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C# Camera.SetAutoTracking方法代码示例

本文整理汇总了C#中Camera.SetAutoTracking方法的典型用法代码示例。如果您正苦于以下问题:C# Camera.SetAutoTracking方法的具体用法?C# Camera.SetAutoTracking怎么用?C# Camera.SetAutoTracking使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Camera的用法示例。


在下文中一共展示了Camera.SetAutoTracking方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Program

        /// <summary>
        /// set up ogre
        /// </summary>
        public Program()
        {
            root = new Root("plugins.cfg", "", "Ogre.log");

            renderSystem = root.GetRenderSystemByName("Direct3D9 Rendering Subsystem");
            renderSystem.SetConfigOption("Full Screen", "No");
            renderSystem.SetConfigOption("Video Mode", "1920 x 1200 @ 32-bit colour");
            root.RenderSystem = renderSystem;

            SetupResources();
            window = root.Initialise(true, "shadow test");

            sceneMgr = root.CreateSceneManager(SceneType.ST_GENERIC, "sceneMgr");
            sceneMgr.AmbientLight = new ColourValue(0.8f, 0.8f, 0.8f);

            camera = sceneMgr.CreateCamera("cam");
            camera.Position = new Vector3(0.8f, 0.8f, 0.8f);
            camera.LookAt(new Vector3(-1, 1, -1));
            camera.SetAutoTracking(true, sceneMgr.RootSceneNode.CreateChildSceneNode(new Vector3(0, 0.4f, 0)));
            camera.NearClipDistance = 0.1f;
            camera.FarClipDistance = 2000;

            viewport = window.AddViewport(camera);
            viewport.BackgroundColour = ColourValue.Black;
            camera.AspectRatio = (float) viewport.ActualWidth / (float) viewport.ActualHeight;

            ResourceGroupManager.Singleton.InitialiseAllResourceGroups();

            TextureManager.Singleton.DefaultNumMipmaps = 1;

            CreateThings();

            //SetupParticles();
            //SetupShadows();

            SetupInput();

            root.FrameStarted += FrameStarted;

            Console.WriteLine(
            @"

            Press 1, 2, 3, 4 to enable/disable lights, or Esc to quit.
            The red and blue textures have PSSM and self-shadowing enabled.
            The yellow one does not.
            You can also use WASDQE to move the camera around."
            );
        }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:51,代码来源:Program.cs

示例2: OnOgreInitComplete

        private void OnOgreInitComplete(object sender, RoutedEventArgs args)
        {
            if (AutoUpdateViewportSize) {
                MogreImage.SizeChanged += new SizeChangedEventHandler(MogreImage_SizeChanged);
            }
            mogreImageSource.IsDebugOverlayVisible = true;

            //-----------------------------------------------------------------------------

            TextureManager.Singleton.DefaultNumMipmaps = 6;

            root = MogreRootManager.GetSharedRoot();
            sceneMgr = mogreImageSource.SceneManager = root.CreateSceneManager(SceneType.ST_GENERIC, "sceneMgr");
            sceneMgr.AmbientLight = new ColourValue(0.8f, 0.8f, 0.8f);

            camera = sceneMgr.CreateCamera("cam");
            camera.Position = new Vector3(0.8f, 0.8f, 0.8f);
            camera.LookAt(new Vector3(-1, 1, -1));
            camera.SetAutoTracking(true, sceneMgr.RootSceneNode.CreateChildSceneNode(new Vector3(0, 0.4f, 0)));
            camera.NearClipDistance = 0.1f;
            camera.FarClipDistance = 2000;

            mogreImageSource.ViewportDefinitions = new ViewportDefinition[] { new ViewportDefinition(camera) };

            CreateThings();
            //SetupInput();

            mogreImageSource.Root.FrameStarted += FrameStarted;
        }
开发者ID:Nuke928,项目名称:PonyKart,代码行数:29,代码来源:MainWindow.xaml.cs


注:本文中的Camera.SetAutoTracking方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。