本文整理汇总了C#中Entity.GetMedrashPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.GetMedrashPosition方法的具体用法?C# Entity.GetMedrashPosition怎么用?C# Entity.GetMedrashPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entity
的用法示例。
在下文中一共展示了Entity.GetMedrashPosition方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Execute
public override void Execute(Entity context)
{
CharacterController controller = context.GetComponent<CharacterController>();
transform = controller.transform;
//transform = context.transform;
direction = context.GetMedrashPosition() - transform.position;
direction.y = 0.0f;
tangent.x = clockwise*direction.z;
tangent.z = -clockwise*direction.x;
tangent.y = 0.0f;
if (context.DistanceToMainCharacter() > context.GetCloseRadius())
direction = tangent + 0.01f*(direction.magnitude - context.GetFarRadius()) * direction;
else
direction = tangent + 0.1f*(direction.magnitude - context.GetFarRadius()) * direction;
RaycastHit hitInfo;
if (Physics.Raycast(transform.position + controller.center, direction, out hitInfo, 3.0f)) {
clockwise *= -1;
direction *= -1;
}
context.SetDirection(direction);
context.SetRunAnimation();
}
示例2: Execute
public override void Execute(Entity context)
{
Transform transform = context.transform;
direction = context.GetMedrashPosition() - transform.position;
direction.y = 0.0f;
context.SetDirection(direction);
}
示例3: Enter
public override void Enter(Entity context)
{
transform = context.transform;
direction = context.GetMedrashPosition() - transform.position;
direction.y = 0.0f;
context.SetSpeed(context.GetBaseSpeed()*1.5f);
context.SetDirection(direction);
}
示例4: Execute
public override void Execute(Entity context)
{
transform = context.transform;
direction = context.GetMedrashPosition() - transform.position;
direction.y = 0.0f;
tangent.x = clockwise*direction.z;
tangent.z = -clockwise*direction.x;
tangent.y = 0.0f;
direction = tangent + (direction.magnitude - context.GetFarRadius()) * direction;
if (Physics.Raycast(transform.position, direction, context.GetCloseRadius()))
clockwise *= -1;
context.SetDirection(direction);
context.SetRunAnimation();
}