本文整理汇总了C#中AIHeroClient.LSGetSpellDamage方法的典型用法代码示例。如果您正苦于以下问题:C# AIHeroClient.LSGetSpellDamage方法的具体用法?C# AIHeroClient.LSGetSpellDamage怎么用?C# AIHeroClient.LSGetSpellDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AIHeroClient
的用法示例。
在下文中一共展示了AIHeroClient.LSGetSpellDamage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetHeroAvgDamage
/// <summary>
/// Gets the hero average damage to the opposing team.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="Enemies">The enemies.</param>
/// <returns></returns>
public static float GetHeroAvgDamage(AIHeroClient player, List<AIHeroClient> Enemies)
{
var totalEnemies = Enemies.Count();
if (totalEnemies == 0)
{
return -1;
}
var AADamage = Enemies.Aggregate(0, (current, s) => (int) (current + player.LSGetAutoAttackDamage(s) * 2));
var QDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.Q).IsReady() ? player.LSGetSpellDamage(s, SpellSlot.Q) : 0f)));
var WDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.W).IsReady() ? player.LSGetSpellDamage(s, SpellSlot.W) : 0f)));
var EDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.E).IsReady() ? player.LSGetSpellDamage(s, SpellSlot.E) : 0f)));
var RDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.R).IsReady() ? player.LSGetSpellDamage(s, SpellSlot.R) : 0f)));
var itemsDamage = 0f;
foreach (var item in player.InventoryItems)
{
foreach (var hero in Enemies)
{
var itemID = item.Id;
switch (itemID)
{
case ItemId.Bilgewater_Cutlass:
itemsDamage +=
(float) player.GetItemDamage(hero, Damage.DamageItems.Bilgewater);
break;
case ItemId.Blade_of_the_Ruined_King:
itemsDamage += (float) player.GetItemDamage(hero, Damage.DamageItems.Botrk);
break;
case ItemId.Hextech_Gunblade:
itemsDamage += (float) player.GetItemDamage(hero, Damage.DamageItems.Hexgun);
break;
case ItemId.Frost_Queens_Claim:
itemsDamage +=
(float) player.GetItemDamage(hero, Damage.DamageItems.FrostQueenClaim);
break;
case ItemId.Tiamat_Melee_Only:
itemsDamage += player.IsMelee
? (float) player.GetItemDamage(hero, Damage.DamageItems.Tiamat)
: 0f;
break;
case ItemId.Ravenous_Hydra_Melee_Only:
itemsDamage += player.IsMelee
? (float) player.GetItemDamage(hero, Damage.DamageItems.Hydra)
: 0f;
break;
case ItemId.Liandrys_Torment:
itemsDamage +=
(float) player.GetItemDamage(hero, Damage.DamageItems.LiandrysTorment);
break;
}
}
}
var totalDamage = AADamage + QDamage + WDamage + EDamage + RDamage + itemsDamage;
return (float) totalDamage / totalEnemies;
}
示例2: GetAlliesComboDmg
public static double GetAlliesComboDmg(AIHeroClient target, AIHeroClient ally)
{
var SpellSlots = new List<SpellSlot>();
double dmg = 0;
#region SpellSots
SpellSlots.Add(SpellSlot.Q);
SpellSlots.Add(SpellSlot.W);
SpellSlots.Add(SpellSlot.E);
SpellSlots.Add(SpellSlot.R);
#endregion
foreach (var slot in SpellSlots)
{
var spell = ally.Spellbook.GetSpell(slot);
dmg += ally.LSGetSpellDamage(target, slot);
dmg += ally.LSGetAutoAttackDamage(target);
}
return dmg;
}
示例3: GetChampDmgToMe
public static float GetChampDmgToMe(AIHeroClient enemy)
{
double result = 0;
double basicDmg = 0;
var attacks = (int) Math.Floor(enemy.AttackSpeedMod*5);
for (var i = 0; i < attacks; i++)
{
if (enemy.Crit > 0)
{
basicDmg += enemy.GetAutoAttackDamage(player)*(1 + enemy.Crit/attacks);
}
else
{
basicDmg += enemy.GetAutoAttackDamage(player);
}
}
result += basicDmg;
var spells = enemy.Spellbook.Spells;
foreach (var spell in spells)
{
var t = spell.CooldownExpires - Game.Time;
if (t < 0.5)
{
switch (enemy.ChampionName)
{
case "Ahri":
if (spell.Slot == SpellSlot.Q)
{
result += enemy.LSGetSpellDamage(player, spell.Slot);
result += enemy.LSGetSpellDamage(player, spell.Slot, 1);
}
else
{
result += enemy.LSGetSpellDamage(player, spell.Slot);
}
break;
case "Akali":
if (spell.Slot == SpellSlot.R)
{
result += enemy.LSGetSpellDamage(player, spell.Slot)*spell.Ammo;
}
else if (spell.Slot == SpellSlot.Q)
{
result += enemy.LSGetSpellDamage(player, spell.Slot);
result += enemy.LSGetSpellDamage(player, spell.Slot, 1);
}
else
{
result += enemy.LSGetSpellDamage(player, spell.Slot);
}
break;
case "Amumu":
if (spell.Slot == SpellSlot.W)
{
result += enemy.LSGetSpellDamage(player, spell.Slot)*5;
}
else
{
result += enemy.LSGetSpellDamage(player, spell.Slot);
}
break;
case "Cassiopeia":
if (spell.Slot == SpellSlot.Q || spell.Slot == SpellSlot.E || spell.Slot == SpellSlot.W)
{
result += enemy.LSGetSpellDamage(player, spell.Slot)*2;
}
else
{
result += enemy.LSGetSpellDamage(player, spell.Slot);
}
break;
case "Fiddlesticks":
if (spell.Slot == SpellSlot.W || spell.Slot == SpellSlot.E)
{
result += enemy.LSGetSpellDamage(player, spell.Slot)*5;
}
else
{
result += enemy.LSGetSpellDamage(player, spell.Slot);
}
break;
case "Garen":
if (spell.Slot == SpellSlot.E)
{
result += enemy.LSGetSpellDamage(player, spell.Slot)*3;
}
else
{
result += enemy.LSGetSpellDamage(player, spell.Slot);
}
break;
case "Irelia":
if (spell.Slot == SpellSlot.W)
{
result += enemy.LSGetSpellDamage(player, spell.Slot)*attacks;
}
else
{
result += enemy.LSGetSpellDamage(player, spell.Slot);
}
//.........这里部分代码省略.........