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C# Entity.ModifyHealth方法代码示例

本文整理汇总了C#中Entity.ModifyHealth方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.ModifyHealth方法的具体用法?C# Entity.ModifyHealth怎么用?C# Entity.ModifyHealth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Entity的用法示例。


在下文中一共展示了Entity.ModifyHealth方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoDamage

    public override void DoDamage(GameObject source, GameObject target, Entity attacker, Entity defender, bool isPlayer)
    {
        float damageAmt = Random.Range(low, high);
        Debug.Log("damage: " + damageAmt);

        defender.ModifyHealth(-damageAmt);
    }
开发者ID:ryanadair009,项目名称:CMPS427,代码行数:7,代码来源:OnHitNormal.cs

示例2: DoDamage

    public override void DoDamage(GameObject source, GameObject target, Entity attacker, Entity defender, bool isPlayer)
    {
        float damageAmt = DamageCalc.DamageCalculation(attacker, defender, damageMod);
        Debug.Log("damage: " + damageAmt);

        defender.ModifyHealth(-damageAmt);
    }
开发者ID:ryanadair009,项目名称:CMPS427,代码行数:7,代码来源:Flamestrike.cs

示例3: DoDamage

    public override void DoDamage(GameObject source, GameObject target, Entity attacker, Entity defender, bool isPlayer)
    {
        float damageAmt;
        if (isPlayer == true)
        {
            damageAmt = DamageCalc.DamageCalculation(attacker, defender, damageMod);
        }
        else
        {
            damageAmt = DamageCalc.DamageCalculation(attacker, defender, 0);
        }
        if (isPlayer == true)
        {
        }

        defender.ModifyHealth(-damageAmt);
    }
开发者ID:ryanadair009,项目名称:CMPS427,代码行数:17,代码来源:ShockMine.cs

示例4: DoDamage

    public override void DoDamage(GameObject source, GameObject target, Entity attacker, Entity defender, bool isPlayer)
    {
        float damageAmt;
        if (isPlayer == true)
        {
            damageAmt = DamageCalc.DamageCalculation(attacker, defender, damageMod);

            if (attacker.gameObject.GetComponent<TalentManager>().Bonuses["fire"] == true)
            {
                damageAmt += damageAmt * 0.1f;
            }
        }
        else
        {
            damageAmt = DamageCalc.DamageCalculation(attacker, defender, 0);
        }
        if (isPlayer == true)
        {
            Debug.Log("damage: " + damageAmt);
        }

        defender.ModifyHealth(-damageAmt);
    }
开发者ID:ryanadair009,项目名称:CMPS427,代码行数:23,代码来源:BossFireball.cs


注:本文中的Entity.ModifyHealth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。