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C# AIHeroClient.IsDashable方法代码示例

本文整理汇总了C#中AIHeroClient.IsDashable方法的典型用法代码示例。如果您正苦于以下问题:C# AIHeroClient.IsDashable方法的具体用法?C# AIHeroClient.IsDashable怎么用?C# AIHeroClient.IsDashable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AIHeroClient的用法示例。


在下文中一共展示了AIHeroClient.IsDashable方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UseQ

        internal bool UseQ(AIHeroClient target, HitChance minhc = HitChance.Medium, bool UseQ1 = true, bool UseQ2 = true)
        {
            if (target == null)
            {
                return false;
            }

            var tready = TornadoReady;

            if ((tready && !UseQ2) || !tready && !UseQ1)
            {
                return false;
            }

            //Avoid casting Q if E in range and Tornado ready :o
            if (tready && Spells[E].IsReady() && target.IsDashable() && ((GetBool("Combo.UseE", YasuoMenu.ComboM) && GetBool("Combo.ETower", YasuoMenu.ComboM) && GetKeyBind("Misc.TowerDive", YasuoMenu.MiscM)) || !GetDashPos(target).PointUnderEnemyTurret()))
            {
                Initalization.Yasuo.CastE(target);
                return false;
            }

            if (tready && Yasuo.LSIsDashing())
            {
                if (GetBool("Combo.NoQ2Dash", YasuoMenu.ComboM) || !(ETarget is AIHeroClient))
                {
                    return false;
                }
            }

            Spell sp = tready ? Spells[Q2] : Spells[Q];
            PredictionOutput pred = sp.GetPrediction(target);

            if (pred.Hitchance >= minhc)
            {
                return sp.Cast(pred.CastPosition);
            }

            return false;
        }
开发者ID:Xelamats,项目名称:PortAIO,代码行数:39,代码来源:Helper.cs

示例2: UseQ

        internal bool UseQ(AIHeroClient target, HitChance minhc = HitChance.Medium, bool UseQ1 = true, bool UseQ2 = true)
        {
            if (target == null)
            {
                return false;
            }

            if (Yasuo.LSIsDashing() || InDash)
            {
                return false;
            }

            var tready = TornadoReady;

            if ((tready && !UseQ2) || !tready && !UseQ1)
            {
                return false;
            }

            if (GetMode() == Modes.Beta && !ShouldNormalQ(target))
            {
                if (tready && GetBool("Combo.UseEQ", YasuoMenu.ComboM))
                {
                    if (Spells[E].IsReady() && target.IsDashable(500))
                    {
                        var dashPos = GetDashPos(target);
                        if (dashPos.To3D().CountEnemiesInRange(QRadius) >= 1)
                        {
                            //Cast E to trigger EQ
                            if (GetBool("Misc.saveQ4QE", YasuoMenu.MiscM) && isHealthy && GetBool("Combo.UseE", YasuoMenu.ComboM) &&
                                (GetBool("Combo.ETower", YasuoMenu.ComboM) || GetKeyBind("Misc.TowerDive", YasuoMenu.MiscM) ||
                                 !GetDashPos(target).PointUnderEnemyTurret()))
                            {
                                return Spells[E].CastOnUnit(target);
                            }
                        }
                    }
                }
            }

            else
            {

                LeagueSharp.Common.Spell sp = tready ? Spells[Q2] : Spells[Q];
                PredictionOutput pred = sp.GetPrediction(target);

                if (pred.Hitchance >= minhc)
                {
                    return sp.Cast(pred.CastPosition);
                }
            }

            return false;
        }
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:54,代码来源:Helper.cs

示例3: CastENew

        internal void CastENew(AIHeroClient target)
        {
            if (!SpellSlot.E.IsReady() || Yasuo.LSIsDashing() || InDash)
            {
                return;
            }

            var minionsinrange = ObjectManager.Get<Obj_AI_Minion>().Any(x => x.IsDashable());
            if (target == null || !target.IsInRange(minionsinrange ? Spells[E].Range * 2 : Spells[E].Range))
            {
                target = TargetSelector.GetTarget(minionsinrange ? Spells[E].Range * 2 : Spells[E].Range,
                    DamageType.Physical);
            }

            if (target != null && TowerCheck(target, true))
            {
                var dist = Yasuo.LSDistance(target);
                var pctOutOfRange = dist / Yasuo.AttackRange * 100;

                if (pctOutOfRange > 0.8f)
                {
                    if (target.IsDashable())
                    {
                        if (target.ECanKill())
                        {
                            return;
                        }

                        if (TornadoReady && target.IsInRange(Spells[E].Range) && targInKnockupRadius(target))
                        {
                            Spells[E].CastOnUnit(target);
                        }

                        //Stay in range
                        else if (pctOutOfRange > 0.8f)
                        {
                            var bestminion = ObjectManager.Get<Obj_AI_Base>()
                                .Where(x =>
                                    x.IsDashable()
                                    && GetDashPos(x).IsCloser(target) && TowerCheck(x, true))
                                .MinOrDefault(x => GetDashPos(x).LSDistance(target));

                            var shouldETarget = bestminion == null || GetDashPos(target).Distance(target) <
                                                GetDashPos(bestminion).LSDistance(target);
                            if (shouldETarget && GetDashPos(target).IsCloser(target))
                            {
                                Spells[E].CastOnUnit(target);
                            }

                            else if (bestminion != null)
                            {
                                Spells[E].CastOnUnit(bestminion);
                            }
                        }
                    }

                    else
                    {
                        var minion = ObjectManager.Get<Obj_AI_Minion>()
                            .Where(x => x.IsDashable() && x.IsCloser(target) && TowerCheck(x, true))
                            .MinOrDefault(x => GetDashPos(x).LSDistance(target));
                        if (minion != null)
                        {
                            Spells[E].CastOnUnit(minion);
                        }
                    }
                }
            }
        }
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:69,代码来源:Yasuo.cs

示例4: ShouldNormalQ

 internal bool ShouldNormalQ(AIHeroClient target)
 {
     var pos = GetDashPos(target);
     return QLeftPCT <= 30 || !TowerCheck(pos, true) || !target.IsDashable(Spells[E].Range * 3) || !targInKnockupRadius(pos.To3D());
 }
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:5,代码来源:Helper.cs

示例5: CastEOld

        internal void CastEOld(AIHeroClient target, bool force = false)
        {
            var minionsinrange = ObjectManager.Get<Obj_AI_Minion>().Any(x => x.IsDashable());
            if (target == null || !target.IsInRange(minionsinrange ? Spells[E].Range * 2 : Spells[E].Range))
            {
                target = TargetSelector.GetTarget(minionsinrange ? Spells[E].Range * 2 : Spells[E].Range, DamageType.Physical);
            }

            if (target != null)
            {
                if (SpellSlot.E.IsReady() && isHealthy && target.LSDistance(Yasuo) >= 0.30 * Yasuo.AttackRange)
                {
                    if (TornadoReady && ((GetBool("Combo.ETower", YasuoMenu.ComboM) && GetKeyBind("Misc.TowerDive", YasuoMenu.MiscM)) || !GetDashPos(target).PointUnderEnemyTurret()))
                    {
                        Spells[E].CastOnUnit(target);
                        return;
                    }

                    if (DashCount >= 1 && GetDashPos(target).IsCloser(target) && target.IsDashable() &&
                        (GetBool("Combo.ETower", YasuoMenu.ComboM) || GetKeyBind("Misc.TowerDive", YasuoMenu.MiscM) || !GetDashPos(target).PointUnderEnemyTurret()))
                    {
                        Spells[E].CastOnUnit(target);
                        return;
                    }

                    if (DashCount == 0)
                    {
                        var bestminion =
                            ObjectManager.Get<Obj_AI_Base>()
                                .Where(
                                    x =>
                                         x.IsDashable()
                                         && GetDashPos(x).IsCloser(target) &&
                                        (GetBool("Combo.ETower", YasuoMenu.ComboM) || GetKeyBind("Misc.TowerDive", YasuoMenu.MiscM) || !GetDashPos(x).PointUnderEnemyTurret()))
                                .OrderBy(x => Vector2.Distance(GetDashPos(x), target.ServerPosition.LSTo2D()))
                                .FirstOrDefault();
                        if (bestminion != null)
                        {
                            Spells[E].CastOnUnit(bestminion);
                        }

                        else if (target.IsDashable() && GetDashPos(target).IsCloser(target) && (GetBool("Combo.ETower", YasuoMenu.ComboM) || GetKeyBind("Misc.TowerDive", YasuoMenu.MiscM) || !GetDashPos(target).PointUnderEnemyTurret()))
                        {
                            Spells[E].CastOnUnit(target);
                        }
                    }

                    else
                    {
                        var minion =
                            ObjectManager.Get<Obj_AI_Base>()
                                .Where(x => x.IsDashable() && GetDashPos(x).IsCloser(target) && (GetBool("Combo.ETower", YasuoMenu.ComboM) || GetKeyBind("Misc.TowerDive", YasuoMenu.MiscM) || !GetDashPos(x).PointUnderEnemyTurret()))
                                .OrderBy(x => GetDashPos(x).LSDistance(target.ServerPosition)).FirstOrDefault();

                        if (minion != null && GetDashPos(minion).IsCloser(target))
                        {
                            Spells[E].CastOnUnit(minion);
                        }
                    }
                }
            }
        }
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:62,代码来源:Yasuo.cs


注:本文中的AIHeroClient.IsDashable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。