本文整理汇总了C#中Entity.GetNearestEntities方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.GetNearestEntities方法的具体用法?C# Entity.GetNearestEntities怎么用?C# Entity.GetNearestEntities使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entity
的用法示例。
在下文中一共展示了Entity.GetNearestEntities方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnStateEntry
protected override void OnStateEntry(Entity host, RealmTime time, ref object state)
{
Entity[] ens = host.GetNearestEntities(dist).ToArray();
foreach (Entity e in ens)
if (e.ObjectType == host.Manager.GameData.IdToObjectType[children])
host.Owner.LeaveWorld(e);
}
示例2: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
//sinceCopy_ += time.thisTickCounts;
//if (sinceCopy_ < 1.0)
//{
// return;
//}
//sinceCopy_ = 0.0;
if (targetId_ == ushort.MaxValue)
{
targetId_ = host.Manager.GameData.IdToObjectType[this.targetName_];
}
Entity[] target = (host.GetNearestEntities(range_, targetId_).ToArray());
if (target.FirstOrDefault() == null)
{
targetId_ = ushort.MaxValue;
return;
}
for (var i = 0; i < target.Count(); i++)
{
if ((host as Enemy).DamageCounter.Total == (target[i] as Enemy).DamageCounter.Total)
{
return;
}
(target[i] as Enemy).SetDamageCounter((host as Enemy).DamageCounter, (target[i] as Enemy));
}
return;
}
示例3: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
if (targetState == null)
targetState = FindState(host.Manager.Behaviors.Definitions[(ushort)target].Item1, targetStateName);
foreach (Entity i in host.GetNearestEntities(range, target))
if (!i.CurrentState.Is(targetState))
i.SwitchTo(targetState);
}
示例4: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
if (targetState == null)
this.targetState = FindState(BehaviorDb.Definitions[this.children].Item1, targetStateName);
foreach (var i in host.GetNearestEntities(range, children))
if (!i.CurrentState.Is(targetState))
i.SwitchTo(targetState);
}
示例5: OnStateEntry
protected override void OnStateEntry(Entity host, RealmTime time, ref object state)
{
if (host is Enemy)
{
foreach (Entity i in host.GetNearestEntities(radius, children))
if(i is Enemy)
if ((i as Enemy).LootState != (host as Enemy).LootState)
(i as Enemy).LootState = (host as Enemy).LootState;
}
}
示例6: OnStateEntry
protected override void OnStateEntry(Entity host, RealmTime time, ref object state)
{
foreach (var i in host.GetNearestEntities(25, null).OfType<Player>())
{
i.Client.SendPacket(new PlaySoundPacket
{
OwnerId = host.Id,
SoundId = soundId
});
}
}
示例7: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
int cool = (int)state;
if (cool <= 0)
{
var entities = host.GetNearestEntities(6);
Enemy en = null;
foreach (Entity e in entities)
if (e is Enemy)
{
en = e as Enemy;
break;
}
if (en != null & en.ObjectDesc.Enemy)
{
en.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.AreaBlast,
Color = new ARGB(0x48D747),
TargetId = en.Id,
PosA = new Position { X = 1, }
}, null);
en.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.Trail,
TargetId = host.Id,
PosA = new Position { X = en.X, Y = en.Y },
Color = new ARGB(0x48D747)
}, null);
en.ApplyConditionEffect(new ConditionEffect
{
Effect = ConditionEffectIndex.Slowed,
DurationMS = 10000
});
}
cool = 300;
}
else
cool -= time.thisTickTimes;
state = cool;
}
示例8: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
int cool = (int)state;
if (cool <= 0)
{
var entities = host.GetNearestEntities(6);
Enemy en = null;
foreach (Entity e in entities)
if (e is Enemy)
{
en = e as Enemy;
break;
}
if (en != null & en.ObjectDesc.Enemy)
{
en.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.AreaBlast,
Color = new ARGB(0x3E3A78),
TargetId = en.Id,
PosA = new Position { X = 1, }
}, null);
en.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.Trail,
TargetId = host.Id,
PosA = new Position { X = en.X, Y = en.Y },
Color = new ARGB(0x3E3A78)
}, null);
en.Damage(host.GetPlayerOwner(), time, 35, false, new ConditionEffect[] { });
}
cool = 300;
}
else
cool -= time.thisTickTimes;
state = cool;
}
示例9: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
Result = host.GetNearestEntities(dist, target).Count() > amount;
}
示例10: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
if (state == null) return;
int cool = (int) state;
if (cool <= 0)
{
PetLevel level = null;
if (host is Pet)
{
Pet p = host as Pet;
level = p.GetPetLevelFromAbility(Ability.Electric, true);
}
else return;
if (level == null) return;
double dist = getDist(host as Pet, level);
Enemy[] targets = host.GetNearestEntities(dist).OfType<Enemy>().ToArray();
foreach (Enemy e in targets)
{
if (e.HasConditionEffect(ConditionEffectIndex.Invulnerable) || e.HasConditionEffect(ConditionEffectIndex.Invincible) || e.HasConditionEffect(ConditionEffectIndex.Stasis)) continue;
if (Random.Next(0, 100) > level.Level) break;
if (e.ObjectDesc == null | !e.ObjectDesc.Enemy) continue;
if (e.HasConditionEffect(ConditionEffectIndex.Invincible)) continue;
e.ApplyConditionEffect(new ConditionEffect
{
DurationMS = level.Level * 40,
Effect = ConditionEffectIndex.Paralyzed
});
e.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.ElectricFlashing,
PosA = new Position { X = level.Level * 40},
TargetId = e.Id
}, null);
host.Owner.BroadcastPacket(new ShowEffectPacket
{
PosA = new Position { X = host.X, Y = host.Y },
EffectType = EffectType.ElectricBolts,
TargetId = host.Id,
}, null);
e.Damage(null, time, level.Level, true, new ConditionEffect
{
DurationMS = level.Level * 40,
Effect = ConditionEffectIndex.Paralyzed
});
}
cool = getCooldown(host as Pet, level) / host.Manager.TPS;
}
else
cool -= time.thisTickTimes;
state = cool;
}
示例11: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
int cool = (int)state;
if (cool <= 0)
{
var entities = host.GetNearestEntities(28, 0x0d5e)
.Concat(host.GetNearestEntities(28, 0x0d60))
.ToArray();
if (entities.Length != 5)
return;
var packets = new List<Packet>();
if (!entities.Any(_ => _.ObjectType == 0x0d5e))
{
var players = new HashSet<Entity>();
foreach (var i in entities.SelectMany(_ => (_ as Enemy).DamageCounter.GetPlayerData()))
if (i.Item1.Quest == host)
players.Add(i.Item1);
foreach (var i in players)
packets.Add(new NotificationPacket
{
ObjectId = i.Id,
Color = new ARGB(0xFF00FF00),
Text = "{\"key\":\"blank\",\"tokens\":{\"data\":\"Quest Complete!\"}}"
});
if (host.Owner is GameWorld)
(host.Owner as GameWorld).EnemyKilled(host as Enemy,
(entities.Last() as Enemy).DamageCounter.Parent.LastHitter);
new Decay(0).Tick(host, time);
foreach (var i in entities)
new Suicide().Tick(i, time);
}
else
{
var hasCorpse = entities.Any(_ => _.ObjectType == 0x0d60);
for (var i = 0; i < entities.Length; i++)
for (var j = i + 1; j < entities.Length; j++)
{
packets.Add(new ShowEffectPacket
{
TargetId = entities[i].Id,
EffectType = EffectType.Stream,
Color = new ARGB(hasCorpse ? 0xFFFFFF : 0xffff0000),
PosA = new Position
{
X = entities[j].X,
Y = entities[j].Y
},
PosB = new Position
{
X = entities[i].X,
Y = entities[i].Y
}
});
}
}
host.Owner.BroadcastPackets(packets, null);
cool = this.cool.Next(Random);
}
else
cool -= time.thisTickTimes;
state = cool;
}
示例12: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
var cool = (int)state;
if (cool <= 0)
{
if (host.HasConditionEffect(ConditionEffects.Sick)) return;
if(host.GetNearestEntity(radius, null) != null)
{
var pkts = new List<Packet>();
foreach (var player in host.GetNearestEntities(radius, null).Select(p => (p as Player)).Where(player => player.Stats[0] + player.Boost[0] != player.HP))
{
player.EntityHealHp(player, host, amount, pkts);
pkts.Add(new ShowEffectPacket
{
EffectType = EffectType.Trail,
TargetId = host.Id,
PosA = new Position {X = player.X, Y = player.Y},
Color = new ARGB(0xffffffff)
});
}
host.Owner.BroadcastPackets(pkts, null);
}
cool = coolDown.Next(Random);
}
else
cool -= time.thisTickTimes;
state = cool;
}