本文整理汇总了C#中Entity.ModifyHealth方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.ModifyHealth方法的具体用法?C# Entity.ModifyHealth怎么用?C# Entity.ModifyHealth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entity
的用法示例。
在下文中一共展示了Entity.ModifyHealth方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoDamage
public override void DoDamage(GameObject source, GameObject target, Entity attacker, Entity defender, bool isPlayer)
{
float damageAmt = Random.Range(low, high);
Debug.Log("damage: " + damageAmt);
defender.ModifyHealth(-damageAmt);
}
示例2: DoDamage
public override void DoDamage(GameObject source, GameObject target, Entity attacker, Entity defender, bool isPlayer)
{
float damageAmt = DamageCalc.DamageCalculation(attacker, defender, damageMod);
Debug.Log("damage: " + damageAmt);
defender.ModifyHealth(-damageAmt);
}
示例3: DoDamage
public override void DoDamage(GameObject source, GameObject target, Entity attacker, Entity defender, bool isPlayer)
{
float damageAmt;
if (isPlayer == true)
{
damageAmt = DamageCalc.DamageCalculation(attacker, defender, damageMod);
}
else
{
damageAmt = DamageCalc.DamageCalculation(attacker, defender, 0);
}
if (isPlayer == true)
{
}
defender.ModifyHealth(-damageAmt);
}
示例4: DoDamage
public override void DoDamage(GameObject source, GameObject target, Entity attacker, Entity defender, bool isPlayer)
{
float damageAmt;
if (isPlayer == true)
{
damageAmt = DamageCalc.DamageCalculation(attacker, defender, damageMod);
if (attacker.gameObject.GetComponent<TalentManager>().Bonuses["fire"] == true)
{
damageAmt += damageAmt * 0.1f;
}
}
else
{
damageAmt = DamageCalc.DamageCalculation(attacker, defender, 0);
}
if (isPlayer == true)
{
Debug.Log("damage: " + damageAmt);
}
defender.ModifyHealth(-damageAmt);
}