本文整理汇总了C#中Entity.Refresh方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.Refresh方法的具体用法?C# Entity.Refresh怎么用?C# Entity.Refresh使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entity
的用法示例。
在下文中一共展示了Entity.Refresh方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BuildEntity
public Entity BuildEntity(Entity et1, EntityWorld world , params object[] args)
{
et1.AddComponent(new Power());
et1.GetComponent<Power>().POWER = 100;
et1.Refresh();
return et1;
}
示例2: Intro
private IEnumerable Intro(Story story, EntityWorld world)
{
var bgGenerator = ServiceLocator.Instance.GetService<SpaceBackgroundGeneratorService>();
bgGenerator.GenerateBackground(world, 12345);
var entity = world.CreateStoryOverlay(Properties.Resources.String_ActOne_Intro01);
yield return Coroutine.WaitFor(TimeSpan.FromSeconds(2));
entity.FadeGuiElement(TimeSpan.FromSeconds(1.5), 0)
.OnDone = () => entity.Delete();
yield return Coroutine.WaitFor(TimeSpan.FromSeconds(2));
var variant = new ShipVariant
{
HullId = "Jormugand",
TrimDecalColor = Color.Cyan,
BaseDecalColor = new Color(212, 113, 108),
};
_playerEntity = world.CreateShip(variant, new Vector2(500,0),0, physics:true);
_playerEntity.Tag = "PlayerShip";
_playerEntity.Refresh();
var cameraControl = world.SystemManager.GetSystem<Systems.CameraControlSystem>();
cameraControl.Mode = Systems.CameraMode.FollowEntity;
cameraControl.FollowedEntity = _playerEntity;
var test = world.CreateShip("mobius", new Vector2(0, 0), MathHelper.Pi * 1.5f, physics:true);
test.GetComponent<ShipModelComponent>().BaseDecalColor = Color.Khaki;
story.State.Fire(Story.Triggers.NextScene);
yield return null;
}
示例3: BuildEntity
public Entity BuildEntity(Entity e, params object[] args)
{
string text = (string)args[0];
Vector2 position = (Vector2)args[1];
float time = 0.9f;
e.AddComponent<FadingText>(new FadingText(text, time, position));
e.Refresh();
return e;
}
示例4: AddModifier
/// <summary>
/// Add a Modifier script to an Entity, based on a code block (delegate) and a VectorFunction
/// </summary>
/// <param name="e">Entity to add modifier script to</param>
/// <param name="scriptCode">Code block (delegate) that is the script</param>
/// <param name="func">Function whose value will be passed in ScriptContext.FunctionValue to script</param>
/// <returns></returns>
public static VectorModifierScript AddModifier(Entity e, VectorModifierDelegate scriptCode, IVectorFunction func)
{
if (!e.HasComponent<ScriptComp>())
{
e.AddComponent(new ScriptComp());
e.Refresh();
}
var sc = e.GetComponent<ScriptComp>();
var script = new VectorModifierScript(scriptCode, func);
sc.Add(script);
return script;
}
示例5: Process
public override void Process(Entity e)
{
if (!e.HasComponent<AI>())
return;
AI ai = e.GetComponent<AI>();
bool behavior;
if (ai.Target != null)
{
if (World.EntityManager.GetEntity((ai.Target.UserData as Entity).Id) == null)
ai.Target = null;
else if (!(!ai.Recalculate && ai.Calculated) && ai.Target != null && (ai.Target.UserData as Entity) != null && !(behavior = ai.Behavior(ai.Target))) //Run ai behavior, if behavior returns true look for new target.
{
ai.Calculated = true;
if (ai.Target == null && e.Group != "Players" && e.Group != "Structures" && !e.Tag.Contains("Cannon"))
{
if (e.HasComponent<Health>())
e.GetComponent<Health>().SetHealth(null, 0);
else
e.Delete();
}
return;
}
}
ai.Calculated = true;
ai.Target = _FindNewTarget(ai, e.GetComponent<Body>());
if (ai.Target == null && e.Group != "Players" && e.Group != "Structures" && !e.Tag.Contains("Boss"))
{
if (e.HasComponent<Health>())
e.GetComponent<Health>().SetHealth(null, 0);
else
e.Delete();
}
else if (ai.Target == null && e.Group == "Players")
ai.Behavior(null);
e.Refresh();
}
示例6: BuildEntity
/// <summary>
/// Builds the crystal at a specified position and a color.
/// </summary>
/// <param name="e"></param>
/// <param name="args">[0] = position; [1] = color; [2] amount</param>
/// <returns></returns>
public Entity BuildEntity(Entity e, params object[] args)
{
Vector2 pos = (Vector2)args[0];
Color color = (Color)args[1];
string source = "redcrystal";
e.AddComponent<Components.Timer>(new Components.Timer(10));
if (color == Color.Red)
source = "redcrystal";
if (color == Color.Blue)
source = "bluecrystal";
if (color == Color.Yellow)
source = "yellowcrystal";
if (color == Color.Green)
source = "greencrystal";
if (color == Color.Gray)
source = "graycrystal";
Sprite s = e.AddComponent<Sprite>(new Sprite(_SpriteSheet, source, 0.2f + (float)crystals / 10000f));
Body b = e.AddComponent<Body>(new Body(_World, e));
b.IsBullet = true;
FixtureFactory.AttachEllipse((float)ConvertUnits.ToSimUnits(s.CurrentRectangle.Width / 1.5), (float)ConvertUnits.ToSimUnits(s.CurrentRectangle.Height / 1.5), 3, 1f, b);
b.Position = pos;
b.BodyType = GameLibrary.Dependencies.Physics.Dynamics.BodyType.Dynamic;
e.GetComponent<Body>().OnCollision += LambdaComplex.CrystalCollision();
if (args.Length > 4)
{
e.AddComponent<Crystal>(new Crystal(color, (int)args[2], true));
e.AddComponent<AI>(new AI((args[3] as Entity).GetComponent<Body>(), AI.CreateFollow(e, 5f, false)));
}
else if (args.Length > 3)
{
e.AddComponent<Crystal>(new Crystal(color, (int)args[2]));
e.AddComponent<AI>(new AI((args[3] as Entity).GetComponent<Body>(), AI.CreateFollow(e, 5f, false)));
}
else
{
e.AddComponent<Crystal>(new Crystal(color, (int)args[2]));
}
e.Group = "Crystals";
e.AddComponent<AI>(new AI((args[3] as Entity).GetComponent<Body>(), //AI was severely lagging the game.
(target) =>
{
if ((target.UserData as Entity).HasComponent<Health>() && (target.UserData as Entity).GetComponent<Health>().IsAlive && target.Position != b.Position && (target.UserData as Entity).Group == "Players")
{
Vector2 distance = target.Position - b.Position;
distance.Normalize();
b.LinearVelocity = distance * new Vector2(14);
return false;
}
else
{
e.Delete();
return false;
}
}));
e.Refresh();
return e;
}
示例7: BuildEntities
/// <summary>
/// Builds all of the entities in the SpaceWorld.
/// </summary>
/// <param name="Content"></param>
/// <param name="args">{0-4} Player indices in use.</param>
protected override void BuildEntities(ContentManager Content, params object[] args)
{
Indices.Clear();
//Set up player(s)
PlayerIndex[] index = args[0] as PlayerIndex[];
DirectorSystem.PlayerIndicies = index;
for (int i = 0; i < 4; ++i)
{
if (i < index.Length)
{
Entity e = CreateEntity("Player", index[i]);
Body bitch = e.GetComponent<Body>();
e.Refresh();
e.GetComponent<Inventory>().YELLOW = 50;
Player.Add(e);
Indices.Add(index[i]);
++Players;
}
else
{
Entity e = CreateEntity("Player", (PlayerIndex)(i), true);
Body bitch = e.GetComponent<Body>();
e.Refresh();
e.GetComponent<Inventory>().YELLOW = 50;
Player.Add(e);
++Players;
}
}
CreateEntityGroup("StarField", "Stars");
//Set up base.
Base = this.CreateEntity("Base");
Base.Refresh();
SpawnState[] states = args[2] as SpawnState[];
enemySpawnSystem.LoadContent(Base, Player.ToArray(), level, states);
}
示例8: AddEditorComponentsToPartEntity
private void AddEditorComponentsToPartEntity(Entity entity)
{
entity.AddComponent(new EditorComponent());
var select = new BoundingBoxSelectorComponent() { IsEnabled = false };
entity.AddComponent(select);
var drawbounds = new DrawBoundingBoxComponent();
drawbounds.IsEnabled = false;
entity.AddComponent(drawbounds);
select.SelectedChanged += (s, e) =>
{
drawbounds.IsEnabled = select.IsSelected;
if (!select.IsSelected)
entity.RemoveComponent<MouseControlledTransformComponent>();
};
entity.AddComponent(entity.GetComponent<IShipPartComponent>().Part.Transform);
if (entity.HasComponent<DummyPartComponent>())
{
entity.AddComponent(new GenericDrawableComponent((a, b, e) => {
var xform = e.GetComponent<Transform>();
b.DrawCircle(xform.Position, 9, 15, Color.Cyan);
b.DrawLine(xform.Position.X - 10, xform.Position.Y, xform.Position.X + 10, xform.Position.Y, Color.LightCyan);
b.DrawLine(xform.Position.X, xform.Position.Y - 10, xform.Position.X, xform.Position.Y + 10, Color.LightCyan);
}));
}
entity.Refresh();
}
示例9: AddScript
/// <summary>
/// Add a script to an Entity, based on a function (delegate)
/// </summary>
/// <param name="e">The Entity to add script to</param>
/// <param name="scriptCode">Script to run</param>
/// <returns>IScript object created from the function</returns>
public static BasicScript AddScript(Entity e, ScriptDelegate scriptCode)
{
if (!e.HasComponent<ScriptComp>())
{
e.AddComponent(new ScriptComp());
e.Refresh();
}
var sc = e.GetComponent<ScriptComp>();
var script = new BasicScript(scriptCode);
sc.Add(script);
return script;
}
示例10: Process
public override void Process(Entity entity)
{
if (!entity.HasComponent<TimeStamp>())
{
Int32 unixTimestamp = (Int32)(DateTime.Now.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
entity.AddComponent(new TimeStamp(unixTimestamp));
entity.Refresh();
}
}