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C# AIHeroClient.HasBuff方法代码示例

本文整理汇总了C#中AIHeroClient.HasBuff方法的典型用法代码示例。如果您正苦于以下问题:C# AIHeroClient.HasBuff方法的具体用法?C# AIHeroClient.HasBuff怎么用?C# AIHeroClient.HasBuff使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AIHeroClient的用法示例。


在下文中一共展示了AIHeroClient.HasBuff方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TwoChainsActive

        public static void TwoChainsActive(AIHeroClient target)
        {
            //string t = "";
            //if (target.IsValidTarget())
            //{
            //    foreach (var x in target.Buffs)
            //    {
            //        t += ", " + x.Name;
            //    }
            //    Game.PrintChat(t);
            //}

            R2.SetSkillshot(0.25f, 70, 1600, true, SkillshotType.SkillshotLine);
            Orbwalker.MoveTo(Game.CursorPos);
            if (target != null && target.LSIsValidTarget(Program.Q.Range) && (Program.Rstate != 3 || !R2.IsReady()))
            {
                Program.Q.Cast(target);
            }
            if (target != null && target.LSIsValidTarget(Program.E.Range) && Program.E.IsReady() && !ObjectManager.Player.LSIsDashing()
                 && !target.HasBuff("LeblancSoulShackleM") && Environment.TickCount - LastChainM >= 1500 + Game.Ping)
            {
                Program.E.Cast(target);
                LastChain = Environment.TickCount;
            }
            if (target != null && target.LSIsValidTarget(Program.E.Range) && Program.R.IsReady() && !ObjectManager.Player.LSIsDashing() && Program.Rstate == 3
                && !target.HasBuff("LeblancSoulShackle") && Environment.TickCount - LastChain >= 1500 + Game.Ping)
            {
                R2.Cast(target);
                LastChainM = Environment.TickCount;
            }
            if (target.LSIsValidTarget(Program.W.Range) && Program.getCheckBoxItem(Program.spellMenu, "Wcombo") && (Program.Rstate != 3 || !R2.IsReady()))
            {
                Program.CastW(target);
            }
        }
开发者ID:yMeliodasNTD,项目名称:PortAIO,代码行数:35,代码来源:TwoChains.cs

示例2: EnemyHasShield

        public static bool EnemyHasShield(AIHeroClient target)
        {
            var status = false;

            if (target.HasBuff("blackshield"))
            {
                status = true;
            }

            if (target.HasBuff("sivire"))
            {
                status = true;
            }

            if (target.HasBuff("nocturneshroudofdarkness"))
            {
                status = true;
            }

            if (target.HasBuff("bansheesveil"))
            {
                status = true;
            }
            return status;
        }
开发者ID:yashine59fr,项目名称:PortAIO-1,代码行数:25,代码来源:Helper.cs

示例3: IsKillableR

 public static bool IsKillableR(AIHeroClient target)
 {
     if (HoolaMenu.BoolValue(HoolaMenu.ComboMenu, "RKillable") && target.IsValidTarget() &&
         (totaldame(target) >= target.Health
          && basicdmg(target) <= target.Health) ||
         Player.CountEnemiesInRange(900) >= 2 &&
         (!target.HasBuff("kindrednodeathbuff") && !target.HasBuff("Undying Rage") &&
          !target.HasBuff("JudicatorIntervention")))
     {
         return true;
     }
     return false;
 }
开发者ID:roaxtreil,项目名称:EBRepo,代码行数:13,代码来源:Program.cs

示例4: Check

 public static bool Check(AIHeroClient target, DamageType damageType = DamageType.True, bool ignoreShields = true)
 {
     try
     {
         if (target.HasBuffOfType(BuffType.Invulnerability) || target.IsInvulnerable)
         {
             return true;
         }
         foreach (var invulnerable in Items)
         {
             if (invulnerable.Champion == null || invulnerable.Champion == target.ChampionName)
             {
                 if (invulnerable.DamageType == null || invulnerable.DamageType == damageType)
                 {
                     if (!ignoreShields && invulnerable.IsShield && target.HasBuff(invulnerable.BuffName))
                     {
                         return true;
                     }
                     if (invulnerable.CustomCheck != null && CustomCheck(invulnerable, target, damageType))
                     {
                         return true;
                     }
                 }
             }
         }
         return false;
     }
     catch (Exception ex)
     {
         Console.WriteLine(ex);
     }
     return false;
 }
开发者ID:FireBuddy,项目名称:zilean,代码行数:33,代码来源:Invulnerable.cs

示例5: DmgCalc

 public static float DmgCalc(AIHeroClient target)
 {
     var damage = 0f;
     if (Program.E.IsReady() && target.IsValidTarget(2000))
         if (!target.HasBuff("TristanaECharge"))
         {
             damage += ECalc(target);
         }
     if (target.HasBuff("TristanaECharge") && target.IsValidTarget(2000))
     {
        damage += ECalc(target) + ECalc(target) * (target.GetBuffCount("TristanaECharge") * 30f);
     }
     if (Program.R.IsReady() && target.IsValidTarget(Program.R.Range))
         damage += RCalc(target);
     return damage;
 }
开发者ID:,项目名称:,代码行数:16,代码来源:

示例6: GetDamage

 public override float GetDamage(AIHeroClient enemy)
 {
     var baseDamage = base.GetDamage(enemy);
     return enemy.HasBuff("brandablaze") || _brandE.CanBeCast() && enemy.LSDistance(ObjectManager.Player) < 650
         ? baseDamage*1.25f
         : baseDamage;
 }
开发者ID:yashine59fr,项目名称:PortAIO-1,代码行数:7,代码来源:BrandW.cs

示例7: dangerousAA

 private static bool dangerousAA(AIHeroClient attacker)
 {
     if (attacker.ChampionName == "Leona" && attacker.HasBuff("LeonaShieldOfDaybreak"))
     {
         return true;
     }
     if (attacker.ChampionName == "Udyr" && attacker.HasBuff("UdyrBearStance"))
     {
         return true;
     }
     if (attacker.ChampionName == "Nautilus" && attacker.HasBuff("NautilusStaggeringBlow"))
     {
         return true;
     }
     if (attacker.ChampionName == "Renekton" && attacker.HasBuff("RenektonRuthlessPredator"))
     {
         return true;
     }
     return false;
 }
开发者ID:TopGunner,项目名称:EloBuddy,代码行数:20,代码来源:SaveMePls.cs

示例8: GetKsDamage

        public static float GetKsDamage(AIHeroClient t, SpellSlot QWER)
        {
            var totalDmg = ObjectManager.Player.GetSpellDamage(t, QWER);
            totalDmg -= t.HPRegenRate;

            if (totalDmg > t.Health)
            {
                if (Player.HasBuff("summonerexhaust"))
                    totalDmg = totalDmg*0.6f;

                if (t.HasBuff("ferocioushowl"))
                    totalDmg = totalDmg*0.7f;

                if (t.BaseSkinName == "Blitzcrank" && !t.HasBuff("BlitzcrankManaBarrierCD") && !t.HasBuff("ManaBarrier"))
                {
                    totalDmg -= t.Mana/2f;
                }
            }

            totalDmg += (float) GetIncomingDamage(t);
            return totalDmg;
        }
开发者ID:roaxtreil,项目名称:EBRepo,代码行数:22,代码来源:Utils.cs

示例9: IsImmobile

 /// <summary>
 ///     Gets a value indicating whether a determined champion can move or not.
 /// </summary>
 public static bool IsImmobile(AIHeroClient target)
 {
     return
         target.HasBuff("zhonyasringshield") ||
         target.IsChannelingImportantSpell() ||
         target.HasBuffOfType(BuffType.Stun) ||
         target.HasBuffOfType(BuffType.Flee) ||
         target.HasBuffOfType(BuffType.Snare) ||
         target.HasBuffOfType(BuffType.Taunt) ||
         target.HasBuffOfType(BuffType.Charm) ||
         target.HasBuffOfType(BuffType.Knockup) ||
         target.HasBuffOfType(BuffType.Suppression);
 }
开发者ID:Xelamats,项目名称:PortAIO,代码行数:16,代码来源:Bools.cs

示例10: MyDamage

        /// <summary>
        /// Calculates our hero's damage.
        /// </summary>
        /// <param name="myHero">Reference to AIHeroClient -- ourselves</param>
        /// <param name="target">Reference to AIHeroClient -- the target</param>
        /// <param name="useQ">Consider Q damage</param>
        /// <param name="useW">Consider W damage</param>
        /// <param name="useE">Consider E damage</param>
        /// <param name="useMark">Consider mark damage (if any)</param>
        /// <returns>float of the damage</returns>
        public static float MyDamage(AIHeroClient myHero, AIHeroClient target, bool useQ, bool useW, bool useE, bool useMark = true)
        {
            float calculation = 0;

            if(useQ)    calculation += myHero.GetSpellDamage(target, SpellSlot.Q);
            if(useW)    calculation += myHero.GetSpellDamage(target, SpellSlot.W);
            if(useE)    calculation += myHero.GetSpellDamage(target, SpellSlot.E);
            if(useMark) calculation += target.HasBuff("katarinaqmark") ? myHero.GetSpellDamage(target, SpellSlot.Q) : 0;

            // Consider ignite damage
            /*var ignite = new Spell.Targeted(Katakomba.IgniteSlot, 600);
            calculation += ignite.IsReady() ? myHero.GetSpellDamage(target, Katakomba.IgniteSlot) : 0;*/

            return calculation;
        }
开发者ID:infyhr,项目名称:EloBuddy,代码行数:25,代码来源:Helpers.cs

示例11: ECharge

 //E
 public static float ECharge(AIHeroClient target)
 {
     var damage = 0f;
     if (Program.E.IsReady() && target.IsValidTarget(Program.E.Range))
         if (!target.HasBuff("TristanaECharge"))
         {
             damage += ECalc(target);
         }
         else
         {
             damage += ECalc(target) + ECalc(target) * (target.GetBuffCount("TristanaECharge") * 30f);
         }
     //if (Program.E.IsReady() && target.IsValidTarget(Program.E.Range) && target.HasBuff("TristanaECharge"))
         //damage += ECalc(target) + ECalc(target) * (target.GetBuffCount("TristanaECharge") * 30f);
     damage += _Player.GetAutoAttackDamage(target, true) * 2;
     return damage;
 }
开发者ID:,项目名称:,代码行数:18,代码来源:

示例12: Execute

        public override void Execute(AIHeroClient target)
        {
            if (
                _brandQWE.Any(
                    spell =>
                        spell.Instance.State == SpellState.Ready ||
                        spell.Instance.CooldownExpires > Game.Time &&
                        spell.Instance.CooldownExpires - Game.Time < spell.Instance.Cooldown/2f) ||
                _w.Instance.Cooldown - (_w.Instance.CooldownExpires - Game.Time) < 1)
            {
                if ((!target.HasBuff("brandablaze") || target.GetBuff("brandablaze").EndTime - Game.Time < Delay) &&
                    !Provider.IsMarked(target) &&
                    !(ObjectManager.Player.GetSpellDamage(target, Instance.Slot) +
                      ObjectManager.Player.GetAutoAttackDamage(target, true) > target.Health))
                    return;
            }

            Cast(target);
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:19,代码来源:BrandQ.cs

示例13: GetDeathmarkDamage

        private static float GetDeathmarkDamage(AIHeroClient target)
        {
            double totalDamage = 0;

            if (Zed._spells[SpellSlot.R].IsReady() || target.HasBuff("zedulttargetmark"))
            {
                totalDamage += Zed._spells[SpellSlot.R].GetDamage(target);

                switch (Zed._spells[SpellSlot.R].Level)
                {
                    case 1:
                        totalDamage += totalDamage*1.2;
                        break;
                    case 2:
                        totalDamage += totalDamage*1.35;
                        break;
                    case 3:
                        totalDamage += totalDamage*1.5;
                        break;
                }
            }

            return (float) totalDamage;
        }
开发者ID:yashine59fr,项目名称:PortAIO-1,代码行数:24,代码来源:ZedDamage.cs

示例14: CheckBuffs

 private bool CheckBuffs(AIHeroClient enemy)
 {
     if (enemy.ChampionName == "Anivia")
     {
         if (enemy.HasBuff("rebirthcooldown"))
         {
             return false;
         }
         else
         {
             return true;
         }
     }
     if (enemy.ChampionName == "Aatrox")
     {
         if (enemy.HasBuff("aatroxpassiveready"))
         {
             return true;
         }
     }
     return false;
 }
开发者ID:CONANLXF,项目名称:AIO,代码行数:22,代码来源:LastPositions.cs

示例15: Combo

        private static void Combo(AIHeroClient target)
        {
            if (target != null && target.IsVisible && target.IsHPBarRendered)
            {
                var overkill = _player.LSGetSpellDamage(target, SpellSlot.Q) + _player.LSGetSpellDamage(target, SpellSlot.E) + _player.LSGetAutoAttackDamage(target, true) * 2;
                var doubleu = _player.Spellbook.GetSpell(SpellSlot.W);

                if (getCheckBoxItem(comboMenu, "UseUlt") && UltStage == UltCastStage.First && (overkill < target.Health || (!_w.IsReady() && doubleu.Cooldown > 2f && _player.LSGetSpellDamage(target, SpellSlot.Q) < target.Health && target.LSDistance(_player.Position) > 400)))
                {
                    if ((target.LSDistance(_player.Position) > 700 && target.MoveSpeed > _player.MoveSpeed) || target.LSDistance(_player.Position) > 800)
                    {
                        CastW(target);
                        _w.Cast();

                    }
                    _r.Cast(target);
                }

                else
                {
                    if (target != null && getCheckBoxItem(comboMenu, "UseIgnitecombo") && _igniteSlot != SpellSlot.Unknown &&
                            _player.Spellbook.CanUseSpell(_igniteSlot) == SpellState.Ready)
                    {
                        if (ComboDamage(target) > target.Health || target.HasBuff("zedulttargetmark"))
                        {
                            _player.Spellbook.CastSpell(_igniteSlot, target);
                        }
                    }
                    if (target != null && ShadowStage == ShadowCastStage.First && getCheckBoxItem(comboMenu, "UseWC") &&
                            target.LSDistance(_player.Position) > 400 && target.LSDistance(_player.Position) < 1300)
                    {
                        CastW(target);
                    }
                    if (target != null && ShadowStage == ShadowCastStage.Second && getCheckBoxItem(comboMenu, "UseWC") && target.LSDistance(WShadow.ServerPosition) < target.LSDistance(_player.Position))
                    {
                        _w.Cast();
                    }
                    CastE();
                    CastQ(target);
                }
            }
        }
开发者ID:yashine59fr,项目名称:PortAIO-1,代码行数:42,代码来源:Program.cs


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