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C# Camera.UpdateSmoothly方法代码示例

本文整理汇总了C#中Camera.UpdateSmoothly方法的典型用法代码示例。如果您正苦于以下问题:C# Camera.UpdateSmoothly方法的具体用法?C# Camera.UpdateSmoothly怎么用?C# Camera.UpdateSmoothly使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Camera的用法示例。


在下文中一共展示了Camera.UpdateSmoothly方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        public void Update(GameTime gameTime, GameMode currentLevel, Camera camera)
        {
            ParticleSystem.Update();

            if (Session.IsActive)
            {
                if (Session.IsHost)
                {

                }
                else
                {
                    Session.EntityPacket?.ExtractTo(this);
                }
            }

            this.GameTime = gameTime;
            this.Camera = camera;

            if (currentLevel == GameMode.Edit)
            {
                LevelEditor.Update(gameTime, currentLevel);
            }
            else
            {
                SoundtrackManager.PlayTrack(WorldData.SoundtrackId, true);

                Rectangle cameraRect = Player.GetCollRectangle();

                camera.UpdateSmoothly(cameraRect, WorldData.LevelWidth, WorldData.LevelHeight, Player.IsDead);
            }

            TimesUpdated++;

            Background.Update(camera);
            _placeNotification.Update(gameTime);
            WorldData.Update(gameTime);
            LightEngine.Update();
            UpdateInBackground();

            foreach (Cloud c in CloudList)
            {
                c.CheckOutOfRange();
                c.Update(gameTime);
            }

            if (CurrentGameMode == GameMode.Play)
            {
                for (int i = 0; i < Entities.Count; i++)
                {
                    Entity entity = Entities[i];
                    if (entity.IsDead)
                        continue;

                    if (entity is Enemy)
                    {
                        Enemy enemy = (Enemy)entity;
                        enemy.Update();
                    }
                    if (entity is Obstacle)
                    {
                        Obstacle obstacle = (Obstacle)entity;
                        obstacle.Update();
                    }
                    if (entity is Item)
                    {
                        Item power = (Item)entity;
                        power.Update();
                    }
                    if (entity is Projectile)
                    {
                        Projectile proj = (Projectile)entity;
                        proj.Update(Player, gameTime);
                    }
                    if (entity is NonPlayableCharacter)
                    {
                        NonPlayableCharacter npc = (NonPlayableCharacter)entity;
                        npc.Update();
                    }
                    if (entity is Sign)
                    {
                        Sign sign = (Sign)entity;
                        sign.Update();
                    }
                    if (entity is CheckPoint)
                    {
                        CheckPoint ch = (CheckPoint)entity;
                        ch.Update();
                    }
                }
            }

            foreach (Key key in KeyList)
            {
                key.Update(Player);
                if (key.ToDelete)
                {
                    KeyList.Remove(key);
                    break;
                }
//.........这里部分代码省略.........
开发者ID:DuckKnightDuel,项目名称:Adam,代码行数:101,代码来源:GameWorld.cs


注:本文中的Camera.UpdateSmoothly方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。