本文整理汇总了C#中Entity.Release方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.Release方法的具体用法?C# Entity.Release怎么用?C# Entity.Release使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entity
的用法示例。
在下文中一共展示了Entity.Release方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: removeEntitySilently
void removeEntitySilently(Entity entity) {
var removed = _entities.Remove(entity);
if (removed) {
_entitiesCache = null;
_singleEntityCache = null;
entity.Release();
}
}
示例2: DestroyEntity
public virtual void DestroyEntity(Entity entity)
{
var removed = _entities.Remove(entity);
if (!removed) {
throw new PoolDoesNotContainEntityException(entity,
"Could not destroy entity!");
}
_entitiesCache = null;
if (OnEntityWillBeDestroyed != null) {
OnEntityWillBeDestroyed(this, entity);
}
entity.destroy();
if (OnEntityDestroyed != null) {
OnEntityDestroyed(this, entity);
}
if (entity._refCount == 1) {
entity.OnEntityReleased -= _cachedOnEntityReleased;
_reusableEntities.Push(entity);
} else {
_retainedEntities.Add(entity);
}
entity.Release();
}
示例3: DrawEntity
public static void DrawEntity(Pool pool, Entity entity)
{
var bgColor = GUI.backgroundColor;
GUI.backgroundColor = Color.red;
if (GUILayout.Button("Destroy Entity")) {
pool.DestroyEntity(entity);
}
GUI.backgroundColor = bgColor;
DrawComponents(pool, entity);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Retained by (" + entity.retainCount + ")", EditorStyles.boldLabel);
#if !ENTITAS_FAST_AND_UNSAFE
EntitasEditorLayout.BeginVerticalBox();
{
foreach (var owner in entity.owners.ToArray()) {
EntitasEditorLayout.BeginHorizontal();
{
EditorGUILayout.LabelField(owner.ToString());
if (GUILayout.Button("Release", GUILayout.Width(88), GUILayout.Height(14))) {
entity.Release(owner);
}
EntitasEditorLayout.EndHorizontal();
}
}
}
EntitasEditorLayout.EndVertical();
#endif
}
示例4: removeEntity
void removeEntity(Entity entity, int index, IComponent component) {
var removed = _entities.Remove(entity);
if (removed) {
_entitiesCache = null;
_singleEntityCache = null;
if (OnEntityRemoved != null) {
OnEntityRemoved(this, entity, index, component);
}
entity.Release(this);
}
}
示例5: removeEntitySilently
bool removeEntitySilently(Entity entity) {
var removed = _entities.Remove(entity);
if (removed) {
_entitiesCache = null;
_singleEntityCache = null;
entity.Release(this);
}
return removed;
}
示例6: DestroyEntity
public virtual void DestroyEntity(Entity entity) {
var removed = _entities.Remove(entity);
if (!removed) {
throw new PoolDoesNotContainEntityException("'" + this + "' cannot destroy " + entity + "!",
"Did you call pool.DestroyEntity() on a wrong pool?");
}
_entitiesCache = null;
if (OnEntityWillBeDestroyed != null) {
OnEntityWillBeDestroyed(this, entity);
}
entity.destroy();
if (OnEntityDestroyed != null) {
OnEntityDestroyed(this, entity);
}
if (entity.retainCount == 1) {
entity.OnEntityReleased -= _cachedOnEntityReleased;
_reusableEntities.Push(entity);
} else {
_retainedEntities.Add(entity);
}
entity.Release(this);
}
示例7: DrawEntity
public static void DrawEntity(Pool pool, Entity entity)
{
var bgColor = GUI.backgroundColor;
GUI.backgroundColor = Color.red;
if (GUILayout.Button("Destroy Entity")) {
pool.DestroyEntity(entity);
}
GUI.backgroundColor = bgColor;
bool[] unfoldedComponents;
if (!_poolToUnfoldedComponents.TryGetValue(pool, out unfoldedComponents)) {
unfoldedComponents = new bool[pool.totalComponents];
for (int i = 0; i < unfoldedComponents.Length; i++) {
unfoldedComponents[i] = true;
}
_poolToUnfoldedComponents.Add(pool, unfoldedComponents);
}
EntitasEditorLayout.BeginVerticalBox();
{
EntitasEditorLayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Components (" + entity.GetComponents().Length + ")", EditorStyles.boldLabel);
if (GUILayout.Button("▸", GUILayout.Width(21), GUILayout.Height(14))) {
for (int i = 0; i < unfoldedComponents.Length; i++) {
unfoldedComponents[i] = false;
}
}
if (GUILayout.Button("▾", GUILayout.Width(21), GUILayout.Height(14))) {
for (int i = 0; i < unfoldedComponents.Length; i++) {
unfoldedComponents[i] = true;
}
}
}
EntitasEditorLayout.EndHorizontal();
EditorGUILayout.Space();
var componentNames = entity.poolMetaData.componentNames;
var index = EditorGUILayout.Popup("Add Component", -1, componentNames);
if (index >= 0) {
var componentType = entity.poolMetaData.componentTypes[index];
var component = (IComponent)Activator.CreateInstance(componentType);
entity.AddComponent(index, component);
}
EditorGUILayout.Space();
_componentNameSearchTerm = EditorGUILayout.TextField("Search", _componentNameSearchTerm);
EditorGUILayout.Space();
var indices = entity.GetComponentIndices();
var components = entity.GetComponents();
for (int i = 0; i < components.Length; i++) {
DrawComponent(unfoldedComponents, entity, indices[i], components[i]);
}
EditorGUILayout.Space();
EditorGUILayout.LabelField("Retained by (" + entity.retainCount + ")", EditorStyles.boldLabel);
#if !ENTITAS_FAST_AND_UNSAFE
EntitasEditorLayout.BeginVerticalBox();
{
foreach (var owner in entity.owners.ToArray()) {
EntitasEditorLayout.BeginHorizontal();
{
EditorGUILayout.LabelField(owner.ToString());
if (GUILayout.Button("Release", GUILayout.Width(88), GUILayout.Height(14))) {
entity.Release(owner);
}
EntitasEditorLayout.EndHorizontal();
}
}
}
EntitasEditorLayout.EndVertical();
#endif
}
EntitasEditorLayout.EndVertical();
}
示例8: DestroyEntity
public virtual void DestroyEntity(Entity entity)
{
var removed = _entities.Remove(entity);
if(!removed) {
throw new ContextDoesNotContainEntityException(
"'" + this + "' cannot destroy " + entity + "!",
"Did you call context.DestroyEntity() on a wrong context?"
);
}
_entitiesCache = null;
if(OnEntityWillBeDestroyed != null) {
OnEntityWillBeDestroyed(this, entity);
}
entity.destroy();
if(OnEntityDestroyed != null) {
OnEntityDestroyed(this, entity);
}
if(entity.retainCount == 1) {
// Can be released immediately without
// adding to _retainedEntities
entity.OnEntityReleased -= _cachedEntityReleased;
_reusableEntities.Push(entity);
entity.Release(this);
entity.removeAllOnEntityReleasedHandlers();
} else {
_retainedEntities.Add(entity);
entity.Release(this);
}
}