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C# Camera.GetComponentsInChildren方法代码示例

本文整理汇总了C#中Camera.GetComponentsInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# Camera.GetComponentsInChildren方法的具体用法?C# Camera.GetComponentsInChildren怎么用?C# Camera.GetComponentsInChildren使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Camera的用法示例。


在下文中一共展示了Camera.GetComponentsInChildren方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Awake

    void Awake()
    {
        instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);        

        m_spRefreshCtrl = FindTransform("ChallengeUIRefreshCtrl").GetComponentsInChildren<UISprite>(true)[0];

        m_tranChallengeGridList = FindTransform("ChallengeGridList");
        m_gridListCamera = FindTransform("ChallengeGridListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_gridListCamera.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = GameObject.Find("Camera").GetComponentInChildren<Camera>();
        m_gridListMyDragableCamera = m_gridListCamera.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_gridListMyDragableCamera.LeftArrow = FindTransform("ChallengeUIArrowL").gameObject;
        m_gridListMyDragableCamera.RightArrow = FindTransform("ChallengeUIArrowR").gameObject;
        m_goChallengeUIPageDOTList = FindTransform("ChallengeUIPageDOTList").gameObject;

        gridImgName[(int)ChallengeGridID.ClimbTower] = "tz-slzt";
        gridImgName[(int)ChallengeGridID.DoorOfBury] = "tz-jmzm";
        gridImgName[(int)ChallengeGridID.Sanctuary] = "tz-tfjl";
        //gridImgName[(int)ChallengeGridID.DragonMatch] = "tz-tfjl";
        //gridImgName[(int)ChallengeGridID.OgreMustDie] = "tz-tfjl";
        gridImgName[(int)ChallengeGridID.DragonMatch] = "tz-flds";
        gridImgName[(int)ChallengeGridID.OgreMustDie] = "tz-zjns";
        gridImgName[(int)ChallengeGridID.OccupyTower] = "tz-3v3"; 

        Initialize();
    }    
开发者ID:lbddk,项目名称:ahzs-client,代码行数:27,代码来源:ChallengeUIViewManager.cs

示例2: Awake

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        Camera camera = GameObject.Find("MogoMainUI").transform.FindChild("Camera").GetComponentsInChildren<Camera>(true)[0];

        m_camActivityGridList = FindTransform("TimeLimitActivityGridListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_camActivityGridList.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = camera;
        m_dragableCameraActivityGridList = m_camActivityGridList.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_dragableCameraActivityGridList.LeftArrow = FindTransform("TimeLimitActivityUIActivityListArrowL").gameObject;
        m_dragableCameraActivityGridList.RightArrow = FindTransform("TimeLimitActivityUIActivityListArrowR").gameObject;
        m_goActivityGridList = FindTransform("TimeLimitActivityGridList").gameObject;
        m_goTimeLimitActivityUIActivityListUI = FindTransform("TimeLimitActivityUIActivityList").gameObject;
        m_goGOTimeLimitActivityUIActivityListPage = FindTransform("GOTimeLimitActivityUIActivityListPage").gameObject;

        m_goTimeLimitActivityUIActivityInfoListUI = FindTransform("TimeLimitActivityUIActivityInfoList").gameObject;
        m_tranTimeLimitActivityInfoGridList = FindTransform("TimeLimitActivityInfoGridList");
        m_infoGridListMogoListImproved = m_tranTimeLimitActivityInfoGridList.GetComponentsInChildren<MogoListImproved>(true)[0];
        m_infoGridListMogoListImproved.LeftArrow = FindTransform("TimeLimitActivityUIActivityInfoArrowL").gameObject;
        m_infoGridListMogoListImproved.RightArrow = FindTransform("TimeLimitActivityUIActivityInfoArrowR").gameObject;

        m_timeLimitActivityGridListCameraFX = FindTransform("TimeLimitActivityGridListCameraFX").GetComponentsInChildren<Camera>(true)[0];
        m_timeLimitActivityGridListCameraFX.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = camera;
        m_goTimeLimitActivityGridListParticleAnimRoot = FindTransform("TimeLimitActivityGridListParticleAnimRoot").gameObject;

        m_goTimeLimitActivityInfoGridListFx = FindTransform("TimeLimitActivityInfoGridListFx").gameObject;

        Initialize();

        EventDispatcher.TriggerEvent(Events.OperationEvent.GetActivityMessage);
    }   
开发者ID:lbddk,项目名称:ahzs-client,代码行数:33,代码来源:TimeLimitActivityUIViewManager.cs

示例3: Awake

    void Awake()
    {
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_instanceRewardItemList = FindTransform("InstancePassRewardItemList");
        m_camItemList = FindTransform("InstancePassRewardItemListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_camItemList.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = GameObject.Find("MogoMainUI").transform.FindChild("Camera").GetComponentsInChildren<Camera>(true)[0];

        for (int i = 0; i < 5; ++i)
        {
            Mogo.Util.LoggerHelper.Debug("InstancePassRewardItemStartPos/InstancePassReward" +( i + 1).ToString() + "ItemStartPos");
            m_vec3StartPos[i] = FindTransform("InstancePassReward" + (i + 1).ToString() + "ItemStartPos").localPosition;
        }

        m_mbOK = FindTransform("InstancePassRewardUIOK").GetComponentsInChildren<MogoButton>(true)[0];
        m_goGOInstancePassRewardUI = FindTransform("GOInstancePassRewardUI").gameObject;
        m_goGOInstancePassRewardUI.SetActive(false);
        m_goInstancePassRewardUILoseText  = FindTransform("InstancePassRewardUILoseText").gameObject;
        m_goInstancePassRewardUIWinText = FindTransform("InstancePassRewardUIWinText").gameObject;
        m_goInstancePassRewardUIWinText.SetActive(false);

        // 胜利动画
        m_goPassRewardUIWinTextSP = FindTransform("PassRewardUIWinTextSP").gameObject;
        m_goPassRewardUIWinTextBG = FindTransform("PassRewardUIWinTextBG").gameObject;
        m_goPassReweardUITopLine = FindTransform("PassRewardUIWinTextBGTopLine").gameObject;
        m_goPassReweardUIBottomLine = FindTransform("PassRewardUIWinTextBGBottomLine").gameObject;
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:28,代码来源:PassRewardUI.cs

示例4: Awake

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);
    
        m_camLoginRewardGridList = m_myTransform.FindChild(m_widgetToFullName["LoginRewardGridListCamera"]).GetComponentsInChildren<Camera>(true)[0];
        m_dragableCameraLoginRewardGridList = m_camLoginRewardGridList.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_goLoginRewardGridList = m_myTransform.FindChild(m_widgetToFullName["LoginRewardGridList"]).gameObject;
        m_uilLoginTitle = m_myTransform.FindChild(m_widgetToFullName["LoginRewardDialogTitle"]).GetComponentsInChildren<UILabel>(true)[0];
        m_camLoginRewardGridList.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = GameObject.Find("MogoMainUI").transform.FindChild("Camera").GetComponentsInChildren<Camera>(true)[0];

        // 提示箭头
        m_dragableCameraLoginRewardGridList.LeftArrow = FindTransform("LoginRewardUIArrowL").gameObject;
        m_dragableCameraLoginRewardGridList.RightArrow = FindTransform("LoginRewardUIArrowR").gameObject;

        Initialize();

        EventDispatcher.TriggerEvent(Events.OperationEvent.GetLoginMessage);
        // EventDispatcher.TriggerEvent(MarketEvent.DownloadLoginMarket);
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:21,代码来源:LoginRewardUIViewManager.cs

示例5: Awake

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_camAttributeGridList = m_myTransform.FindChild(m_widgetToFullName["AttributeRewardGridListCamera"]).GetComponentsInChildren<Camera>(true)[0];
        m_camAttributeGridList.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = GameObject.Find("MogoMainUI").transform.FindChild("Camera").GetComponentsInChildren<Camera>(true)[0];
        m_goAttributeGridList = m_myTransform.FindChild(m_widgetToFullName["AttributeRewardGridList"]).gameObject;

        Initialize();

        EventDispatcher.TriggerEvent(Events.OperationEvent.GetAchievementMessage);
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:14,代码来源:AttributeRewardUIViewManager.cs

示例6: Awake

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_tranEquipRecommendUIEquipList = FindTransform("EquipRecommendUIEquipList");
        m_equipListCamera = FindTransform("EquipRecommendUIEquipListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_equipListCamera.GetComponent<UIViewport>().sourceCamera = GameObject.Find("Camera").GetComponent<Camera>();
        m_dragableCamera = m_equipListCamera.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_equipListcameraInitPos = m_equipListCamera.transform.localPosition;
        m_goEquipRecommendUIArrowB = FindTransform("EquipRecommendUIArrowB").gameObject;

        FindTransform("EquipRecommendUIBtnClose").gameObject.AddComponent<EquipRecommendUIButton>();

        Initialize();
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:17,代码来源:EquipRecommendUIViewManager.cs

示例7: LoadResourceInsteadOfAwake

    public void LoadResourceInsteadOfAwake()
    {
        if (m_bLoadResourceInsteadOfAwake)
            return;

        m_bLoadResourceInsteadOfAwake = true;

        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_tranUIGridlList = FindTransform("DragonMatchRecordUIGridList");
        m_gridListCamera = FindTransform("DragonMatchRecordUIGridListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_camInitPos = m_gridListCamera.transform.localPosition;
        m_gridListMyDragableCamera = m_gridListCamera.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_goDragonMatchRecordUIArrow = FindTransform("DragonMatchRecordUIArrow").gameObject;
        m_lblDragonMatchRecordUITime = FindTransform("DragonMatchRecordUITime").GetComponentsInChildren<UILabel>(true)[0];

        Initialize();
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:20,代码来源:DragonMatchRecordUIViewManager.cs

示例8: Awake

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_tranUIGridlList = FindTransform("EnergyNoEnoughUIGridList");
        m_gridListCamera = FindTransform("EnergyNoEnoughUIGridListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_camInitPos = m_gridListCamera.transform.localPosition;

        m_dragableCamera = m_gridListCamera.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_dragableCamera.LeftArrow = FindTransform("EnergyNoEnoughUIArrowUp").gameObject;
        m_dragableCamera.RightArrow = FindTransform("EnergyNoEnoughUIArrowDown").gameObject;

        m_lblEnergyNoEnoughUIProgressBarText = FindTransform("EnergyNoEnoughUIProgressBarText").GetComponentsInChildren<UILabel>(true)[0];
        m_lblEnergyNoEnoughUITipText = FindTransform("EnergyNoEnoughUITipText").GetComponentsInChildren<UILabel>(true)[0];
        SetEnergyRecover();
        m_goEnergyNoEnoughUIProgressBar = FindTransform("EnergyNoEnoughUIProgressBar").gameObject;
        m_chooseWayMogoSingleButtonList = FindTransform("EnergyNoEnoughUIChooseWay").GetComponentsInChildren<MogoSingleButtonList>(true)[0];

        FindTransform("EnergyNoEnoughUIBtnClose").gameObject.AddComponent<EnergyNoEnoughUIButton>();
        FindTransform("ChooseWay1").gameObject.AddComponent<EnergyNoEnoughUIButton>();
        FindTransform("ChooseWay2").gameObject.AddComponent<EnergyNoEnoughUIButton>();
        FindTransform("ChooseWay3").gameObject.AddComponent<EnergyNoEnoughUIButton>();

        m_tabTitleLabelList[0] = FindTransform("ChooseWay1TextTitle").GetComponentsInChildren<UILabel>(true)[0];
        m_tabTitleLabelList[1] = FindTransform("ChooseWay2TextTitle").GetComponentsInChildren<UILabel>(true)[0];
        m_tabTitleLabelList[2] = FindTransform("ChooseWay3TextTitle").GetComponentsInChildren<UILabel>(true)[0];
        m_tabDescLabelList[0] = FindTransform("ChooseWay1TextDesc").GetComponentsInChildren<UILabel>(true)[0];
        m_tabDescLabelList[1] = FindTransform("ChooseWay2TextDesc").GetComponentsInChildren<UILabel>(true)[0];
        m_tabDescLabelList[2] = FindTransform("ChooseWay3TextDesc").GetComponentsInChildren<UILabel>(true)[0];
        for (int i = 0; i <= 2; i++)
        {
             EnergyNoEnoughUITabUp(i);
        }
        CurrentDownTab = (int)EnergyNoEnoughUITab.BuyEnergyTab;

        Initialize();
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:39,代码来源:EnergyNoEnoughUIViewManager.cs

示例9: Awake

    void Awake()
    {
        m_instance = gameObject.GetComponent<LevelNoEnoughUIViewManager>();
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_tranUIGridlList = FindTransform("LevelNoEnoughUIGridList");
        m_gridListCamera = FindTransform("LevelNoEnoughUIGridListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_camInitPos = m_gridListCamera.transform.localPosition;

        m_dragableCamera = m_gridListCamera.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_dragableCamera.LeftArrow = FindTransform("LevelNoEnoughUIArrowUp").gameObject;
        m_dragableCamera.RightArrow = FindTransform("LevelNoEnoughUIArrowDown").gameObject;

        m_goLevelNoEnoughUIProgressBar = FindTransform("LevelNoEnoughUIProgressBar").gameObject;
        m_lblLevelNoEnoughUIProgressBarCurLevel = FindTransform("LevelNoEnoughUIProgressBarCurLevel").GetComponentsInChildren<UILabel>(true)[0];
        m_lblLevelNoEnoughUIProgressBarNextLevel = FindTransform("LevelNoEnoughUIProgressBarNextLevel").GetComponentsInChildren<UILabel>(true)[0];
        m_lblLevelNoEnoughUITipText = FindTransform("LevelNoEnoughUITipText").GetComponentsInChildren<UILabel>(true)[0];

        FindTransform("LevelNoEnoughUIBtnClose").gameObject.AddComponent<LevelNoEnoughUIButton>();

        Initialize();    
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:23,代码来源:LevelNoEnoughUIViewManager.cs

示例10: Awake

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_tranInstanceBossTreasureUIGridlList = m_myTransform.FindChild(m_widgetToFullName["InstanceBossTreasureUIGridList"]);
        m_gridListCamera = m_myTransform.FindChild(m_widgetToFullName["InstanceBossTreasureUIGridListCamera"]).GetComponentsInChildren<Camera>(true)[0];
        m_camRewardItemListInitPos = m_gridListCamera.transform.localPosition;

        m_gridListMyDragableCamera = m_gridListCamera.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_gridListMyDragableCamera.LeftArrow = FindTransform("InstanceBossTreasureUIArrowL").gameObject;
        m_gridListMyDragableCamera.RightArrow = FindTransform("InstanceBossTreasureUIArrowR").gameObject;

        FindTransform("InstanceBossTreasureUIBtnOK").gameObject.AddComponent<InstanceBossTreasureUIButton>();

        m_gridListCameraFX = FindTransform("InstanceBossTreasureUIGridListCameraFX").GetComponentsInChildren<Camera>(true)[0];
        m_tranInstanceBossTreasureUIGridListFX = FindTransform("InstanceBossTreasureUIGridListFX");

        // Boss宝箱奖励UI
        m_goInstanceBossTreasureUIRewardUI = FindTransform("InstanceBossTreasureUIRewardUI").gameObject;
        m_goInstanceBossTreasureUIRewardUI.SetActive(false);
        m_listInstanceBossTreasureUIRewardUIInfo.Clear();
        m_listInstanceBossTreasureUIRewardUIInfoText.Clear();
        for (int i = 1; i <= MAX_REWARD_COUNT; i++)
        {
            GameObject goReward = FindTransform("InstanceBossTreasureUIRewardUIInfo" + i).gameObject;
            m_listInstanceBossTreasureUIRewardUIInfo.Add(goReward);
            m_listInstanceBossTreasureUIRewardUIInfoText.Add(goReward.GetComponentsInChildren<UILabel>(true)[0]);
        }

        // ChineseData
        FindTransform("InstanceBossTreasureUITitle").GetComponentsInChildren<UILabel>(true)[0].text = LanguageData.GetContent(46982);
        FindTransform("InstanceBossTreasureUITip").GetComponentsInChildren<UILabel>(true)[0].text = LanguageData.GetContent(46983);

        Initialize();
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:37,代码来源:InstanceBossTreasureUIViewManager.cs

示例11: Awake

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        Camera cam = GameObject.Find("MogoMainUI").transform.FindChild("Camera").GetComponentsInChildren<Camera>(true)[0];

        m_myTransform.FindChild(m_widgetToFullName["ChooseCharacterUIBottomLeft"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["ChooseCharacterUIBottomRight"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["ChooseCharacterUIRight"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["ChooseCharacterUITop"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["ChooseCharacterUITopRight"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIBottomLeft"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUITopLeft"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIBottomRight"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUILeft"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIRight"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUITop"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["CreateCharacterUIBottomRight"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["CreateCharacterUITop"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["ChooseServerUITop"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["ChooseServerUIBottomLeft"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["ChooseServerUITopLeft"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["CreateCharacterUIBottomLeft"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;
        m_myTransform.FindChild(m_widgetToFullName["CreateCharacterUITopLeft"]).GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = cam;

        m_camChooseServerGridList = m_myTransform.FindChild(m_widgetToFullName["ChooseServerUIServerGridListCamera"]).GetComponentsInChildren<Camera>(true)[0];
        m_camChooseServerGridList.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = cam;

        m_dragableCameraChooseServerGridList = m_camChooseServerGridList.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_dragableCameraChooseServerGridList.LeftArrow = FindTransform("ChooseServerUIArrowL").gameObject;
        m_dragableCameraChooseServerGridList.RightArrow = FindTransform("ChooseServerUIArrowR").gameObject;

        m_lblCreateCharacterText = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterUITitleText"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblJobName = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIJobInfoName"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblJobInfo = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIJobInfoDetail"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblCharacterNameInput = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIInput"]).GetComponentsInChildren<UIInput>(true)[0];
        m_lblRecommendServerName = m_myTransform.FindChild(m_widgetToFullName["RecommendServerUIServerName"]).GetComponentsInChildren<UILabel>(true)[0];
        m_goCreateCharacterDetailUIEnterBtn = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIEnterBtn"]).gameObject;
        m_lblEnter = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIEnterBtnText"]).GetComponentsInChildren<UILabel>(true)[0];
        m_spCreateCharacterDetailUIEnterBtnBGUp = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIEnterBtnBGUp"]).GetComponentsInChildren<UISprite>(true)[0];

        m_goCharacterNameInput = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIInput"]).gameObject;
        m_goRandomBtn = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIRandomBtn"]).gameObject;

        m_goChooseCharcterGridList = m_myTransform.FindChild(m_widgetToFullName["ChooseCharacterUIList"]).gameObject;
        m_goJobAttrList = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIJobAttrList"]).gameObject;
        m_goChooseServerGridList = m_myTransform.FindChild(m_widgetToFullName["ChooseServerUIServerGridList"]).gameObject;
        m_goCreateCharacterUIBackBtn = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterUIBackBtn"]).gameObject;

        m_goChooseCharacterUI = m_myTransform.FindChild("ChooseCharacterUI").gameObject;
        m_goChooseServerUI = m_myTransform.FindChild("ChooseServerUI").gameObject;
        m_goCreateCharacterDetailUI = m_myTransform.FindChild("CreateCharacterDetailUI").gameObject;
        m_goCreateCharacterUI = m_myTransform.FindChild("CreateCharacterUI").gameObject;
        m_goRecommendServerUI = m_myTransform.FindChild("RecommendServerUI").gameObject;
        m_goChooseServerGridPageList = m_myTransform.FindChild(m_widgetToFullName["ChooseServerPageList"]).gameObject;

        m_MTBChooseCharacterUIServer = m_myTransform.FindChild("ChooseCharacterUI/ChooseCharacterUIBottomLeft/ChooseCharcterUIServerBtn").GetComponentsInChildren<MogoTwoStatusButton>(true)[0];
        m_MTBCreateCharacterUIServer = m_myTransform.FindChild("CreateCharacterUI/CreateCharacterUIBottomRight/CreateCharacterUIServerBtn").GetComponentsInChildren<MogoTwoStatusButton>(true)[0];
        m_MTBLatelyLog0 = m_myTransform.FindChild("ChooseServerUI/ChooseServerUILatelyLogBtn0").GetComponentsInChildren<MogoTwoStatusButton>(true)[0];
        m_MTBLatelyLog1 = m_myTransform.FindChild("ChooseServerUI/ChooseServerUILatelyLogBtn1").GetComponentsInChildren<MogoTwoStatusButton>(true)[0];

        m_goCreateCharacterDetailUIJobIconList = m_myTransform.FindChild(m_widgetToFullName["CreateCharacterDetailUIJobIconList"]).gameObject;

        m_spResCtrl = m_myTransform.FindChild(m_widgetToFullName["NewLoginUIResCtrl"]).GetComponentsInChildren<UISprite>(true)[0];

        m_atlasCanRelease = m_spResCtrl.atlas;

        m_goCurrentUI = m_goChooseCharacterUI;

        for (int i = 0; i < 4; ++i)
        {
            AssetCacheMgr.GetUIInstance("ChooseCharcterUIGrid.prefab", (prefab, id, go) =>
            {
                GameObject obj = (GameObject)go;

                obj.transform.parent = m_goChooseCharcterGridList.transform;

                obj.transform.localPosition = new Vector3(0, -m_listChooseCharacterGrid.Count * CHOOSECHARACTERGRIDHEIGHT, 0);
                obj.transform.localScale = new Vector3(1, 1, 1);
                //obj.GetComponentsInChildren<ChooseCharacterUIGrid>(true)[0].Id = m_listChooseCharacterGrid.Count;
                obj.AddComponent<ChooseCharacterUIGrid>().Id = m_listChooseCharacterGrid.Count;
                m_goChooseCharcterGridList.GetComponentsInChildren<MogoSingleButtonList>(true)[0].SingleButtonList.Add(obj.GetComponentsInChildren<MogoSingleButton>(true)[0]);

                m_listChooseCharacterGrid.Add(obj);

                if (m_listChooseCharacterGrid.Count == 4)
                {
                    TruelyFillChooseCharacterGridData();
                    TruelySetCharacterGridDown();
                    MogoGlobleUIManager.Instance.ShowWaitingTip(false);
                }
            });
        }



        for (int i = 0; i < 3; ++i)
        {
//.........这里部分代码省略.........
开发者ID:lbddk,项目名称:ahzs-client,代码行数:101,代码来源:NewLoginUIViewManager.cs

示例12: Awake

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        Initialize();

        m_dragCamera = m_myTransform.FindChild(m_widgetToFullName["ComposeDialogIconListCamera"]).GetComponentsInChildren<Camera>(true)[0];
        m_dragCamera.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = GameObject.Find("Camera").GetComponentsInChildren<Camera>(true)[0];
        m_dragCamera.GetComponentsInChildren<UIViewport>(true)[0].topLeft = GameObject.Find("EquipmentUIIconListBGTopLeft").transform;
        m_dragCamera.GetComponentsInChildren<UIViewport>(true)[0].bottomRight = GameObject.Find("EquipmentUIIconListBGBottomRight").transform;

        m_dragableCamera = m_dragCamera.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_dragableCamera.LeftArrow = FindTransform("ComposeDialogIconListArrowU").gameObject;
        m_dragableCamera.RightArrow = FindTransform("ComposeDialogIconListArrowD").gameObject;

        m_transPanelTable = m_myTransform.FindChild(m_widgetToFullName["ComposeDialogIconListPanelTable"]);

        m_goGOComposeDialogBodyPearlUp = m_myTransform.FindChild(m_widgetToFullName["GOComposeDialogBodyPearlUp"]).gameObject;
        m_goGOComposeDialogBodyPearlLeft = m_myTransform.FindChild(m_widgetToFullName["GOComposeDialogBodyPearlLeft"]).gameObject;
        m_goGOComposeDialogBodyPearlRight = m_myTransform.FindChild(m_widgetToFullName["GOComposeDialogBodyPearlRight"]).gameObject;
        m_goGOComposeDialogBodyPearlFinal = m_myTransform.FindChild(m_widgetToFullName["GOComposeDialogBodyPearlFinal"]).gameObject;
        m_goGOComposeDialogBodyPearlUp.AddComponent<InventoryGrid>();
        m_goGOComposeDialogBodyPearlLeft.AddComponent<InventoryGrid>();
        m_goGOComposeDialogBodyPearlRight.AddComponent<InventoryGrid>();
        m_goGOComposeDialogBodyPearlFinal.AddComponent<InventoryGrid>();

        m_ssComposePearlLeft = m_myTransform.FindChild(m_widgetToFullName["ComposeDialogBodyPearlLeft"]).GetComponentsInChildren<UISlicedSprite>(true)[0];
        m_ssComposePearlRight = m_myTransform.FindChild(m_widgetToFullName["ComposeDialogBodyPearlRight"]).GetComponentsInChildren<UISlicedSprite>(true)[0];
        m_ssComposePearlUp = m_myTransform.FindChild(m_widgetToFullName["ComposeDialogBodyPearlUp"]).GetComponentsInChildren<UISlicedSprite>(true)[0];
        m_ssComposePearlFinal = m_myTransform.FindChild(m_widgetToFullName["ComposeDialogBodyPearlFinal"]).GetComponentsInChildren<UISlicedSprite>(true)[0];

        m_goComposeNowBtn = m_myTransform.FindChild(m_widgetToFullName["ComposeDialogComposeNow"]).gameObject;
        m_goComposeBtn = m_myTransform.FindChild(m_widgetToFullName["ComposeDialogCompose"]).gameObject;

        for (int i = 0; i < 9; ++i)
        {
            m_bGridStatus[i] = false;
        }

        m_texUIBG = m_myTransform.FindChild(m_widgetToFullName["ComposeDialogBodyBGThing0"]).GetComponentsInChildren<UITexture>(true)[0];
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:43,代码来源:ComposeUIViewManager.cs

示例13: Awake

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        Initialize();

        m_transPackageItemList = m_myTransform.FindChild(m_widgetToFullName["InsetDialogPackageItemList"]);
        m_transInsetDialogIconList = m_myTransform.FindChild(m_widgetToFullName["InsetDialogIconList"]);
        m_transInsetHoleList = m_myTransform.FindChild(m_widgetToFullName["InsetDialogBody"]);

        m_dragCamera = FindTransform("InsetDialogPackageItemListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_dragCamera.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = GameObject.Find("Camera").GetComponentsInChildren<Camera>(true)[0];

        m_dragIconCamera = FindTransform("InsetDialogIconListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_dragIconCamera.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = GameObject.Find("Camera").GetComponentsInChildren<Camera>(true)[0];
        m_dragIconCamera.GetComponentsInChildren<UIViewport>(true)[0].topLeft = GameObject.Find("EquipmentUIIconListBGTopLeft").transform;
        m_dragIconCamera.GetComponentsInChildren<UIViewport>(true)[0].bottomRight = GameObject.Find("EquipmentUIIconListBGBottomRight").transform;

        m_dragableIconCamera = m_dragIconCamera.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_dragableIconCamera.LeftArrow = FindTransform("InsetDialogIconListArrowU").gameObject;
        m_dragableIconCamera.RightArrow = FindTransform("InsetDialogIconListArrowD").gameObject;

        m_ssInsetEquipmentIcon = m_myTransform.FindChild(m_widgetToFullName["InsetDialogEquipFG"]).GetComponentsInChildren<UISlicedSprite>(true)[0];

        m_ssInsetEquipmentIconBG = m_myTransform.FindChild(m_widgetToFullName["InsetDialogEquipBG"]).GetComponentsInChildren<UISlicedSprite>(true)[0];
        m_goPackageArea = m_myTransform.FindChild(m_widgetToFullName["InsetDialogPackageListPos"]).gameObject;
        m_goInsetDialogDiamondTip = m_myTransform.FindChild(m_widgetToFullName["DiamondInfoTip"]).gameObject;

        m_lblDiamondTipDesc = m_myTransform.FindChild(m_widgetToFullName["DiamondInfoDetailEffectNum"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblDiamondTipLevel = m_myTransform.FindChild(m_widgetToFullName["DiamondInfoDetailLevelNum"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblDiamondTipName = m_myTransform.FindChild(m_widgetToFullName["DiamondInfoNameText"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblDiamondTipType = m_myTransform.FindChild(m_widgetToFullName["DiamondInfoDetailTypeNum"]).GetComponentsInChildren<UILabel>(true)[0];
        m_ssDiamondTipIcon = m_myTransform.FindChild(m_widgetToFullName["DiamondInfoDetailImageFG"]).GetComponentsInChildren<UISlicedSprite>(true)[0];
        m_ssDiamondTipIconBG = m_myTransform.FindChild(m_widgetToFullName["DiamondInfoDetailImageBG"]).GetComponentsInChildren<UISlicedSprite>(true)[0];

        m_jewelHoleObj = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole"]).gameObject;
        m_jewelHole1 = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole0"]).gameObject;
        m_jewelHole2 = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole1"]).gameObject;
        m_jewelHole3 = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole2"]).gameObject;
        m_jewelHole4 = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole3"]).gameObject;

        m_myTransform.FindChild(m_widgetToFullName["InsetDialog1BGMask"]).gameObject.AddComponent<InsetBGMask>();
        m_jewelHoleList = new List<GameObject>();
        m_jewelHoleList.Add(m_jewelHole1);
        m_jewelHoleList.Add(m_jewelHole2);
        m_jewelHoleList.Add(m_jewelHole3);
        m_jewelHoleList.Add(m_jewelHole4);
        m_jewleHoleOriginalPos = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHolePos"]).localPosition;

        m_dialog1 = m_myTransform.FindChild(m_widgetToFullName["InsetDialog1"]).gameObject;
        m_dialog2 = m_myTransform.FindChild(m_widgetToFullName["InsetDialog2"]).gameObject;
        m_dialog2InfoDetail = m_myTransform.FindChild(m_widgetToFullName["InsetDialog2Info"]).gameObject;
        m_dialog2Title = m_myTransform.FindChild(m_widgetToFullName["InsetDialog2TopTitle"]).GetComponentsInChildren<UILabel>(true)[0]; ;
        m_dialog2EquipIconFg = m_myTransform.FindChild(m_widgetToFullName["InsetDialog2IconFg"]).GetComponentsInChildren<UISprite>(true)[0];
        m_dialog2EquipIconBg = m_myTransform.FindChild(m_widgetToFullName["InsetDialog2IconBg"]).GetComponentsInChildren<UISprite>(true)[0];
        m_dialog2EquipName = m_myTransform.FindChild(m_widgetToFullName["InsetDialog2EquipName"]).GetComponentsInChildren<UILabel>(true)[0];
        m_dialog2LevelNeed = m_myTransform.FindChild(m_widgetToFullName["InsetDialog2NeedLevel"]).GetComponentsInChildren<UILabel>(true)[0];

        m_lblJewelListDesc = m_myTransform.FindChild(m_widgetToFullName["InsetDialogPackageText"]).GetComponentsInChildren<UILabel>(true)[0];

        m_texInsetSucessSign = m_myTransform.FindChild(m_widgetToFullName["InsetUISucessSign"]).GetComponentsInChildren<UITexture>(true)[0];
        m_texComposeSucessSign = m_myTransform.FindChild(m_widgetToFullName["InsetUIComposeSucessSign"]).GetComponentsInChildren<UITexture>(true)[0];

        m_myTransform.FindChild(m_widgetToFullName["InsetDialog1Buy"]).gameObject.AddComponent<MogoUIListener>().MogoOnClick =
        () =>
        {
            EventDispatcher.TriggerEvent(InsetManager.ON_BUY);
        };

        for (int i = 0; i < 4; ++i)
        {
            m_arrInsetHoleIcon[i] = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole" + i + "FG"]).GetComponentsInChildren<UISlicedSprite>(true)[0];
            m_arrInsetHoleUnloadSign[i] = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole" + i + "Unload"]).GetComponentsInChildren<UISlicedSprite>(true)[0];
            m_arrInsetHoleUpSign[i] = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole" + i + "Update"]).GetComponentsInChildren<UISlicedSprite>(true)[0];
            m_arrInsetHoleTooltip[i] = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole" + i + "ToolTip"]).gameObject;
            m_arrInsetHoleBGDown[i] = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole" + i + "BG"]).GetComponentsInChildren<UISlicedSprite>(true)[0];
            m_arrInsetHoleBGUp[i] = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole" + i + "BGUp"]).GetComponentsInChildren<UISlicedSprite>(true)[0];
            m_arrInsetHoleTypeName[i] = m_myTransform.FindChild(m_widgetToFullName["InsetDialogHole" + i + "TypeName"]).GetComponentsInChildren<UILabel>(true)[0];
        }

        for (int i = 0; i < 6; ++i)
        {
            m_gotransformList.Add(m_myTransform.FindChild(m_widgetToFullName["transformList" + i]).gameObject);
        }

        for (int i = 0; i < 6; i++)
        {
            if (i > 0)
            {
                m_gotransformList[i].transform.localPosition = new Vector3(
                    m_gotransformList[0].transform.localPosition.x + PACKAGEITEMNUMONEPAGE * PACKAGEITEMSPACE * i,
                    m_gotransformList[i].transform.localPosition.y,
                    m_gotransformList[i].transform.localPosition.z);
            }
        }

        bool m_bIsAllLoaded = false;

//.........这里部分代码省略.........
开发者ID:lbddk,项目名称:ahzs-client,代码行数:101,代码来源:InsetUIViewManager.cs

示例14: Awake

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_closeBtn = m_myTransform.FindChild(m_widgetToFullName["SanctuaryUIClose"]).GetComponentsInChildren<MogoButton>(true)[0];
        m_myAchieveBtn = m_myTransform.FindChild(m_widgetToFullName["MyAchievementIcon"]).GetComponentsInChildren<MogoButton>(true)[0];
        m_weekRankBtn = m_myTransform.FindChild(m_widgetToFullName["WeekRankIcon"]).GetComponentsInChildren<MogoButton>(true)[0];
        m_todayRankBtn = m_myTransform.FindChild(m_widgetToFullName["TodayRankIcon"]).GetComponentsInChildren<MogoButton>(true)[0];
        m_achieveReardBtn = m_myTransform.FindChild(m_widgetToFullName["NextAchievementItem"]).GetComponentsInChildren<MogoButton>(true)[0];

        m_goSanctuaryUIDialogList[0] = m_myTransform.FindChild(m_widgetToFullName["MyAchievementDialog"]).gameObject;
        m_goSanctuaryUIDialogList[1] = m_myTransform.FindChild(m_widgetToFullName["WeekRankDialog"]).gameObject;
        m_goSanctuaryUIDialogList[2] = m_myTransform.FindChild(m_widgetToFullName["TodayRankDialog"]).gameObject;

        m_camRankGrid = m_myTransform.FindChild(m_widgetToFullName["WeekRankDialogBodyGridListCamera"]).GetComponentsInChildren<Camera>(true)[0];
        m_camRewardGrid = m_myTransform.FindChild(m_widgetToFullName["WeekRankDialogRewardListCamera"]).GetComponentsInChildren<Camera>(true)[0];

        m_camRankGrid.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = GameObject.Find("MogoMainUI").transform.FindChild("Camera").GetComponentsInChildren<Camera>(true)[0];
        m_camRewardGrid.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = GameObject.Find("MogoMainUI").transform.FindChild("Camera").GetComponentsInChildren<Camera>(true)[0];

        m_lblCurrentAchieve = m_myTransform.FindChild(m_widgetToFullName["CurrentAchievementNum"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblNextAchieve = m_myTransform.FindChild(m_widgetToFullName["NextAchievementNum"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblNextAchievementRewardGoldNum = m_myTransform.FindChild(m_widgetToFullName["NextAchievementRewardGoldNum"]).GetComponentsInChildren<UILabel>(true)[0];

        m_spAchieveReward = m_myTransform.FindChild(m_widgetToFullName["NextAchievementItemFG"]).GetComponentsInChildren<UISprite>(true)[0];

        m_transRankGridList = m_myTransform.FindChild(m_widgetToFullName["WeekRankDialogBodyGridList"]);
        m_transRewardGridList = m_myTransform.FindChild(m_widgetToFullName["WeekRankDialogRewardList"]);

        m_goRewardTip = m_myTransform.FindChild(m_widgetToFullName["WeekRankDialogRewardTip"]).gameObject;
        m_goRewardTip.AddComponent<RewardGridTip>().TipNum = 4;

        m_lblPlayerRank = m_myTransform.FindChild(m_widgetToFullName["WeekRankDialogBottomRank"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblPlayerName = m_myTransform.FindChild(m_widgetToFullName["WeekRankDialogBottomName"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblPlayerContribute = m_myTransform.FindChild(m_widgetToFullName["WeekRankDialogBottomAchieve"]).GetComponentsInChildren<UILabel>(true)[0];

        for (int i = 0; i < 5; ++i)
        {
            m_arrRankPlayerGrid[i] = m_myTransform.FindChild(m_widgetToFullName["WeekRankDialogBodyGrid" + i]).gameObject;
        }

        m_tranMyAchievementDialogRewardList = FindTransform("MyAchievementDialogRewardList");

        m_sanctuaryTabLabelList[(int)SanctuaryUITab.MyAchievementTab] = m_myTransform.FindChild(m_widgetToFullName["MyAchievementIconText"]).GetComponent<UILabel>();
        m_sanctuaryTabLabelList[(int)SanctuaryUITab.WeekRankTab] = m_myTransform.FindChild(m_widgetToFullName["WeekRankIconText"]).GetComponent<UILabel>();
        m_sanctuaryTabLabelList[(int)SanctuaryUITab.TodayRankTab] = m_myTransform.FindChild(m_widgetToFullName["TodayRankIconText"]).GetComponent<UILabel>();
        foreach (var pair in m_sanctuaryTabLabelList)
        {
            if (pair.Key == (int)SanctuaryUITab.MyAchievementTab)
                SanctuaryTabDown(pair.Key);
            else
                SanctuaryTabUp(pair.Key);
        }

        // ChineseData
        FindTransform("SanctuaryUIName").GetComponentsInChildren<UILabel>(true)[0].text = LanguageData.GetContent(24030);

        Initialize();
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:61,代码来源:SanctuaryUIViewManager.cs

示例15: FillItemGridData

    public void FillItemGridData(List<PassRewardGridData> data, Action cb)
    {
        ClearRewardItemList();

        if (m_mbOK == null)
        {
            OKAct = cb;
        }
        else
        {
            if (cb != null)
            {
                m_mbOK.clickHandler = cb;
            }
        }

        for (int i = 0; i < data.Count; ++i)
        {
            int index = i;

            AssetCacheMgr.GetUIInstance("InstanceRewardItem.prefab", (prefab, guid, go) =>
            {
                GameObject obj = (GameObject)go;
                obj.transform.parent = m_instanceRewardItemList;
                obj.transform.localPosition = new Vector3(REWARDITEMSPACE * index, 0, 0);
                obj.transform.localScale = new Vector3(0.0008f, 0.0008f, 1);

                UISprite spIcon = obj.transform.FindChild("InstanceRewardItemFG").GetComponentsInChildren<UISprite>(true)[0];
                UISprite spBG = obj.transform.FindChild("InstanceRewardItemBG").GetComponentsInChildren<UISprite>(true)[0];
                UILabel lblNum = obj.transform.FindChild("InstanceRewardItemCount").GetComponentsInChildren<UILabel>(true)[0];
                UILabel lblName = obj.transform.FindChild("InstanceRewardItemText").GetComponentsInChildren<UILabel>(true)[0];
                InventoryManager.SetIcon(data[index].id, spIcon, 0, null, spBG);

                if (lblNum != null)
                {
                    lblNum.text = "";
                    lblName.text = data[index].iconName;
                    lblNum.text = string.Concat("x", data[index].num);
                }

                Mogo.Util.LoggerHelper.Debug("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " + spIcon.spriteName);
                m_listItem.Add(obj);

                if (index == data.Count - 1)
                {
                    if (m_camItemList == null)
                    {
                        LoggerHelper.Debug("m_camItemList is null");
                        m_camItemList = FindTransform("InstancePassRewardItemListCamera").GetComponentsInChildren<Camera>(true)[0];
                        m_camItemList.GetComponentsInChildren<UIViewport>(true)[0].sourceCamera = GameObject.Find("MogoMainUI").transform.FindChild("Camera").GetComponentsInChildren<Camera>(true)[0];
                    }

                    if (m_listItem.Count <= 5)
                    {
                        if (m_camItemList != null)
                            m_camItemList.transform.localPosition = m_vec3StartPos[index];
                        else
                            LoggerHelper.Error("m_camItemList is null");
                    }
                    else
                    {
                        if (m_camItemList != null)
                            m_camItemList.transform.localPosition = m_vec3StartPos[4];
                        else
                            LoggerHelper.Error("m_camItemList is null");
                    }

                    if (IsWin)
                        PlayVictoryAnimation();
                }
            });
        }
    }
开发者ID:lbddk,项目名称:ahzs-client,代码行数:73,代码来源:PassRewardUI.cs


注:本文中的Camera.GetComponentsInChildren方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。