本文整理汇总了C#中IGameObject.getBoundingBoxGeometry方法的典型用法代码示例。如果您正苦于以下问题:C# IGameObject.getBoundingBoxGeometry方法的具体用法?C# IGameObject.getBoundingBoxGeometry怎么用?C# IGameObject.getBoundingBoxGeometry使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGameObject
的用法示例。
在下文中一共展示了IGameObject.getBoundingBoxGeometry方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: addGameObject
/// <summary>
///
/// </summary>
/// <param name="gameObject"></param>
/// <param name="parentGameObject"></param>
public void addGameObject(IGameObject gameObject, IGameObject parentGameObject)
{
Debug.Assert(gameObject != parentGameObject, "a gameObject cannot be the parent of himself.");
SceneNode targetSceneNode = SceneNode.getSceneNodeByGameObject(this.sceneNodeTree, parentGameObject);
Debug.Assert(targetSceneNode != null, "no specified parentGameObject found in SceneNode tree");
//set position relative to the parent.
if (parentGameObject != null)
{
double xPositionRelativeToParent = parentGameObject.getXPosition() + gameObject.getXPosition();
double yPositionRelativeToParent = parentGameObject.getYPosition() + gameObject.getYPosition();
gameObject.setPosition(xPositionRelativeToParent, yPositionRelativeToParent);
}
//update the geometry position relative to the gameObject position.
if (gameObject.getBoundingBoxGeometry() != null)
{
gameObject.getBoundingBoxGeometry().Transform = new TranslateTransform(gameObject.getXPosition(), gameObject.getYPosition());
}
targetSceneNode.addChild(new SceneNode(gameObject));
this.registerGameObject(gameObject, this.gameObjectListMapByTag);
}
示例2: BoundingBoxViewerGameObject
public BoundingBoxViewerGameObject(IGameObject gameObject)
{
Debug.Assert(gameObject.getBoundingBoxGeometry() != null, "expected gameObject.getBoundingBoxGeometry() != null");
base._xPosition = gameObject.getBoundingBoxGeometry().Bounds.X - gameObject.getXPosition();
base._yPosition = gameObject.getBoundingBoxGeometry().Bounds.Y - gameObject.getYPosition();
base._gameObjectTag = Tags.DEBUG_TAG;
Brush boundingBoxBrush = gameObject.isCollidable() ? Brushes.Red : Brushes.Yellow;
GeometryDrawing geometryDrawing = new GeometryDrawing(null, new Pen(boundingBoxBrush, 1.0), gameObject.getBoundingBoxGeometry());
DrawingImage boundingBoxDrawingImage = new DrawingImage(geometryDrawing);
Image boundingBoxImage = new Image();
boundingBoxImage.Source = boundingBoxDrawingImage;
base._image = boundingBoxImage;
this.gameObject = gameObject;
this.previousCollidableState = gameObject.isCollidable();
}