本文整理汇总了C#中Camera.getview方法的典型用法代码示例。如果您正苦于以下问题:C# Camera.getview方法的具体用法?C# Camera.getview怎么用?C# Camera.getview使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Camera
的用法示例。
在下文中一共展示了Camera.getview方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawGround
public void DrawGround(Vector3 lookat, Vector3 cameraPosition, DrawThings display, Camera camera)
{
GraphicsDevice graphicsDevice = Tools.Quick.device;
graphicsDevice.RasterizerState = new RasterizerState() { CullMode = CullMode.CullClockwiseFace, FillMode = FillMode.Solid };
graphicsDevice.BlendState = BlendState.Opaque;
graphicsDevice.DepthStencilState = DepthStencilState.Default;
effect.CurrentTechnique = effect.Techniques["MultiTextured"];
//effect.CurrentTechnique = effect.Techniques["Textured"];
effect.Parameters["xView"].SetValue(camera.getview());
effect.Parameters["xProjection"].SetValue(camera.GetProjection());
effect.Parameters["xWorld"].SetValue(Matrix.CreateTranslation(new Vector3(xPos, 0, yPos)));
//effect.Parameters["xEnableLighting"].SetValue(false);
foreach (EffectPass pass in effect.CurrentTechnique.Passes)
{
pass.Apply();
graphicsDevice.SetVertexBuffer(vertices);
graphicsDevice.Indices = LODIndices[1];
graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, LODIndices[1].IndexCount, 0, LODIndices[1].IndexCount / 3);
}
}