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C# Entity.RemoveComponent方法代码示例

本文整理汇总了C#中Entity.RemoveComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.RemoveComponent方法的具体用法?C# Entity.RemoveComponent怎么用?C# Entity.RemoveComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Entity的用法示例。


在下文中一共展示了Entity.RemoveComponent方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Process

        public override void Process(Entity e)
        {
            Sprite sprite = e.GetComponent<Sprite>();
            Animation anim = e.GetComponent<Animation>();

            if (anim.Type != AnimationType.None)
            {
                anim._Tick++;
                anim._Tick %= anim.FrameRate;
                if (anim._Tick == 0) //If time to animate.
                {
                    switch (anim.Type)
                    {
                        case AnimationType.Loop:
                            sprite.FrameIndex++;
                            break;

                        case AnimationType.ReverseLoop:
                            sprite.FrameIndex--;
                            break;

                        case AnimationType.Increment:
                            sprite.FrameIndex++;
                            anim.Type = AnimationType.None;
                            break;

                        case AnimationType.Decrement:
                            sprite.FrameIndex--;
                            anim.Type = AnimationType.None;
                            break;

                        case AnimationType.Bounce:
                            sprite.FrameIndex += anim.FrameInc;
                            if (sprite.FrameIndex == sprite.Source.Count() - 1)
                                anim.FrameInc = -1;

                            if (sprite.FrameIndex == 0)
                                anim.FrameInc = 1;
                            break;

                        case AnimationType.Once:
                            if (sprite.FrameIndex < sprite.Source.Count() - 1)
                                sprite.FrameIndex++;
                            else
                                anim.Type = AnimationType.None;
                            break;
                    }
                    e.RemoveComponent<Sprite>(e.GetComponent<Sprite>());
                    e.AddComponent<Sprite>(sprite);
                }
            }
        }
开发者ID:LostCodeStudios,项目名称:SpaceHordes,代码行数:52,代码来源:AnimationSystem.cs

示例2: Process

        public override void Process(Entity entity)
        {
            var position = entity.GetComponent<Position> ().position;
            var target = entity.GetComponent<Target> ().Entity;

            if(target == null || !target.HasComponent<Position>() || target.GetComponent<UnitState>().state == UnitState.State.dead)
            {
            //				EntityWorld.DeleteEntity(entity);
                entity.RemoveComponent<Position>();
                return;
            }

            var targetPosition = target.GetComponent<Position> ().position;
            var projectile = entity.GetComponent<Projectile> ();

            if (!AIUtils.MakeStepToPosition(entity, new SlimMath.Vector2(targetPosition.X+300, targetPosition.Y+1000)))
                return;

            entity.RemoveComponent<Position>();
            switch(projectile.AttackAction)
            {
                case Attack.TargetAction.block:
                    target.AddComponent(new Block());
                    AIUtils.TriggerBlock(target);
                    break;
                case Attack.TargetAction.dodge:
                    target.AddComponent(new Dodge());
                    AIUtils.TriggerDodge(target);
                    break;
                case Attack.TargetAction.hit:
                    AIUtils.TriggerHit (target, projectile.Damage);
                    break;
                default:
                    break;
            }
        }
开发者ID:ZloyZlobin,项目名称:JoustCommon,代码行数:36,代码来源:ProjectileFlightSystem.cs

示例3: Process

 public override void Process(Entity entity)
 {
     var perkNames = entity.GetComponent<PerkTemplate> ().perks;
     List<Entity> perksCollection = new List<Entity> ();
     foreach(var name in perkNames)
         perksCollection.Add(DBMagager.CreateEntityByTemplateName(EntityWorld, name));
     perksCollection = perksCollection.OrderBy (p => p.GetComponent<Perk> ().branch).ThenBy (p => p.GetComponent<Perk> ().perkLevel).ToList();
     foreach (var perkEntity in perksCollection)
     {
         var putOnCommand = EntityWorld.CreateEntity ();
         putOnCommand.AddComponent (new Command ());
         putOnCommand.AddComponent (new SetPerkCommand (entity.entityId, perkEntity.entityId));
         putOnCommand.Refresh ();
     }
     entity.RemoveComponent<PerkTemplate>();
 }
开发者ID:ZloyZlobin,项目名称:JoustCommon,代码行数:16,代码来源:PerkTemplateSystem.cs

示例4: Process

 public override void Process(Entity entity)
 {
     var hit = entity.GetComponent<Hit>();
     if (AIUtils.IsDead(entity))
     {
         entity.RemoveComponent<Hit>();
         return;
     }
     hit.timer--;
     if(hit.timer <= 0)
     {
         AIUtils.SetState(entity, UnitState.State.idle);
         entity.RemoveComponent<Hit>();
     }
 }
开发者ID:ZloyZlobin,项目名称:JoustCommon,代码行数:15,代码来源:UnitSystems.cs

示例5: DrawComponent

        public static void DrawComponent(bool[] unfoldedComponents, Entity entity, int index, IComponent component)
        {
            var componentType = component.GetType();

            var componentName = EntityExtension.RemoveComponentSuffix(componentType.Name);
            if (componentName.ToLower().Contains(_componentNameSearchTerm.ToLower())) {
                var fields = componentType.GetFields(BindingFlags.Public | BindingFlags.Instance);

                var boxStyle = getColoredBoxStyle(entity.totalComponents, index);
                EntitasEditorLayout.BeginVerticalBox(boxStyle);
                {
                    EntitasEditorLayout.BeginHorizontal();
                    {
                        if (fields.Length == 0) {
                            EditorGUILayout.LabelField(componentName, EditorStyles.boldLabel);
                        } else {
                            unfoldedComponents[index] = EditorGUILayout.Foldout(unfoldedComponents[index], componentName, _foldoutStyle);
                        }
                        if (GUILayout.Button("-", GUILayout.Width(19), GUILayout.Height(14))) {
                            entity.RemoveComponent(index);
                        }
                    }
                    EntitasEditorLayout.EndHorizontal();

                    if (unfoldedComponents[index]) {
                        foreach (var field in fields) {
                            var value = field.GetValue(component);
                            DrawAndSetElement(field.FieldType, field.Name, value,
                                entity, index, component, field.SetValue);
                        }
                    }
                }
                EntitasEditorLayout.EndVertical();
            }
        }
开发者ID:robinryf,项目名称:Entitas-CSharp,代码行数:35,代码来源:EntityDrawer.cs

示例6: drawComponent

        void drawComponent(EntityBehaviour entityBehaviour, Entity entity, int index, IComponent component) {
            var componentType = component.GetType();
            var fields = componentType.GetFields(BindingFlags.Public | BindingFlags.Instance);

            EditorGUILayout.BeginVertical(GUI.skin.box);
            {
                EditorGUILayout.BeginHorizontal();
                {
                    if (fields.Length == 0) {
                        EditorGUILayout.LabelField(componentType.RemoveComponentSuffix(), EditorStyles.boldLabel);
                    } else {
                        entityBehaviour.unfoldedComponents[index] = EditorGUILayout.Foldout(entityBehaviour.unfoldedComponents[index], componentType.RemoveComponentSuffix(), _foldoutStyle);
                    }
                    if (GUILayout.Button("-", GUILayout.Width(19), GUILayout.Height(14))) {
                        entity.RemoveComponent(index);
                    }
                }
                EditorGUILayout.EndHorizontal();

                if (entityBehaviour.unfoldedComponents[index]) {
                    foreach (var field in fields) {
                        var value = field.GetValue(component);
                        DrawAndSetElement(field.FieldType, field.Name, value,
                            entity, index, component, newValue => field.SetValue(component, newValue));
                    }
                }
            }
            EditorGUILayout.EndVertical();
        }
开发者ID:thebatoust,项目名称:EntitasTurnBasedGame,代码行数:29,代码来源:EntityInspector.cs

示例7: EnslaveMovementAndSprite

 public void EnslaveMovementAndSprite(Entity master, Entity slave)
 {
     slave.RemoveComponent(ComponentFamily.Mover);
     slave.AddComponent(ComponentFamily.Mover, EntityManager.ComponentFactory.GetComponent<SlaveMoverComponent>());
     slave.GetComponent<SlaveMoverComponent>(ComponentFamily.Mover).Attach(master);
     if (slave.HasComponent(ComponentFamily.Renderable) && master.HasComponent(ComponentFamily.Renderable))
     {
         slave.GetComponent<IRenderableComponent>(ComponentFamily.Renderable).SetMaster(master);
     }
 }
开发者ID:millpond,项目名称:space-station-14,代码行数:10,代码来源:InventorySystem.cs

示例8: FreeMovementAndSprite

        public void FreeMovementAndSprite(Entity slave)
        {
            var toRemoveSlaveMover = slave.GetComponent<SlaveMoverComponent>(ComponentFamily.Mover);
            if (toRemoveSlaveMover != null)
            {
                toRemoveSlaveMover.Detach();
            }

            if (slave.HasComponent(ComponentFamily.Renderable))
            {
                slave.GetComponent<IRenderableComponent>(ComponentFamily.Renderable).UnsetMaster();
            }
            slave.RemoveComponent(ComponentFamily.Mover);
            slave.AddComponent(ComponentFamily.Mover, EntityManager.ComponentFactory.GetComponent<BasicMoverComponent>());
            slave.GetComponent<BasicItemComponent>(ComponentFamily.Item).HandleDropped();
        }
开发者ID:millpond,项目名称:space-station-14,代码行数:16,代码来源:InventorySystem.cs

示例9: DrawComponent

        public static void DrawComponent(bool[] unfoldedComponents, Entity entity, int index, IComponent component)
        {
            var componentType = component.GetType();

            var componentName = componentType.Name.RemoveComponentSuffix();
            if (componentName.ToLower().Contains(_componentNameSearchTerm.ToLower())) {
                var memberInfos = componentType.GetPublicMemberInfos();

                var boxStyle = getColoredBoxStyle(entity.totalComponents, index);
                EntitasEditorLayout.BeginVerticalBox(boxStyle);
                {
                    EntitasEditorLayout.BeginHorizontal();
                    {
                        if (memberInfos.Length == 0) {
                            EditorGUILayout.LabelField(componentName, EditorStyles.boldLabel);
                        } else {
                            unfoldedComponents[index] = EditorGUILayout.Foldout(unfoldedComponents[index], componentName, _foldoutStyle);
                        }
                        if (GUILayout.Button("-", GUILayout.Width(19), GUILayout.Height(14))) {
                            entity.RemoveComponent(index);
                        }
                    }
                    EntitasEditorLayout.EndHorizontal();

                    if (unfoldedComponents[index]) {
                        foreach (var info in memberInfos) {
                            DrawAndSetElement(info.type, info.name, info.GetValue(component),
                                entity, index, component, info.SetValue);
                        }
                    }
                }
                EntitasEditorLayout.EndVertical();
            }
        }
开发者ID:kicholen,项目名称:SpaceShooter,代码行数:34,代码来源:EntityDrawer.cs

示例10: DrawComponent

        public static void DrawComponent(bool[] unfoldedComponents, Entity entity, int index, IComponent component)
        {
            var componentType = component.GetType();

            var componentName = componentType.Name.RemoveComponentSuffix();
            if (componentName.ToLower().Contains(_componentNameSearchTerm.ToLower())) {

                var boxStyle = getColoredBoxStyle(entity.totalComponents, index);
                EntitasEditorLayout.BeginVerticalBox(boxStyle);
                {
                    var memberInfos = componentType.GetPublicMemberInfos();
                    EntitasEditorLayout.BeginHorizontal();
                    {
                        if (memberInfos.Count == 0) {
                            EditorGUILayout.LabelField(componentName, EditorStyles.boldLabel);
                        } else {
                            unfoldedComponents[index] = EditorGUILayout.Foldout(unfoldedComponents[index], componentName, _foldoutStyle);
                        }
                        if (GUILayout.Button("-", GUILayout.Width(19), GUILayout.Height(14))) {
                            entity.RemoveComponent(index);
                        }
                    }
                    EntitasEditorLayout.EndHorizontal();

                    if (unfoldedComponents[index]) {

                        var componentDrawer = getComponentDrawer(componentType);
                        if (componentDrawer != null) {
                            var newComponent = entity.CreateComponent(index, componentType);
                            component.CopyPublicMemberValues(newComponent);
                            EditorGUI.BeginChangeCheck();
                            {
                                componentDrawer.DrawComponent(newComponent);
                            }
                            var changed = EditorGUI.EndChangeCheck();
                            if (changed) {
                                entity.ReplaceComponent(index, newComponent);
                            } else {
                                entity.GetComponentPool(index).Push(newComponent);
                            }
                        } else {
                            foreach (var info in memberInfos) {
                                DrawAndSetElement(info.type, info.name, info.GetValue(component),
                                    entity, index, component, info.SetValue);
                            }
                        }
                    }
                }
                EntitasEditorLayout.EndVertical();
            }
        }
开发者ID:JamesMcMahon,项目名称:entitas-2d-roguelike,代码行数:51,代码来源:EntityDrawer.cs

示例11: CommandSuccseded

 public static void CommandSuccseded(Entity command)
 {
     if (command.HasComponent<ProcessCommand>())
     {
         command.RemoveComponent<ProcessCommand>();
     }
     command.AddComponent(new CommandComplete());
     command.AddComponent(new SaveCommand());
 }
开发者ID:ZloyZlobin,项目名称:JoustCommon,代码行数:9,代码来源:CommandSystems.cs

示例12: AddEditorComponentsToPartEntity

        private void AddEditorComponentsToPartEntity(Entity entity)
        {
            entity.AddComponent(new EditorComponent());

            var select = new BoundingBoxSelectorComponent() { IsEnabled = false };
            entity.AddComponent(select);

            var drawbounds = new DrawBoundingBoxComponent();
            drawbounds.IsEnabled = false;
            entity.AddComponent(drawbounds);
            select.SelectedChanged += (s, e) =>
            {
                drawbounds.IsEnabled = select.IsSelected;
                if (!select.IsSelected)
                    entity.RemoveComponent<MouseControlledTransformComponent>();
            };

            entity.AddComponent(entity.GetComponent<IShipPartComponent>().Part.Transform);
            if (entity.HasComponent<DummyPartComponent>())
            {
                entity.AddComponent(new GenericDrawableComponent((a, b, e) => {
                    var xform = e.GetComponent<Transform>();
                    b.DrawCircle(xform.Position, 9, 15, Color.Cyan);
                    b.DrawLine(xform.Position.X - 10, xform.Position.Y, xform.Position.X + 10, xform.Position.Y, Color.LightCyan);
                    b.DrawLine(xform.Position.X, xform.Position.Y - 10, xform.Position.X, xform.Position.Y + 10, Color.LightCyan);
                }));
            }
            entity.Refresh();
        }
开发者ID:raycrasher,项目名称:Fell-Sky,代码行数:29,代码来源:ShipEditorService.cs

示例13: ChangeGun

 public void ChangeGun(Entity e, GunType gun)
 {
     if (e.GetComponent<Gun>() != null)
     {
         CurrentGun.Ammunition = e.GetComponent<Gun>().Ammunition;
         e.RemoveComponent<Gun>(e.GetComponent<Gun>());
     }
     _CurrentGunType = gun;
     e.AddComponent<Gun>(CurrentGun);
 }
开发者ID:LostCodeStudios,项目名称:SpaceHordes,代码行数:10,代码来源:Inventory.cs

示例14: Process

        public override void Process(Entity e)
        {
            AI ai = e.GetComponent<AI>();

            switch (ai.Targeting)
            {
                case Targeting.Closest:
                    ai.Target = ClosestTarget(e);
                    break;

                case Targeting.Strongest:
                    ai.Target = StrongestEntity(world.GetBodiesInArea(e.GetComponent<ITransform>().Position, ai.SearchRadius)).GetComponent<Body>();
                    break;

                case Targeting.Weakest:
                    ai.Target = WeakestEntity(world.GetBodiesInArea(e.GetComponent<ITransform>().Position, ai.SearchRadius)).GetComponent<Body>();
                    break;
            }

            if (e.Group == "Crystals")
            {
                if ((ai.Target.UserData as Entity).DeletingState != true)
                {
                    Vector2 distance = e.GetComponent<AI>().Target.Position - e.GetComponent<Body>().Position;
                    distance.Normalize();
                    e.GetComponent<Body>().LinearVelocity = distance * new Vector2(7);
                }
                else
                {
                    e.Delete();

                    //ai.Target = ClosestTarget(e);
                }
            }
            e.RemoveComponent<AI>(e.GetComponent<AI>());
            e.AddComponent<AI>(ai);
        }
开发者ID:LostCodeStudios,项目名称:SpaceHordes,代码行数:37,代码来源:AISystem.cs


注:本文中的Entity.RemoveComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。