本文整理汇总了C#中Camera.UpdateSmoothly方法的典型用法代码示例。如果您正苦于以下问题:C# Camera.UpdateSmoothly方法的具体用法?C# Camera.UpdateSmoothly怎么用?C# Camera.UpdateSmoothly使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Camera
的用法示例。
在下文中一共展示了Camera.UpdateSmoothly方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
public void Update(GameTime gameTime, GameMode currentLevel, Camera camera)
{
ParticleSystem.Update();
if (Session.IsActive)
{
if (Session.IsHost)
{
}
else
{
Session.EntityPacket?.ExtractTo(this);
}
}
this.GameTime = gameTime;
this.Camera = camera;
if (currentLevel == GameMode.Edit)
{
LevelEditor.Update(gameTime, currentLevel);
}
else
{
SoundtrackManager.PlayTrack(WorldData.SoundtrackId, true);
Rectangle cameraRect = Player.GetCollRectangle();
camera.UpdateSmoothly(cameraRect, WorldData.LevelWidth, WorldData.LevelHeight, Player.IsDead);
}
TimesUpdated++;
Background.Update(camera);
_placeNotification.Update(gameTime);
WorldData.Update(gameTime);
LightEngine.Update();
UpdateInBackground();
foreach (Cloud c in CloudList)
{
c.CheckOutOfRange();
c.Update(gameTime);
}
if (CurrentGameMode == GameMode.Play)
{
for (int i = 0; i < Entities.Count; i++)
{
Entity entity = Entities[i];
if (entity.IsDead)
continue;
if (entity is Enemy)
{
Enemy enemy = (Enemy)entity;
enemy.Update();
}
if (entity is Obstacle)
{
Obstacle obstacle = (Obstacle)entity;
obstacle.Update();
}
if (entity is Item)
{
Item power = (Item)entity;
power.Update();
}
if (entity is Projectile)
{
Projectile proj = (Projectile)entity;
proj.Update(Player, gameTime);
}
if (entity is NonPlayableCharacter)
{
NonPlayableCharacter npc = (NonPlayableCharacter)entity;
npc.Update();
}
if (entity is Sign)
{
Sign sign = (Sign)entity;
sign.Update();
}
if (entity is CheckPoint)
{
CheckPoint ch = (CheckPoint)entity;
ch.Update();
}
}
}
foreach (Key key in KeyList)
{
key.Update(Player);
if (key.ToDelete)
{
KeyList.Remove(key);
break;
}
//.........这里部分代码省略.........