本文整理汇总了C#中Camera.GetPickingRay方法的典型用法代码示例。如果您正苦于以下问题:C# Camera.GetPickingRay方法的具体用法?C# Camera.GetPickingRay怎么用?C# Camera.GetPickingRay使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Camera
的用法示例。
在下文中一共展示了Camera.GetPickingRay方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: draw
protected override bool draw(Camera camera, DrawingReason drawingReason, ShadowMap shadowMap)
{
if (drawingReason != DrawingReason.Normal)
return true;
var ray = camera.GetPickingRay();
foreach (var tpd in _tpds)
{
if (tpd.DistanceSquared < 5000 || tpd.DotProduct < 0) // too close or facing away
continue;
Effect.World = Matrix.BillboardRH(tpd.Pos, camera.Position, -camera.Up, camera.Front);
Effect.DiffuseColor = tpd.BoundingBox.Intersects(ref ray)
? Color.Yellow.ToVector4()
: Color.White.ToVector4();
_spriteBatch.Begin(SpriteSortMode.Deferred, Effect.GraphicsDevice.BlendStates.NonPremultiplied, null, Effect.GraphicsDevice.DepthStencilStates.DepthRead, null, Effect.Effect);
_spriteBatch.DrawString(_spriteFont, tpd.Text, Vector2.Zero, Color.Black, 0, _spriteFont.MeasureString(tpd.Text) / 2, TextSize, 0, 0);
_spriteBatch.End();
}
Effect.GraphicsDevice.SetDepthStencilState(Effect.GraphicsDevice.DepthStencilStates.Default);
Effect.GraphicsDevice.SetBlendState(Effect.GraphicsDevice.BlendStates.Opaque);
return true;
}
示例2: Update
public override void Update(Camera camera, GameTime gameTime)
{
if (camera.MouseState.LeftButton.Pressed)
{
var ray = camera.GetPickingRay();
var islandsHit = CollisionHelpers.HitTest(ray, Children.Cast<CodeIsland>(), _ => _.BoundingSphere);
var signsHit = CollisionHelpers.HitTest(ray, islandsHit.SelectMany(_ => _.Classes.Values), _ => _.SignClickBoundingSphere);
if (signsHit.Any())
signsHit[0].CodeIsland.Archipelag.SelectedClass = signsHit[0];
foreach (var island in islandsHit)
{
Vector3 hit, normal;
if (! island.HitTest(ray, out hit, out normal))
continue;
System.Diagnostics.Debug.Print("{0}: {1},{2}", island.VAssembly.Name, hit.X, hit.Y);
}
//var q = hitTestGround(camera.GetPickingRay());
//if(q!=null)
// q.CodeIsland
}
_bannerSign.Update(camera, gameTime);
_arcs.Update(camera, gameTime);
base.Update(camera, gameTime);
}