本文整理汇总了C#中Entity.GetCollRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.GetCollRectangle方法的具体用法?C# Entity.GetCollRectangle怎么用?C# Entity.GetCollRectangle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entity
的用法示例。
在下文中一共展示了Entity.GetCollRectangle方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TrailParticle
public TrailParticle(Entity source, Color color)
{
Texture = GameWorld.ParticleSpriteSheet;
CollRectangle = new Rectangle(source.GetCollRectangle().Center.X, source.GetCollRectangle().Center.Y, 8, 8);
SourceRectangle = new Rectangle(8, 0, 8, 8);
int buffer = 1;
Velocity.X = GameWorld.RandGen.Next((int)-source.GetVelocity().X - buffer, (int)-source.GetVelocity().X + buffer + 1) * (float)GameWorld.RandGen.NextDouble();
Velocity.Y = GameWorld.RandGen.Next((int)-source.GetVelocity().Y - buffer, (int)-source.GetVelocity().Y + buffer + 1);
Position = new Vector2(CollRectangle.X, CollRectangle.Y);
Opacity = .5f;
light = new Lights.DynamicPointLight(this, .5f, false, color, 1);
GameWorld.Instance.LightEngine.AddDynamicLight(light);
}
示例2: Generate
/// <summary>
/// Generates specified number of gems in gameworld.
/// </summary>
/// <param name="count"></param>
/// <param name="entity"></param>
public static void Generate(int count, Entity entity)
{
for (int i = 0; i < count; i++)
{
Gem gem = new Gem(entity.GetCollRectangle().Center.X, entity.GetCollRectangle().Center.Y);
GameWorld.Instance.Entities.Add(gem);
}
}
示例3: StompSmokeParticle
public StompSmokeParticle(Entity entity)
{
Texture = ContentHelper.LoadTexture("Effects/smoke");
CollRectangle = new Rectangle(entity.GetCollRectangle().Center.X - 4, entity.GetCollRectangle().Bottom - 4, 8, 8);
SourceRectangle = new Rectangle(8 * GameWorld.RandGen.Next(0, 4), 0, 8, 8);
Position = new Vector2(CollRectangle.X, CollRectangle.Y);
Velocity.X = (float)GameWorld.RandGen.NextDouble() * GameWorld.RandGen.Next(-3, 3);
Velocity.Y = (float)GameWorld.RandGen.NextDouble() * -1f;
Opacity = 1f;
}
示例4: Generate
public static void Generate(int count, Entity entity)
{
for (int i = 0; i < count; i++)
{
int x = GameWorld.RandGen.Next(entity.GetCollRectangle().X, entity.GetCollRectangle().X+ entity.GetCollRectangle().Width - 4);
int y = GameWorld.RandGen.Next(entity.GetCollRectangle().Y, entity.GetCollRectangle().Y + entity.GetCollRectangle().Height - 4);
TestSmokeParticle par = new TestSmokeParticle(x, y);
GameWorld.Instance.Particles.Add(par);
}
}
示例5: SparkParticle
public SparkParticle(Entity source, Color color)
{
SourceRectangle = new Rectangle(272, 96, 8, 8);
Texture = GameWorld.SpriteSheet;
CollRectangle = new Rectangle(source.GetCollRectangle().X - 4, source.GetCollRectangle().Y + 4, 8, 8);
Velocity.X = GameWorld.RandGen.Next(-6, 7);
Position = new Vector2(CollRectangle.X, CollRectangle.Y);
Opacity = .7f;
light = new DynamicPointLight(this, .05f, false, color, .5f);
GameWorld.Instance.LightEngine.AddDynamicLight(light);
}
示例6: EntityFlameParticle
public EntityFlameParticle(Entity source, Color color)
{
SourceRectangle = new Rectangle(32 * 8, 12 * 8, 8, 8);
Texture = GameWorld.SpriteSheet;
int randX = (int)(GameWorld.RandGen.Next(0, source.GetCollRectangle().Width) * GameWorld.RandGen.NextDouble());
int randY = (int)(GameWorld.RandGen.Next(0, source.GetCollRectangle().Height) * GameWorld.RandGen.NextDouble());
CollRectangle = new Rectangle(source.GetCollRectangle().X + randX - 4, source.GetCollRectangle().Y + randY - 4, 8, 8);
Position = new Vector2(CollRectangle.X, CollRectangle.Y);
Opacity = .5f;
Velocity.X = (float)(GameWorld.RandGen.Next(-1, 2) * GameWorld.RandGen.NextDouble());
Velocity.Y = -3f;
light = new DynamicPointLight(this, .5f, false, color, .5f);
GameWorld.Instance.LightEngine.AddDynamicLight(light);
}
示例7: CreateTookDamage
public void CreateTookDamage(Entity entity)
{
CurrentParticle = ParticleType.TookDamage;
Texture = ContentHelper.LoadTexture("Sparkles");
CollRectangle = new Rectangle(GameWorld.RandGen.Next(entity.GetCollRectangle().X, entity.GetCollRectangle().Right - 8), GameWorld.RandGen.Next(entity.GetCollRectangle().Y, entity.GetCollRectangle().Bottom - 8), 8, 8);
SourceRectangle = new Rectangle(0, 0, 8, 8);
Velocity.X = (float)(GameWorld.RandGen.NextDouble() * GameWorld.RandGen.Next(-4, 5));
Velocity.Y = (float)(GameWorld.RandGen.NextDouble() * GameWorld.RandGen.Next(-1, 2));
Position = new Vector2(CollRectangle.X, CollRectangle.Y);
Opacity = 1;
color = Color.Red;
}
示例8: CreateDeathSmoke
public void CreateDeathSmoke(Entity entity)
{
CurrentParticle = ParticleType.DeathSmoke;
Texture = ContentHelper.LoadTexture("Effects/smoke");
CollRectangle = new Rectangle(GameWorld.RandGen.Next(entity.GetCollRectangle().X, entity.GetCollRectangle().Right - 16), GameWorld.RandGen.Next(entity.GetCollRectangle().Y, entity.GetCollRectangle().Bottom - 16), 16, 16);
SourceRectangle = new Rectangle(GameWorld.RandGen.Next(0, 4) * 16, 0, 16, 16);
Velocity.X = (float)(GameWorld.RandGen.NextDouble() * GameWorld.RandGen.Next(-2, 3));
Velocity.Y = -.5f;
Position = new Vector2(CollRectangle.X, CollRectangle.Y);
Opacity = 2;
}
示例9: MachineGunParticle
public MachineGunParticle(Entity source, int xCoor)
{
SourceRectangle = new Rectangle(264, 96, 8, 8);
Texture = GameWorld.SpriteSheet;
CollRectangle = new Rectangle(source.GetCollRectangle().X + xCoor - 4, source.GetCollRectangle().Y + 4, 8, 8);
Position = new Vector2(CollRectangle.X, CollRectangle.Y);
Opacity = 1f;
Velocity.Y = -8f;
_hitSound = new SoundFx("Sounds/Machine Gun/bulletHit",this);
light = new DynamicPointLight(this, .05f, false, Color.White, .5f);
GameWorld.Instance.LightEngine.AddDynamicLight(light);
}