本文整理汇总了C#中Entity.Add方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.Add方法的具体用法?C# Entity.Add怎么用?C# Entity.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entity
的用法示例。
在下文中一共展示了Entity.Add方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BuildEntity
protected override void BuildEntity(EntityWorld entityWorld, Entity entity, ParameterCollection parameters)
{
entity.Transform.Position = parameters.Get<Vector2>(0);
entity.Add(new CPlayerInfo(2));
entity.Add<CCamera2D>(new CPlayerCamera2D());
entity.Add<CWeapon>().Weapon = WeaponFactory.CreateDefaultWeapon();
entity.Tag = EntityTags.Player;
}
示例2: Attach
public static void Attach(Entity result, Property<Vector3> property)
{
AkGameObjectTracker tracker = result.Get<AkGameObjectTracker>();
if (tracker == null)
{
tracker = new AkGameObjectTracker();
result.Add(tracker);
tracker.Add(new Binding<Matrix, Vector3>(tracker.Matrix, x => Microsoft.Xna.Framework.Matrix.CreateTranslation(x), property));
}
}
示例3: LoadContent
protected override async Task LoadContent()
{
await base.LoadContent();
Window.AllowUserResizing = true;
// Instantiate a scene with a single entity and model component
var scene = new Scene();
// Create a cube entity
cubeEntity = new Entity();
// Create a procedural model with a diffuse material
var model = new Model();
var material = Material.New(GraphicsDevice, new MaterialDescriptor
{
Attributes =
{
Diffuse = new MaterialDiffuseMapFeature(new ComputeColor(Color.White)),
DiffuseModel = new MaterialDiffuseLambertModelFeature()
}
});
model.Materials.Add(material);
cubeEntity.Add(new ModelComponent(model));
var modelDescriptor = new ProceduralModelDescriptor(new CubeProceduralModel());
modelDescriptor.GenerateModel(Services, model);
// Add the cube to the scene
scene.Entities.Add(cubeEntity);
// Create a camera entity and add it to the scene
var cameraEntity = new Entity { new CameraComponent() };
cameraEntity.Transform.Position = new Vector3(0, 0, 5);
scene.Entities.Add(cameraEntity);
// Create a light
var lightEntity = new Entity()
{
new LightComponent()
};
lightEntity.Transform.Position = new Vector3(0, 0, 1);
lightEntity.Transform.Rotation = Quaternion.RotationY(MathUtil.DegreesToRadians(45));
scene.Entities.Add(lightEntity);
// Create a graphics compositor
var compositor = new SceneGraphicsCompositorLayers();
bool isLDR = false;
if (isLDR)
{
compositor.Master.Renderers.Add(new ClearRenderFrameRenderer());
compositor.Master.Renderers.Add(new SceneCameraRenderer() {});
}
else
{
var layer = new SceneGraphicsLayer();
var renderHDROutput = new LocalRenderFrameProvider { Descriptor = { Format = RenderFrameFormat.HDR, DepthFormat = RenderFrameDepthFormat.Shared} };
layer.Output = renderHDROutput;
layer.Renderers.Add(new ClearRenderFrameRenderer());
layer.Renderers.Add(new SceneCameraRenderer());
compositor.Layers.Add(layer);
compositor.Master.Renderers.Add(new SceneEffectRenderer()
{
Effect = new PostProcessingEffects()
});
}
compositor.Cameras.Add(cameraEntity.Get<CameraComponent>());
SceneSystem.SceneInstance = new SceneInstance(Services, scene);
// Use this graphics compositor
scene.Settings.GraphicsCompositor = compositor;
// Create a scene instance
SceneSystem.SceneInstance = new SceneInstance(Services, scene);
}
示例4: GetUIEntity
protected Entity GetUIEntity(SpriteFont font, bool fixedSize, Vector3 position)
{
// Create and initialize "Touch Screen to Start"
var touchStartLabel = new ContentDecorator
{
Content = new TextBlock
{
Font = font,
TextSize = 32,
Text = (fixedSize) ? "Fixed Size UI" : "Regular UI",
TextColor = Color.White
},
Padding = new Thickness(30, 20, 30, 25),
HorizontalAlignment = HorizontalAlignment.Center
};
//touchStartLabel.SetPanelZIndex(1);
var grid = new Grid
{
BackgroundColor = (fixedSize) ? new Color(255, 0, 255) : new Color(255, 255, 0),
MaximumWidth = 100,
MaximumHeight = 100,
MinimumWidth = 100,
MinimumHeight = 100,
VerticalAlignment = VerticalAlignment.Center,
HorizontalAlignment = HorizontalAlignment.Center,
};
grid.RowDefinitions.Add(new StripDefinition(StripType.Auto));
grid.ColumnDefinitions.Add(new StripDefinition());
grid.LayerDefinitions.Add(new StripDefinition());
grid.Children.Add(touchStartLabel);
// Add the background
var background = new ImageElement { StretchType = StretchType.Fill };
background.SetPanelZIndex(-1);
var uiEntity = new Entity();
// Create a procedural model with a diffuse material
var uiComponent = new UIComponent();
uiComponent.RootElement = new UniformGrid { Children = { background, grid } };
uiComponent.Resolution = new Vector3(100, 100, 100); // Same size as the inner grid
uiComponent.IsFullScreen = false;
// uiComponent.IsBillboard = true;
uiComponent.IsFixedSize = fixedSize;
uiComponent.Size = new Vector3(0.1f); // 10% of the vertical resolution
uiEntity.Add(uiComponent);
uiEntity.Transform.Position = position;
return uiEntity;
}
示例5: BuildEntity
protected override void BuildEntity(EntityWorld entityWorld, Entity entity, ParameterCollection parameters)
{
entity.Add(new CVirtualThumbstick(parameters.Get<VirtualThumbstick>(0)));
entity.Tag = EntityTags.VirtualThumbStick;
}