本文整理汇总了C#中Entity.GetLength方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.GetLength方法的具体用法?C# Entity.GetLength怎么用?C# Entity.GetLength使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entity
的用法示例。
在下文中一共展示了Entity.GetLength方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Ant
public Ant(Dictionary<string, double> template, Random rng, Entity[,] grid, bool guaranteedMutation)
{
Statistics.totalNumberOfAnts++;
if (Statistics.totalNumberOfAnts > Statistics.largestPopulation)
{
Statistics.largestPopulation = Statistics.totalNumberOfAnts;
}
attributes = new Dictionary<string, double>();
foreach (KeyValuePair<string, double> kvp in template)
{
// chance of totally random mutation for a given characteristic
if (rng.NextDouble() <= EXTREME_MUTATION_CHANCE || guaranteedMutation)
{
// old code
//attributes[kvp.Key] = (2 * template[kvp.Key]) * (rng.NextDouble() - RANGE_OFFSET) * (template["mutationFactor"]);
double range = Statistics.attributeRange[kvp.Key].Y - Statistics.attributeRange[kvp.Key].X;
attributes[kvp.Key] = range * rng.NextDouble() + Statistics.attributeRange[kvp.Key].X;
}
else
{
attributes[kvp.Key] = template[kvp.Key] + (rng.NextDouble() - RANGE_OFFSET) * template["mutationFactor"] * (Statistics.attributeRange[kvp.Key].Y - Statistics.attributeRange[kvp.Key].X);
if (attributes[kvp.Key] > Statistics.attributeRange[kvp.Key].Y)
{
attributes[kvp.Key] = Statistics.attributeRange[kvp.Key].Y;
}
else if (attributes[kvp.Key] < Statistics.attributeRange[kvp.Key].X)
{
attributes[kvp.Key] = Statistics.attributeRange[kvp.Key].X;
}
}
Statistics.currentSum[kvp.Key] += attributes[kvp.Key];
}
isObstacle = true;
health = DEFAULT_STARTING_HEALTH;
lastSeen = new int[grid.GetLength(0), grid.GetLength(1)];
diffusionGrid = new double[grid.GetLength(0), grid.GetLength(1)];
}
示例2: Neighbors
// todo: FIX, broken
public List<Entity> Neighbors(Entity[,] grid)
{
List<Entity> l = new List<Entity>();
for (int i = -1; i < 2; i += 2)
{
for (int j = -1; j < 2; j += 2)
{
int x = (int) position.X + i;
int y = (int) position.Y + j;
if (x < 0 || x >= grid.GetLength(0) || y < 0 || y >= grid.GetLength(1))
{
continue;
}
l.Add(grid[x, y]);
}
}
return l;
}
示例3: ProcessVision
void ProcessVision(Entity[,] grid, double curTime)
{
for (int i = 0; i < grid.GetLength(0); i++)
{
for (int j = 0; j < grid.GetLength(1); j++)
{
int dist = Math.Abs((int) position.X - i) + Math.Abs((int) position.Y - j);
if (dist > attributes["eyesightRange"])
{
continue; // don't account for things you cannot see
}
Entity e = grid[i, j];
if (e != null)
{
if (e is Ant)
{
ants.Add((Ant)e);
}
else if (e is Food)
{
foods.Add((Food)e);
}
}
lastSeen[i, j] = (int)curTime;
}
}
}
示例4: Update
public void Update(Entity[,] grid, GameTime gameTime, Random rng)
{
// update health every second
if (gameTime.TotalGameTime.TotalSeconds - timeOfLastUpdate > 1)
{
timeOfLastUpdate = gameTime.TotalGameTime.TotalSeconds;
health -= STANDING_COST;
}
int curTime = (int) gameTime.TotalGameTime.TotalSeconds;
Vector2 newPosition = position;
foreach (char c in Entity.Directions)
{
newPosition = directionTranslate(c);
// give birth to ant sometimes
if (newPosition.Y >= 0 && newPosition.Y < grid.GetLength(1) &&
newPosition.X >= 0 && newPosition.X < grid.GetLength(0) &&
grid[(int)newPosition.X, (int)newPosition.Y] is Ant)
{
Ant other = (Ant) grid[(int)newPosition.X, (int)newPosition.Y];
if (curTime - timeOfLastChild >= attributes["childbirthCooldown"]
&& curTime - other.timeOfLastChild >= other.attributes["childbirthCooldown"]
&& curTime - other.timeOfLastChild >= MINIMUM_CHILDBIRTH_TIME
&& curTime - timeOfLastChild >= MINIMUM_CHILDBIRTH_TIME)
{
if (rng.NextDouble() <= attributes["childbirthPercentage"] / 100)
{
Ant child = new Ant(this, other, rng, grid);
child.sprite = other.sprite;
timeOfLastChild = curTime;
other.timeOfLastChild = curTime;
// health of parents go into raising the child
child.health = other.attributes["childbirthCost"] + attributes["childbirthCost"];
other.health -= 1.5*other.attributes["childbirthCost"];
health -= 1.5*attributes["childbirthCost"];
}
}
}
}
// punish ants for having high eyesight, strength, etc
health -= attributes["eyesightRange"] * .0001;
// death
if (health <= 0 || moves >= attributes["oldestPossibleAge"])
{
// kill this ant if it has low health
Die(grid);
}
}
示例5: CreateMovement
// NOTE: curTime is in milliseconds
public override char CreateMovement(Entity[,] grid, double curTime)
{
if (curTime - timeOfLastMove < attributes["walkSpeed"])
return '0'; // don't move if the time isn't right
timeOfLastMove = curTime; // update movetime
ProcessVision(grid, curTime / 1000.0);
CalculateDiffusion(grid, curTime / 1000.0);
char dir = '0';
double max = 0;
Vector2 newPosition = position;
foreach (char c in Entity.Directions)
{
newPosition = directionTranslate(c);
// absorbs a food piece just by being next to it
if (newPosition.Y >= 0 && newPosition.Y < grid.GetLength(1) &&
newPosition.X >= 0 && newPosition.X < grid.GetLength(0) &&
grid[(int)newPosition.X, (int)newPosition.Y] is Food)
{
health += ((Food)grid[(int)newPosition.X, (int)newPosition.Y]).Calories();
Statistics.foodFades.Add(new FoodFade(newPosition, grid[(int)newPosition.X, (int)newPosition.Y].Sprite()));
grid[(int)newPosition.X, (int)newPosition.Y] = null;
Statistics.foodEffects.Add(new FoodEffect(this, newPosition));
foodsEaten++;
Statistics.totalFoods--;
if (foodsEaten > Statistics.largestNumberOfFoodsEaten)
{
Statistics.largestNumberOfFoodsEaten = foodsEaten;
}
}
// don't walk onto a position that has an ant
if (newPosition.Y >= 0 && newPosition.Y < grid.GetLength(1) &&
newPosition.X >= 0 && newPosition.X < grid.GetLength(0) &&
grid[(int)newPosition.X, (int)newPosition.Y] == null)
{
// only calculate diffusion for valid locations
if (diffusionGrid[(int)newPosition.X, (int)newPosition.Y] > max)
{
max = diffusionGrid[(int)newPosition.X, (int)newPosition.Y];
dir = c;
}
}
}
if (dir != '0')
{
health -= MOVEMENT_COST;
moves++;
Statistics.numberOfMovements++;
if (moves > Statistics.longestAgeLived)
{
Statistics.longestAgeLived = moves;
}
Statistics.timeOfLastMovement = (int)(curTime/1000.0);
Statistics.systemHasMoved = true;
}
lastMove = dir;
return dir;
}
示例6: CalculateDiffusion
public double[,] CalculateDiffusion(Entity[,] grid, double curTime)
{
for (int i = 0; i < grid.GetLength(0); i++)
{
for (int j = 0; j < grid.GetLength(1); j++)
{
Vector2 currentPos = new Vector2(i, j);
if (curTime - lastSeen[i, j]
>= attributes["timeToReexplore"])
{
diffusionGrid[i, j] = attributes["desireToExplore"];
}
else
{
diffusionGrid[i, j] = 0;
}
foreach (Food food in foods)
{
diffusionGrid[i, j]
+= Score(attributes["desireForFood"]*food.Calories(), food.Position(), currentPos);
}
foreach (Ant ant in ants)
{
diffusionGrid[i, j]
+= Score(attributes["desireToFollowAnts"], ant.Position(), currentPos);
if (ant.health >= attributes["healthThreshold"])
{
if (curTime - timeOfLastChild >= attributes["childbirthCooldown"]
&& curTime - timeOfLastChild >= MINIMUM_CHILDBIRTH_TIME)
{
diffusionGrid[i, j]
+= Score((attributes["desireToMate"] +
(ant.health - attributes["healthThreshold"])) / (children.Count + 1)
, ant.Position(), currentPos);
}
}
}
Vector2 sameDirMove = directionTranslate(lastMove);
if (i == sameDirMove.X && j == sameDirMove.Y && lastMove != '0')
{
// prevents equal-sum scenarios
diffusionGrid[i, j] += attributes["desireToContinueInSameDirection"];
}
Vector2 backwardsDirMove = directionTranslate(BackwardsDirection(lastMove));
if (i == backwardsDirMove.X && j == backwardsDirMove.Y && lastMove != '0')
{
// prevents oscillation
diffusionGrid[i, j] += attributes["desireToGoBackwards"];
}
}
}
return diffusionGrid;
}