameObject"></param>
        public void addGameObject(IGameObject gameObject, IGameObject parentGameObject)
        {
            Debug.Assert(gameObject != parentGameObject, "a gameObject cannot be the parent of himself.");

            SceneNode targetSceneNode = SceneNode.getSceneNodeByGameObject(this.sceneNodeTree, parentGameObject);
            Debug.Assert(targetSceneNode != null, "no specified parentGameObject found in SceneNode tree");

            //set position relative to the parent.
            if (parentGameObject != null)
            {
                double xPositionRelativeToParent = parentGameObject.getXPosition() + gameObject.getXPosition();
                double yPositionRelativeToParent = parentGameObject.getYPosition() + gameObject.getYPosition();
                gameObject.setPosition(xPositionRelativeToParent, yPositionRelativeToParent);
            }

            //update the geometry position relative to the gameObject position.
            if (gameObject.getBoundingBoxGeometry() != null)
            {
                gameObject.getBoundingBoxGeometry().Transform = new TranslateTransform(gameObject.getXPosition(), gameObject.getYPosition());
            }

            targetSceneNode.addChild(new SceneNode(gameObject));

            this.registerGameObject(gameObject, this.gameObjectListMapByTag);
        }
开发者ID:ErPanfi,项目名称:ProjectHCI,代码行数:30,代码来源:SceneManager.cs

示例2: BoundingBoxViewerGameObject

        public BoundingBoxViewerGameObject(IGameObject gameObject)
        {
            Debug.Assert(gameObject.getBoundingBoxGeometry() != null, "expected gameObject.getBoundingBoxGeometry() != null");

            base._xPosition = gameObject.getBoundingBoxGeometry().Bounds.X - gameObject.getXPosition();
            base._yPosition = gameObject.getBoundingBoxGeometry().Bounds.Y - gameObject.getYPosition();
            base._gameObjectTag = Tags.DEBUG_TAG;

            Brush boundingBoxBrush = gameObject.isCollidable() ? Brushes.Red : Brushes.Yellow;
            GeometryDrawing geometryDrawing = new GeometryDrawing(null, new Pen(boundingBoxBrush, 1.0), gameObject.getBoundingBoxGeometry());
            DrawingImage boundingBoxDrawingImage = new DrawingImage(geometryDrawing);

            Image boundingBoxImage = new Image();
            boundingBoxImage.Source = boundingBoxDrawingImage;

            base._image = boundingBoxImage;

            this.gameObject = gameObject;
            this.previousCollidableState = gameObject.isCollidable();
        }
开发者ID:ErPanfi,项目名称:ProjectHCI,代码行数:20,代码来源:BoundingBoxViewerGameObject.cs


注:本文中的IGameObject.getBoundingBoxGeometry方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。