本文整理汇总了C#中AIHeroClient.LSIsValidTarget方法的典型用法代码示例。如果您正苦于以下问题:C# AIHeroClient.LSIsValidTarget方法的具体用法?C# AIHeroClient.LSIsValidTarget怎么用?C# AIHeroClient.LSIsValidTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AIHeroClient
的用法示例。
在下文中一共展示了AIHeroClient.LSIsValidTarget方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TwoChainsActive
public static void TwoChainsActive(AIHeroClient target)
{
//string t = "";
//if (target.IsValidTarget())
//{
// foreach (var x in target.Buffs)
// {
// t += ", " + x.Name;
// }
// Game.PrintChat(t);
//}
R2.SetSkillshot(0.25f, 70, 1600, true, SkillshotType.SkillshotLine);
Orbwalker.MoveTo(Game.CursorPos);
if (target != null && target.LSIsValidTarget(Program.Q.Range) && (Program.Rstate != 3 || !R2.IsReady()))
{
Program.Q.Cast(target);
}
if (target != null && target.LSIsValidTarget(Program.E.Range) && Program.E.IsReady() && !ObjectManager.Player.LSIsDashing()
&& !target.HasBuff("LeblancSoulShackleM") && Environment.TickCount - LastChainM >= 1500 + Game.Ping)
{
Program.E.Cast(target);
LastChain = Environment.TickCount;
}
if (target != null && target.LSIsValidTarget(Program.E.Range) && Program.R.IsReady() && !ObjectManager.Player.LSIsDashing() && Program.Rstate == 3
&& !target.HasBuff("LeblancSoulShackle") && Environment.TickCount - LastChain >= 1500 + Game.Ping)
{
R2.Cast(target);
LastChainM = Environment.TickCount;
}
if (target.LSIsValidTarget(Program.W.Range) && Program.getCheckBoxItem(Program.spellMenu, "Wcombo") && (Program.Rstate != 3 || !R2.IsReady()))
{
Program.CastW(target);
}
}
示例2: OnInterruptableTarget
public static void OnInterruptableTarget(AIHeroClient sender, Interrupter2.InterruptableTargetEventArgs args)
{
if (!MenuConfig.InterruptMenu || sender.IsInvulnerable) return;
if (sender.LSIsValidTarget(Spells.W.Range))
{
if (Spells.W.IsReady())
{
Spells.W.Cast(sender);
}
}
}
示例3: Interrupter2_OnInterruptableTarget
private static void Interrupter2_OnInterruptableTarget(AIHeroClient sender, Interrupter2.InterruptableTargetEventArgs args)
{
var PacketCast = getCheckBoxItem(SkyLv_Taric.Misc, "Taric.UsePacketCast");
if (Player.LSIsRecalling() || sender.IsAlly) return;
if (getCheckBoxItem(SkyLv_Taric.Misc, "Taric.AutoEInterrupt") && E.IsReady() && sender.LSIsValidTarget(E.Range))
E.Cast(sender, PacketCast);
if (getCheckBoxItem(SkyLv_Taric.Combo, "Taric.UseEFromAlly") && E.IsReady() && Player.Mana >= E.ManaCost)
{
foreach (var AllyHero in ObjectManager.Get<AIHeroClient>().Where(a => !a.IsMe && !a.IsDead && a.Team == ObjectManager.Player.Team && Player.LSDistance(a) < 1600 && (a.HasBuff("TaricWAllyBuff") || a.HasBuff("TaricW"))))
{
var Allytarget = ObjectManager.Get<AIHeroClient>().Where(t => !t.IsDead && t.Team != ObjectManager.Player.Team && AllyHero.LSDistance(t) < E.Range).FirstOrDefault();
if (getCheckBoxItem(SkyLv_Taric.Combo, AllyHero.NetworkId + "TargetInterruptEComboFromAlly") && Allytarget.NetworkId == sender.NetworkId)
{
E.Cast(sender.ServerPosition, PacketCast);
return;
}
}
}
}
示例4: AutoKill
private static bool AutoKill()
{
var wRange = W.IsReady() && W.IsFirstW() && getCheckBoxItem(ksMenu, "KSGapclose") ? W.Range : 0;
var enemies =
HeroManager.Enemies.Where(
enemy =>
enemy.LSIsValidTarget(wRange + E.Range) && !enemy.IsZombie &&
enemy.Health < GetComboDamage(enemy, SpellSlot.Q, WCastTime)).ToList();
if (!enemies.Any())
{
return false;
}
if (!KSTarget.LSIsValidTarget(wRange + E.Range))
{
KSTarget = null;
}
KSTarget = enemies.MinOrDefault(e => e.Health);
if (KSTarget == null || !KSTarget.IsValid)
{
return false;
}
var pos = Player.ServerPosition.LSExtend(KSTarget.ServerPosition, W.Range);
if (!E.IsInRange(KSTarget) && KSTarget.LSIsValidTarget(E.Range + W.Range) &&
KSTarget.Health < GetKSDamage(KSTarget, false, pos))
{
if (!pos.IsValidWPoint() || !W.IsFirstW() || !W.Cast(pos))
{
return false;
}
Console.WriteLine("KS: Gapclose W");
return true;
}
if (KSTarget.Health < GetKSDamage(KSTarget))
{
Combo(KSTarget, true);
return true;
}
return false;
}
示例5: Interrupter2_OnInterruptableTarget
private static void Interrupter2_OnInterruptableTarget(AIHeroClient t, Interrupter2.InterruptableTargetEventArgs args)
{
if (!getCheckBoxItem(qMenu, "intQ") || !Q.IsReady())
return;
if (t.LSIsValidTarget(Q.Range))
{
Q.Cast(t);
}
}
示例6: Interrupter2_OnInterruptableTarget
private static void Interrupter2_OnInterruptableTarget(AIHeroClient sender,
Interrupter2.InterruptableTargetEventArgs args)
{
if (E.IsReady() && sender.LSIsValidTarget(E.Range) && getCheckBoxItem(eMenu, "EInterrupter"))
{
E.Cast(sender);
}
}
示例7: RyzeInterruptableSpell
internal static void RyzeInterruptableSpell(AIHeroClient sender, Interrupter2.InterruptableTargetEventArgs args)
{
var wSpell = getCheckBoxItem(MenuManager.eventMenu, "useW2I");
if (!wSpell || !sender.LSIsValidTarget(W.Range)) return;
W.Cast(sender);
}
示例8: Interrupter2_OnInterruptableTarget
private static void Interrupter2_OnInterruptableTarget(AIHeroClient sender,
Interrupter2.InterruptableTargetEventArgs args)
{
if (!getCheckBoxItem(rMenu, "OPTI"))
return;
if (R.IsReady() && sender.LSDistance(BallPos) < R.Range)
{
R.Cast();
Program.debug("interupt");
}
else if (Q.IsReady() && Player.Mana > RMANA + QMANA && sender.LSIsValidTarget(Q.Range))
Q.Cast(sender.ServerPosition);
}
示例9: OnInterruptableTarget
private static void OnInterruptableTarget(AIHeroClient sender, Interrupter2.InterruptableTargetEventArgs args)
{
if (sender == null || !sender.LSIsValidTarget(Q.Range) || !sender.IsEnemy)
{
return;
}
if (sender.IsValid && args.DangerLevel == Interrupter2.DangerLevel.High && getCheckBoxItem(miscMenu, "ElZilean.Q.Interrupt"))
{
if (Q.IsReady() && sender.LSIsValidTarget(Q.Range))
{
var prediction = Q.GetPrediction(sender);
if (prediction.HitChance >= EloBuddy.SDK.Enumerations.HitChance.High)
{
Q.Cast(prediction.CastPosition);
}
}
W.Cast();
}
}
示例10: Interrupter2_OnInterruptableTarget
private void Interrupter2_OnInterruptableTarget(
AIHeroClient sender,
Interrupter2.InterruptableTargetEventArgs args)
{
if (args.DangerLevel != Interrupter2.DangerLevel.High
|| sender.LSDistance(Player) > spells[Spells.R].Range)
{
return;
}
if (sender.LSIsValidTarget(spells[Spells.R].Range) && args.DangerLevel == Interrupter2.DangerLevel.High
&& spells[Spells.R].IsReady())
{
spells[Spells.R].Cast(sender);
}
}
示例11: CastIgnite
public static bool CastIgnite(AIHeroClient target)
{
return Ignite.IsReady() && target.LSIsValidTarget(600) &&
target.Health + 5 < myHero.GetSummonerSpellDamage(target, DamageLibrary.SummonerSpells.Ignite) &&
myHero.Spellbook.CastSpell(Ignite, target);
}
示例12: ShouldReset
private static bool ShouldReset(AIHeroClient hero)
{
try
{
return !hero.LSIsValidTarget(float.MaxValue, false) || hero.IsZombie ||
hero.HasBuffOfType(BuffType.Invulnerability) || hero.IsInvulnerable;
}
catch (Exception e)
{
Console.WriteLine(e);
}
return false;
}
示例13: OnInterruptableTarget
private static void OnInterruptableTarget(AIHeroClient sender, Interrupter2.InterruptableTargetEventArgs args)
{
if (sender == null) return;
if (getCheckBoxItem(miscMenu, "misc.interrupt") && sender.LSIsValidTarget(Spells.E.Range) &&
Spells.E.IsReady() && Player.HealthPercent <= sender.HealthPercent)
Spells.E.CastOnUnit(sender);
}
示例14: Interrupter2OnOnInterruptableTarget
/// <summary>
/// Interrupts an interruptable target.
/// </summary>
/// <param name="sender">The sender.</param>
/// <param name="args">The <see cref="Interrupter2.InterruptableTargetEventArgs" /> instance containing the event data.</param>
private void Interrupter2OnOnInterruptableTarget(
AIHeroClient sender,
Interrupter2.InterruptableTargetEventArgs args)
{
if (!miscMenu["UseEInterrupt"].Cast<CheckBox>().CurrentValue || !this.E.IsReady() || !sender.LSIsValidTarget(this.E.Range))
{
return;
}
if (args.DangerLevel == Interrupter2.DangerLevel.Medium || args.DangerLevel == Interrupter2.DangerLevel.High)
{
this.E.Cast(sender);
}
}
示例15: OnInterruptableTarget
private static void OnInterruptableTarget(AIHeroClient sender, Interrupter2.InterruptableTargetEventArgs args)
{
if (sender.IsAlly || sender.IsMe)
{
return;
}
if (args.DangerLevel != Interrupter2.DangerLevel.High || sender.LSDistance(Player) > W.Range)
{
return;
}
if (sender.LSIsValidTarget(Q.Range) && Q.IsReady() && getCheckBoxItem(interrupterMenu, "ElAlistar.Interrupter.Q"))
{
Q.Cast();
}
if (sender.LSIsValidTarget(W.Range) && W.IsReady() &&
getCheckBoxItem(interrupterMenu, "ElAlistar.Interrupter.W"))
{
W.Cast(sender);
}
}