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C# AIHeroClient.GetSpellSlot方法代码示例

本文整理汇总了C#中AIHeroClient.GetSpellSlot方法的典型用法代码示例。如果您正苦于以下问题:C# AIHeroClient.GetSpellSlot方法的具体用法?C# AIHeroClient.GetSpellSlot怎么用?C# AIHeroClient.GetSpellSlot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AIHeroClient的用法示例。


在下文中一共展示了AIHeroClient.GetSpellSlot方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SummonerItems

 public SummonerItems(AIHeroClient myHero)
 {
     player = myHero;
     sumBook = player.Spellbook;
     ignite = player.GetSpellSlot("summonerdot");
     smite = player.GetSpellSlot("SummonerSmite");
 }
开发者ID:yMeliodasNTD,项目名称:PortAIO,代码行数:7,代码来源:SummonerItems.cs

示例2: OnLoad

        // OnLoad
        public static void OnLoad()
        {
            Player = ObjectManager.Player;
            SkillSet();
            FlashSlot = Player.GetSpellSlot("SummonerFlash");
            Menu();
            Game.OnUpdate += OnGameUpdate;
            Drawing.OnDraw += Drawing_OnDraw;
            Gapcloser.OnGapcloser += AntiGapcloser_OnEnemyGapcloser;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpell;
            Interrupter.OnInterruptableSpell += Interrupter2_OnInterruptableTarget;
            Orbwalker.OnPreAttack += Orbwalking_BeforeAttack;
            EloBuddy.Player.OnIssueOrder += Obj_AI_Base_OnIssueOrder;

            Chat.Print("Flash Q is pretty bad, keep that in mind when using it.");
        }
开发者ID:,项目名称:,代码行数:17,代码来源:

示例3: Contains

        public static bool Contains(AIHeroClient unit, GameObjectProcessSpellCastEventArgs args)
        {
            var name = unit.ChampionName;
            var slot = unit.GetSpellSlot(args.SData.Name);

            foreach (var spell in
                BlockedSpells.Where(o => o.Name.Equals(name))
                    .Where(spell => !spell.HasModelCondition || unit.CharData.BaseSkinName.Equals(spell.ModelName))
                    .Where(spell => !spell.HasBuffCondition || unit.HasBuff(spell.AutoAttackBuff)))
            {
                if (spell.IsAutoAttack)
                {
                    if (!args.SData.IsAutoAttack())
                    {
                        continue;
                    }

                    var condition = spell.AutoAttackName.Equals(args.SData.Name);

                    if (unit.ChampionName.Equals("Rengar"))
                    {
                        condition = condition && unit.Mana.Equals(5);
                    }
                    condition = condition && _menu[_menu.DisplayName + "." + name + "AA"] != null && _menu[_menu.DisplayName + "." + name + "AA"].Cast<CheckBox>().CurrentValue;
                    if (condition)
                    {
                        return true;
                    }
                    continue;
                }

                if (_menu[_menu.DisplayName + "." + name] == null || !_menu[_menu.DisplayName + "." + name].Cast<CheckBox>().CurrentValue ||
                    !spell.Slot.Equals(slot))
                {
                    continue;
                }

                if (name.Equals("Riven"))
                {
                    var buff = unit.Buffs.FirstOrDefault(b => b.Name.Equals("RivenTriCleave"));
                    if (buff != null && buff.Count == 3)
                    {
                        return true;
                    }
                }
                return true;
            }
            return false;
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:49,代码来源:SpellBlockManager.cs

示例4: Game_OnGameLoad

        public static void Game_OnGameLoad()
        {
            try
            {
                Player = ObjectManager.Player;
                MapId = (int)LeagueSharp.Common.Utility.Map.GetMap().Type;
                Rand = new Random();

                GetSpellsInGame();
                GetSmiteSlot();
                GetGameTroysInGame();
                GetAurasInGame();
                GetHeroesInGame();
                GetComboDamage();

                Origin = MainMenu.AddMenu("Activator", "activator");

                cmenu = Origin.AddSubMenu("Cleansers", "cmenu");
                SubMenu(cmenu, false);
                GetItemGroup("Items.Cleansers").ForEach(t => NewItem((CoreItem) NewInstance(t), cmenu));

                dmenu = Origin.AddSubMenu("Defensives", "dmenu");
                SubMenu(dmenu, false);
                GetItemGroup("Items.Defensives").ForEach(t => NewItem((CoreItem) NewInstance(t), dmenu));

                smenu = Origin.AddSubMenu("Summoners", "smenu");
                GetItemGroup("Summoners").ForEach(t => NewSumm((CoreSum) NewInstance(t), smenu));
                SubMenu(smenu, true, true);

                omenu = Origin.AddSubMenu("Offensives", "omenu");
                SubMenu(omenu, true);
                GetItemGroup("Items.Offensives").ForEach(t => NewItem((CoreItem) NewInstance(t), omenu));

                imenu = Origin.AddSubMenu("Consumables", "imenu");
                GetItemGroup("Items.Consumables").ForEach(t => NewItem((CoreItem) NewInstance(t), imenu));

                amenu = Origin.AddSubMenu("Auto Spells", "amenu");
                SubMenu(amenu, false);
                GetItemGroup("Spells.Evaders").ForEach(t => NewSpell((CoreSpell) NewInstance(t), amenu));
                GetItemGroup("Spells.Shields").ForEach(t => NewSpell((CoreSpell) NewInstance(t), amenu));
                GetItemGroup("Spells.Health").ForEach(t => NewSpell((CoreSpell) NewInstance(t), amenu));
                GetItemGroup("Spells.Slows").ForEach(t => NewSpell((CoreSpell) NewInstance(t), amenu));
                GetItemGroup("Spells.Heals").ForEach(t => NewSpell((CoreSpell) NewInstance(t), amenu));

                zmenu = Origin.AddSubMenu("Misc/Settings", "settings");
                if (SmiteInGame)
                {
                    zmenu.AddGroupLabel("Drawings");
                    zmenu.Add("drawsmitet", new CheckBox("Draw Smite Text"));
                    zmenu.Add("drawfill", new CheckBox("Draw Smite Fill"));
                    zmenu.Add("drawsmite", new CheckBox("Draw Smite Range"));
                }
                zmenu.Add("acdebug", new CheckBox("Debug", false));
                zmenu.Add("autolevelup", new CheckBox("Auto Level Ultimate"));
                zmenu.Add("autotrinket", new CheckBox("Auto Upgrade Trinket", false));
                zmenu.Add("healthp", new ComboBox("Ally Priority:", 1, "Low HP", "Most AD/AP", "Most HP"));
                zmenu.Add("weightdmg", new Slider("Weight Income Damage (%)", 115, 100, 150));
                zmenu.Add("usecombo", new KeyBind("Combo (active)", false, KeyBind.BindTypes.HoldActive, 32));
                zmenu.AddGroupLabel("Spell Database");
                LoadSpellMenu(zmenu);

                // drawings
                Drawings.Init();

                // handlers
                Projections.Init();
                Trinkets.Init();

                // tracks dangerous or lethal buffs/auras
                Buffs.StartOnUpdate();

                // tracks gameobjects
                Gametroys.StartOnUpdate();

                // on bought item
                Shop.OnBuyItem += Obj_AI_Base_OnPlaceItemInSlot;

                // on level up
                Obj_AI_Base.OnLevelUp += Obj_AI_Base_OnLevelUp;

                Chat.Print("<b>Activator#</b> - Loaded!");

                // init valid auto spells
                foreach (var autospell in Lists.Spells)
                    if (Player.GetSpellSlot(autospell.Name) != SpellSlot.Unknown)
                        Game.OnUpdate += autospell.OnTick;

                // init valid summoners
                foreach (var summoner in Lists.Summoners)
                    if (summoner.Slot != SpellSlot.Unknown ||
                        summoner.ExtraNames.Any(x => Player.GetSpellSlot(x) != SpellSlot.Unknown))
                        Game.OnUpdate += summoner.OnTick;

                // find items (if F5)
                foreach (var item in Lists.Items)
                {
                    if (!LeagueSharp.Common.Items.HasItem(item.Id))
                    {
                        continue;
                    }
//.........这里部分代码省略.........
开发者ID:CainWolf,项目名称:PortAIO,代码行数:101,代码来源:Program.cs

示例5: Game_OnGameLoad

        public static void Game_OnGameLoad()
        {
            _player = ObjectManager.Player;
            if (_player.ChampionName != ChampionName) return;

            _humanQ = new Spell(SpellSlot.Q, 625f);
            _humanW = new Spell(SpellSlot.W, 950f);
            _humanE = new Spell(SpellSlot.E, 1075f);
            _spiderQ = new Spell(SpellSlot.Q, 475f);
            _spiderW = new Spell(SpellSlot.W, 0);
            _spiderE = new Spell(SpellSlot.E, 750f);
            _r = new Spell(SpellSlot.R, 0);

            _humanW.SetSkillshot(0.75f, 100f, 5000, true, SkillshotType.SkillshotLine);
            _humanE.SetSkillshot(0.5f, 55f, 1450, true, SkillshotType.SkillshotLine);

            _bilge = new Items.Item(3144, 475f);
            _blade = new Items.Item(3153, 425f);
            _hydra = new Items.Item(3074, 250f);
            _tiamat = new Items.Item(3077, 250f);
            _rand = new Items.Item(3143, 490f);
            _lotis = new Items.Item(3190, 590f);
            _zhonya = new Items.Item(3157, 10);

            if (_player.GetSpell(SpellSlot.Summoner1).Name.ToLower().Contains("smite"))
            {
                _smite = new Spell(SpellSlot.Summoner1, 570f);
                _smiteSlot = SpellSlot.Summoner1;
            }
            else if (_player.GetSpell(SpellSlot.Summoner2).Name.ToLower().Contains("smite"))
            {
                _smite = new Spell(SpellSlot.Summoner2, 570f);
                _smiteSlot = SpellSlot.Summoner2;
            }

            _igniteSlot = _player.GetSpellSlot("SummonerDot");

            Menu = MainMenu.AddMenu("D-Elise", "D-Elise");

            comboMenu = Menu.AddSubMenu("Combo", "Combo");
            comboMenu.Add("UseHumanQ", new CheckBox("Human Q"));
            comboMenu.Add("UseHumanW", new CheckBox("Human W"));
            comboMenu.Add("UseHumanE", new CheckBox("Human E"));
            comboMenu.Add("UseRCombo", new CheckBox("Auto use R"));
            comboMenu.Add("UseSpiderQ", new CheckBox("Spider Q"));
            comboMenu.Add("UseSpiderW", new CheckBox("Spider W"));
            comboMenu.Add("UseSpiderE", new CheckBox("Spider E"));

            harassMenu = Menu.AddSubMenu("Harass", "Harass");
            harassMenu.Add("UseQHarass", new CheckBox("Human Q"));
            harassMenu.Add("UseWHarass", new CheckBox("Human W"));
            harassMenu.Add("Harrasmana", new Slider("Minimum Mana", 60, 1, 100));

            itemMenu = Menu.AddSubMenu("Items", "items");
            itemMenu.Add("Youmuu", new CheckBox("Use Youmuu's"));
            itemMenu.AddSeparator();
            itemMenu.Add("Bilge", new CheckBox("Use Bilge"));
            itemMenu.Add("BilgeEnemyhp", new Slider("If Enemy Hp <", 85, 1, 100));
            itemMenu.Add("Bilgemyhp", new Slider("Or Your Hp <", 85, 1, 100));
            itemMenu.Add("Blade", new CheckBox("Use Bork"));
            itemMenu.Add("BladeEnemyhp", new Slider("If Enemy Hp <", 85, 1, 100));
            itemMenu.Add("Blademyhp", new Slider("Or Your Hp <", 85, 1, 100));
            itemMenu.Add("Hextech", new CheckBox("Hextech Gunblade"));
            itemMenu.Add("HextechEnemyhp", new Slider("If Enemy Hp <", 85, 1, 100));
            itemMenu.Add("Hextechmyhp", new Slider("Or Your Hp <", 85, 1, 100));
            itemMenu.AddLabel("Deffensive Items");
            itemMenu.AddSeparator();
            itemMenu.Add("Omen", new CheckBox("Use Randuin Omen"));
            itemMenu.Add("Omenenemys", new Slider("Randuin if enemys>", 2, 1, 5));
            itemMenu.Add("Zhonyas", new CheckBox("Use Zhonya's"));
            itemMenu.Add("Zhonyashp", new Slider("Use Zhonya's if HP%<", 20, 1, 100));
            itemMenu.Add("useqss", new CheckBox("Use QSS/Mercurial Scimitar/Dervish Blade"));
            itemMenu.Add("blind", new CheckBox("Blind"));
            itemMenu.Add("charm", new CheckBox("Charm"));
            itemMenu.Add("fear", new CheckBox("Fear"));
            itemMenu.Add("flee", new CheckBox("Flee"));
            itemMenu.Add("taunt", new CheckBox("Taunt"));
            itemMenu.Add("snare", new CheckBox("Snare"));
            itemMenu.Add("suppression", new CheckBox("Suppression"));
            itemMenu.Add("stun", new CheckBox("Stun"));
            itemMenu.Add("polymorph", new CheckBox("Polymorph"));
            itemMenu.Add("silence", new CheckBox("Silence"));
            itemMenu.Add("Cleansemode", new ComboBox("Use Cleanse", 1, "Always", "In Combo"));
            itemMenu.AddLabel("Potions");
            itemMenu.AddSeparator();
            itemMenu.Add("usehppotions", new CheckBox("Use Healt potion/Refillable/Hunters/Corrupting/Biscuit"));
            itemMenu.Add("usepotionhp", new Slider("If Health % <", 35, 1, 100));
            itemMenu.Add("usemppotions", new CheckBox("Use Hunters/Corrupting/Biscuit"));
            itemMenu.Add("usepotionmp", new Slider("If Mana % <", 35, 1, 100));

            clearMenu = Menu.AddSubMenu("Farm", "Farm");
            clearMenu.Add("HumanQFarm", new CheckBox("Human Q"));
            clearMenu.Add("HumanWFarm", new CheckBox("Human W"));
            clearMenu.Add("SpiderQFarm", new CheckBox("Spider Q", false));
            clearMenu.Add("SpiderWFarm", new CheckBox("Spider W"));
            clearMenu.Add("Farm_R", new KeyBind("Auto Switch (toggle)", false, KeyBind.BindTypes.PressToggle, 'L'));
            clearMenu.Add("Lanemana", new Slider("Minimum Mana", 60, 1, 100));

            jungleMenu = Menu.AddSubMenu("Jungle", "Jungle");
            jungleMenu.Add("HumanQFarmJ", new CheckBox("Human Q"));
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例6: Game_OnGameLoad

        public static void Game_OnGameLoad()
        {
            Player = ObjectManager.Player;
            if (ObjectManager.Player.ChampionName != ChampionName) return;

            Q = new Spell(SpellSlot.Q, 1500f);
            W = new Spell(SpellSlot.W, 875f);
            E = new Spell(SpellSlot.E, 600f);
            QC = new Spell(SpellSlot.Q, 400f);
            WC = new Spell(SpellSlot.W, 375f);
            EC = new Spell(SpellSlot.E, 300f);
            R = new Spell(SpellSlot.R, 0);

            Q.SetSkillshot(0.25f, 40f, 1300, true, SkillshotType.SkillshotLine);
            W.SetSkillshot(0.500f, 90f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            WC.SetSkillshot(0.50f, 400f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            EC.SetSkillshot(0.50f, (float)(15 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone);
            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);
            SpellList.Add(QC);
            SpellList.Add(WC);
            SpellList.Add(EC);

            _archangel = Utility.Map.GetMap().Type == Utility.Map.MapType.TwistedTreeline
                         || Utility.Map.GetMap().Type == Utility.Map.MapType.CrystalScar
                             ? new Items.Item(3048, float.MaxValue)
                             : new Items.Item(3040, float.MaxValue);

            if (Player.GetSpell(SpellSlot.Summoner1).Name.ToLower().Contains("smite"))
            {
                _smite = new Spell(SpellSlot.Summoner1, 570f);
                _smiteSlot = SpellSlot.Summoner1;
            }
            else if (Player.GetSpell(SpellSlot.Summoner2).Name.ToLower().Contains("smite"))
            {
                _smite = new Spell(SpellSlot.Summoner2, 570f);
                _smiteSlot = SpellSlot.Summoner2;
            }

            _bilge = new Items.Item(3144, 450f);
            _blade = new Items.Item(3153, 450f);
            _hydra = new Items.Item(3074, 250f);
            _tiamat = new Items.Item(3077, 250f);
            _rand = new Items.Item(3143, 490f);
            _lotis = new Items.Item(3190, 590f);
            _zhonya = new Items.Item(3157, float.MaxValue);

            IgniteSlot = Player.GetSpellSlot("SummonerDot");

            //D Nidalee;
            Config = MainMenu.AddMenu("D-Nidalee", "D-Nidalee");

            //Combo
            comboMenu = Config.AddSubMenu("Combo", "Combo");
            comboMenu.Add("UseItemsignite", new CheckBox("Use Ignite"));
            comboMenu.Add("smitecombo", new CheckBox("Use Smite"));
            comboMenu.Add("UseQCombo", new CheckBox("Use Q"));
            comboMenu.Add("UseWCombo", new CheckBox("Use W"));
            comboMenu.Add("UseRCombo", new CheckBox("Use R"));
            comboMenu.Add("UseQComboCougar", new CheckBox("Use Q Cougar"));
            comboMenu.Add("UseWComboCougar", new CheckBox("Use W Cougar"));
            comboMenu.Add("UseEComboCougar", new CheckBox("Use E Cougar"));
            comboMenu.Add("QHitCombo", new ComboBox("Q HitChange", 3, "Low", "Medium", "High", "Very High"));

            //Extra
            Heal = Config.AddSubMenu("Heal", "Heal");
            Heal.Add("MPPercent", new Slider("Mana percent", 400, 1, 100));
            Heal.Add("AutoSwitchform", new CheckBox("Auto Switch Forms"));
            Heal.Add("UseAutoE", new CheckBox("Use Heal(E)"));
            Heal.Add("HPercent", new Slider("Health percent", 400, 1, 100));
            Heal.Add("AllyUseAutoE", new CheckBox("Ally Use Heal(E)"));
            Heal.Add("AllyHPercent", new Slider("Ally Health percent", 400, 1, 100));

            items = Config.AddSubMenu("items", "items");
            items.AddLabel("Offensive");
            items.Add("Tiamat", new CheckBox("Use Tiamat"));
            items.Add("Hydra", new CheckBox("Use Hydra"));
            items.Add("Bilge", new CheckBox("Use Bilge"));
            items.Add("BilgeEnemyhp", new Slider("If Enemy Hp <", 85, 1, 100));
            items.Add("Bilgemyhp", new Slider("Or your Hp <", 85, 1, 100));
            items.Add("Blade", new CheckBox("Use Blade"));
            items.Add("BladeEnemyhp", new Slider("If Enemy Hp <", 85, 1, 100));
            items.Add("Blademyhp", new Slider("Or your Hp <", 85, 1, 100));
            items.AddLabel("Deffensive");
            items.Add("Omen", new CheckBox("Use Randuin Omen"));
            items.Add("Omenenemys", new Slider("Randuin if enemys>", 2, 1, 5));
            items.Add("lotis", new CheckBox("Use Iron Solari"));
            items.Add("lotisminhp", new Slider("Solari if Ally Hp<", 35, 1, 100));
            items.Add("Righteous", new CheckBox("Use Righteous Glory"));
            items.Add("Righteousenemys", new Slider("Righteous Glory if  Enemy >=", 2, 1, 5));
            items.Add("Righteousenemysrange", new Slider("Righteous Glory Range Check", 800, 400, 1400));
            items.Add("Zhonyas", new CheckBox("Use Zhonyas"));
            items.Add("Zhonyashp", new Slider("Use Zhonya's if HP%<", 20, 1, 100));
            items.Add("Archangel", new CheckBox("Seraph's Embrace"));
            items.Add("Archangelmyhp", new Slider("If My HP% <", 85, 1, 100));

            items.AddLabel("Potions");
            items.Add("usehppotions", new CheckBox("Use Healt potion/Refillable/Hunters/Corrupting/Biscuit"));
//.........这里部分代码省略.........
开发者ID:yashine59fr,项目名称:PortAIO-1,代码行数:101,代码来源:Program.cs

示例7: Game_OnGameLoad

        public static void Game_OnGameLoad()
        {
            try
            {
                _player = ObjectManager.Player;
                if (ObjectManager.Player.BaseSkinName != ChampionName) return;
                _q = new LeagueSharp.Common.Spell(SpellSlot.Q, 900f);
                _w = new LeagueSharp.Common.Spell(SpellSlot.W, 700f);
                _e = new LeagueSharp.Common.Spell(SpellSlot.E, 270f);
                _r = new LeagueSharp.Common.Spell(SpellSlot.R, 650f);

                _q.SetSkillshot(0.25f, 50f, 1700f, false, SkillshotType.SkillshotLine);

                _bilge = new Items.Item(3144, 475f);
                _blade = new Items.Item(3153, 425f);
                _hydra = new Items.Item(3074, 250f);
                _tiamat = new Items.Item(3077, 250f);
                _rand = new Items.Item(3143, 490f);
                _lotis = new Items.Item(3190, 590f);
                _youmuu = new Items.Item(3142, 10);
                _igniteSlot = _player.GetSpellSlot("SummonerDot");

                var enemy = from hero in ObjectManager.Get<AIHeroClient>() where hero.IsEnemy == true select hero;
                // Just menu things test
                _config = MainMenu.AddMenu("Zed Is Back", "Zed Is Back");

                //Combo
                comboMenu = _config.AddSubMenu("Combo", "Combo");
                comboMenu.Add("UseWC", new CheckBox("Use W (also gap close)"));
                comboMenu.Add("UseIgnitecombo", new CheckBox("Use Ignite(rush for it)"));
                comboMenu.Add("UseUlt", new CheckBox("Use Ultimate"));
                comboMenu.Add("TheLine", new KeyBind("The Line Combo", false, KeyBind.BindTypes.HoldActive, 'T'));

                //Harass
                harassMenu = _config.AddSubMenu("Harass", "Harass");
                harassMenu.Add("longhar", new KeyBind("Long Poke (toggle)", false, KeyBind.BindTypes.PressToggle, 'U'));
                harassMenu.Add("UseItemsharass", new CheckBox("Use Tiamat/Hydra"));
                harassMenu.Add("UseWH", new CheckBox("Use W"));

                //Farm
                farmMenu = _config.AddSubMenu("Farm", "Farm");
                farmMenu.AddGroupLabel("LaneFarm");
                farmMenu.Add("UseItemslane", new CheckBox("Use Hydra/Tiamat"));
                farmMenu.Add("UseQL", new CheckBox("Q LaneClear"));
                farmMenu.Add("UseEL", new CheckBox("E LaneClear"));
                farmMenu.Add("Energylane", new Slider("Energy Lane% >", 45, 1, 100));
                farmMenu.AddGroupLabel("LastHit");
                farmMenu.Add("UseQLH", new CheckBox("Q LastHit"));
                farmMenu.Add("UseELH", new CheckBox("E LastHit"));
                farmMenu.Add("Energylast", new Slider("Energy lasthit% >", 85, 1, 100));
                farmMenu.AddGroupLabel("Jungle");
                farmMenu.Add("UseItemsjungle", new CheckBox("Use Hydra/Tiamat"));
                farmMenu.Add("UseQJ", new CheckBox("Q Jungle"));
                farmMenu.Add("UseWJ", new CheckBox("W Jungle"));
                farmMenu.Add("UseEJ", new CheckBox("E Jungle"));
                farmMenu.Add("Energyjungle", new Slider("Energy Jungle% >", 85, 1, 100));

                //Misc
                miscMenu = _config.AddSubMenu("Misc", "Misc");
                miscMenu.Add("UseIgnitekill", new CheckBox("Use Ignite KillSteal"));
                miscMenu.Add("UseQM", new CheckBox("Use Q KillSteal"));
                miscMenu.Add("UseEM", new CheckBox("Use E KillSteal"));
                miscMenu.Add("AutoE", new CheckBox("Auto E"));
                miscMenu.Add("rdodge", new CheckBox("R Dodge Dangerous"));
                foreach (var e in enemy)
                {
                    SpellDataInst rdata = e.Spellbook.GetSpell(SpellSlot.R);
                    if (DangerDB.DangerousList.Any(spell => spell.Contains(rdata.SData.Name)))
                        miscMenu.Add("ds" + e.BaseSkinName, new CheckBox(rdata.SData.Name));
                }

                //Drawings
                drawMenu = _config.AddSubMenu("Drawings", "Drawings");
                drawMenu.Add("DrawQ", new CheckBox("Draw Q"));
                drawMenu.Add("DrawE", new CheckBox("Draw E"));
                drawMenu.Add("DrawQW", new CheckBox("Draw long harras"));
                drawMenu.Add("DrawR", new CheckBox("Draw R"));
                drawMenu.Add("DrawHP", new CheckBox("Draw HP bar"));
                drawMenu.Add("shadowd", new CheckBox("Shadow Position"));
                drawMenu.Add("damagetest", new CheckBox("Damage Text"));
                drawMenu.Add("CircleLag", new CheckBox("Lag Free Circles"));
                drawMenu.Add("CircleQuality", new Slider("Circles Quality", 100, 10, 100));
                drawMenu.Add("CircleThickness", new Slider("Circles Thickness", 1, 1, 10));

                ObjectManager.Player.LastCastedspell();
                Drawing.OnDraw += Drawing_OnDraw;
                Game.OnUpdate += Game_OnUpdate;
                Obj_AI_Base.OnProcessSpellCast += OnProcessSpell;
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                Chat.Print("Error something went wrong");
            }
        }
开发者ID:yashine59fr,项目名称:PortAIO-1,代码行数:95,代码来源:Program.cs

示例8: Game_OnGameLoad

        public static void Game_OnGameLoad()
        {
            Player = ObjectManager.Player;

            if (Player.CharData.BaseSkinName != ChampionName) return;

            //Create the spells
            Q = new LeagueSharp.Common.Spell(SpellSlot.Q, 790);
            W = new LeagueSharp.Common.Spell(SpellSlot.W, 925);
            E = new LeagueSharp.Common.Spell(SpellSlot.E, 700);
            R = new LeagueSharp.Common.Spell(SpellSlot.R, 675);
            Eq = new LeagueSharp.Common.Spell(SpellSlot.Q, Q.Range + 500);

            IgniteSlot = Player.GetSpellSlot("SummonerDot");

            Q.SetSkillshot(0.6f, 125f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            W.SetSkillshot(0.25f, 140f, 1600f, false, SkillshotType.SkillshotCircle);
            E.SetSkillshot(0.25f, (float)(45 * 0.5), 2500f, false, SkillshotType.SkillshotCircle);
            Eq.SetSkillshot(float.MaxValue, 55f, 2000f, false, SkillshotType.SkillshotCircle);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            //Create the menu
            Config = MainMenu.AddMenu(ChampionName, ChampionName);

            menuKeys = Config.AddSubMenu("Keys", "Keys");
            {
                menuKeys.Add("Key.HarassT", new KeyBind("Harass (toggle)!", false, KeyBind.BindTypes.PressToggle, 'Y'));
                menuKeys.Add("Key.InstantQE", new KeyBind("Instant Q-E to Enemy", false, KeyBind.BindTypes.HoldActive, 'T'));
            }

            menuCombo = Config.AddSubMenu("Combo", "Combo");
            {
                menuCombo.Add("UseQCombo", new CheckBox("Use Q"));
                menuCombo.Add("UseWCombo", new CheckBox("Use W"));
                menuCombo.Add("UseECombo", new CheckBox("Use E"));
                menuCombo.Add("UseQECombo", new CheckBox("Use QE"));
                menuCombo.Add("UseRCombo", new CheckBox("Use R"));
                menuCombo.Add("UseIgniteCombo", new CheckBox("Use Ignite"));
            }

            menuHarass = Config.AddSubMenu("Harass", "Harass");
            {
                menuHarass.Add("UseQHarass", new CheckBox("Use Q"));
                menuHarass.Add("UseWHarass", new CheckBox("Use W", false));
                menuHarass.Add("UseEHarass", new CheckBox("Use E", false));
                menuHarass.Add("UseQEHarass", new CheckBox("Use QE", false));
                menuHarass.Add("Harass.Mana", new Slider("Don't harass if mana < %", 0));
            }

            menuFarm = Config.AddSubMenu("Lane Farm", "Farm");
            {
                menuFarm.Add("EnabledFarm", new CheckBox("Enable! (On/Off: Mouse Scroll)"));
                menuFarm.Add("UseQFarm", new ComboBox("Use Q", 2, "Last Hit", "LaneClear", "Both", "No"));
                menuFarm.Add("UseWFarm", new ComboBox("Use W", 1, "Last Hit", "LaneClear", "Both", "No"));
                menuFarm.Add("Lane.Mana", new Slider("Don't harass if mana < %", 0));
            }

            menuJungle = Config.AddSubMenu("Jungle Farm", "JungleFarm");
            {
                menuJungle.Add("UseQJFarm", new CheckBox("Use Q"));
                menuJungle.Add("UseWJFarm", new CheckBox("Use W"));
                menuJungle.Add("UseEJFarm", new CheckBox("Use E"));
            }

            menuMisc = Config.AddSubMenu("Misc", "Misc");
            {
                menuMisc.Add("InterruptSpells", new CheckBox("Interrupt spells"));
                menuMisc.Add("CastQE", new KeyBind("QE closest to cursor", false, KeyBind.BindTypes.HoldActive, 'T'));

                foreach (var enemy in ObjectManager.Get<AIHeroClient>().Where(enemy => enemy.Team != Player.Team))
                    menuMisc.Add("DontUlt" + enemy.CharData.BaseSkinName, new CheckBox("Don't Ult : " + enemy.CharData.BaseSkinName, false));
            }

            DrawMenu = Config.AddSubMenu("Drawings", "Drawings");
            {
                DrawMenu.Add("QRange", new CheckBox("Q range", false));//.SetValue(new Circle(false, System.Drawing.Color.FromArgb(100, 255, 0, 255))));
                DrawMenu.Add("WRange", new CheckBox("W range"));//.SetValue(new Circle(true, System.Drawing.Color.FromArgb(100, 255, 0, 255))));
                DrawMenu.Add("ERange", new CheckBox("E range", false));//.SetValue(new Circle(false, System.Drawing.Color.FromArgb(100, 255, 0, 255))));
                DrawMenu.Add("RRange", new CheckBox("R range", false));//.SetValue(new Circle(false, System.Drawing.Color.FromArgb(100, 255, 0, 255))));
                DrawMenu.Add("QERange", new CheckBox("QE range"));//.SetValue(new Circle(true, System.Drawing.Color.FromArgb(100, 255, 0, 255))));

                ManaBarIndicator.Initialize();
            }

            //Add the events we are going to use:
            Game.OnUpdate += Game_OnGameUpdate;
            Game.OnWndProc += Game_OnWndProc;
            Orbwalker.OnPreAttack += Orbwalking_BeforeAttack;

            Obj_AI_Base.OnProcessSpellCast += AIHeroClient_OnProcessSpellCast;
            Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget;

            Drawing.OnDraw += Drawing_OnDraw;
        }
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:98,代码来源:Program.cs

示例9: WreckingBallLoad

        public static void WreckingBallLoad()
        {
            leeHero = ObjectManager.Player;

            if (leeHero.ChampionName != ChampName)
            {
                return;
            }

            ChampInfo.InitSpells();

            LoadMenu();

            SPrediction.Prediction.Initialize(wbMenu, "SPred Settings");

            bubbaPriorityMode = (PriorityMode)getBoxItem(mainMenu, "modePrio");

            spellQ = new LeagueSharp.Common.Spell(SpellSlot.Q, ChampInfo.Q.Range);
            spellQ2 = new LeagueSharp.Common.Spell(SpellSlot.Q, ChampInfo.Q2.Range);
            spellW = new LeagueSharp.Common.Spell(SpellSlot.W, ChampInfo.W.Range);
            spellW2 = new LeagueSharp.Common.Spell(SpellSlot.W, ChampInfo.W2.Range);
            spellE = new LeagueSharp.Common.Spell(SpellSlot.E, ChampInfo.E.Range);
            spellE2 = new LeagueSharp.Common.Spell(SpellSlot.E, ChampInfo.E2.Range);
            spellR = new LeagueSharp.Common.Spell(SpellSlot.R, ChampInfo.R.Range);

            spellQ.SetSkillshot(
                ChampInfo.Q.Delay,
                ChampInfo.Q.Width,
                ChampInfo.Q.Speed,
                true,
                SkillshotType.SkillshotLine);

            spellE.SetSkillshot(
                ChampInfo.E.Delay,
                ChampInfo.E.Width,
                ChampInfo.E.Speed,
                false,
                SkillshotType.SkillshotCircle);

            igniteSlot = leeHero.GetSpellSlot("summonerdot");
            flashSlot = leeHero.GetSpellSlot("summonerflash");

            Game.OnUpdate += WreckingBallOnUpdate;
            Drawing.OnDraw += WreckingBallOnDraw;
            GameObject.OnCreate += WreckingBallOnCreate;
        }
开发者ID:Xelamats,项目名称:PortAIO,代码行数:46,代码来源:WreckingBall.cs

示例10: CheckSpells

 private static bool CheckSpells(AIHeroClient sender, GameObjectProcessSpellCastEventArgs args)
 {
     return EscapeSpells.Contains(args.SData.Name) || EscapeSpells.Contains(sender.ChampionName + sender.GetSpellSlot(args.SData.Name));
 }
开发者ID:yMeliodasNTD,项目名称:PortAIO,代码行数:4,代码来源:EscapeDetector.cs

示例11: GameOnOnGameLoad

        public static void GameOnOnGameLoad()
        {
            Player = ObjectManager.Player;

            if (Player.ChampionName != "Ekko")
            {
                return;
            }

            Q = new Spell(SpellSlot.Q, 850);
            Q.SetSkillshot(0.25f, 60f, 1650, false, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 1650);
            W.SetSkillshot(3f, 500f, int.MaxValue, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 450);

            R = new Spell(SpellSlot.R, 375);
            R.SetSkillshot(.3f, 375, int.MaxValue, false, SkillshotType.SkillshotCircle);

            ignite = Player.GetSpellSlot("summonerdot");

            Menu = MainMenu.AddMenu("Ekko God", "EkkoGod");

            comboMenu = Menu.AddSubMenu("Combo", "Combo");
            comboMenu.Add("QMode", new ComboBox("QMode :", 0, "QE", "EQ", "EQ Hyper Speed (test)"));
            comboMenu.AddSeparator();
            comboMenu.Add("UseQCombo", new CheckBox("Use Q in combo", true));
            comboMenu.Add("UseWCombo", new CheckBox("Cast W before R in AoE", true));
            comboMenu.Add("UseWCombo2", new CheckBox("Cast W before R in combo killable", true));
            comboMenu.Add("UseECombo", new CheckBox("Use E in combo", true));

            rMenu = Menu.AddSubMenu("R Options", "RMenu");
            rMenu.Add("UseRKillable", new CheckBox("Use R if combo killable", true));
            rMenu.Add("UseRatHP", new CheckBox("Use R at % HP", true));
            rMenu.Add("HP", new Slider("HP", 30, 0, 100));
            rMenu.Add("UseRAoE", new CheckBox("Use R AoE", true));
            rMenu.Add("AoECount", new Slider("Minimum targets to R", 3, 1, 5));
            rMenu.Add("UseRifDie", new CheckBox("Use R if ability will kill me", true));
            rMenu.Add("UseRDangerous", new CheckBox("Use R on ZedR, ViR, etc", true));

            harassMenu = Menu.AddSubMenu("Harass", "Harass");
            harassMenu.Add("UseQHarass", new CheckBox("Use Q in harass", true));
            harassMenu.Add("UseEHarass", new CheckBox("Use E in harass", true));
            harassMenu.Add("HarassMana", new Slider("Mana manager (%)", 40, 1, 100));

            drawMenu = Menu.AddSubMenu("Drawings", "Drawings");
            drawMenu.Add("drawQ", new CheckBox("Q range (also is dash+leap range)", false));
            drawMenu.Add("drawW", new CheckBox("W range", false));
            drawMenu.Add("drawE", new CheckBox("E (leap) range", false));
            drawMenu.Add("drawGhost", new CheckBox("R range (around ghost)", true));
            drawMenu.Add("drawPassiveStacks", new CheckBox("Passive stacks", true));
            drawMenu.Add("DamageAfterCombo", new CheckBox("Draw damage after combo", true));
            LeagueSharp.Common.Utility.HpBarDamageIndicator.Enabled = true;
            LeagueSharp.Common.Utility.HpBarDamageIndicator.DamageToUnit = ComboDamage;

            fleeMenu = Menu.AddSubMenu("Flee", "Flee");
            fleeMenu.Add("QFlee", new CheckBox("Q enemy while fleeing)", true));
            fleeMenu.Add("EFlee", new CheckBox("Jump to furthest minion w/ E", true));

            miscMenu = Menu.AddSubMenu("Misc", "Misc");
            miscMenu.Add("Killsteal", new CheckBox("KS with Q", true));
            miscMenu.Add("WSelf", new CheckBox("W Self on Gapclose", true));
            miscMenu.Add("WCC", new CheckBox("Cast W on Immobile", true));
            miscMenu.Add("UseIgnite", new CheckBox("Ignite if Combo Killable", true));

            //Config.AddItem(new MenuItem("eToMinion", "E Minion After Manual E if Target Far").SetValue(true));

            Game.OnUpdate += OnUpdate;
            Drawing.OnDraw += OnDraw;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
            AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
        }
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:73,代码来源:Program.cs

示例12: Game_OnGameLoad

        public static void Game_OnGameLoad()
        {
            _player = ObjectManager.Player;
            if (ObjectManager.Player.ChampionName != ChampionName)
            {
                Chat.Print("Please use Kayle~");
                return;
            }

            _q = new Spell(SpellSlot.Q, 650f);
            _w = new Spell(SpellSlot.W, 900f);
            _e = new Spell(SpellSlot.E, 675f);
            _r = new Spell(SpellSlot.R, 900f);

            if (_player.GetSpell(SpellSlot.Summoner1).Name.ToLower().Contains("smite"))
            {
                _smite = new Spell(SpellSlot.Summoner1, 570f);
                _smiteSlot = SpellSlot.Summoner1;
            }
            else if (_player.GetSpell(SpellSlot.Summoner2).Name.ToLower().Contains("smite"))
            {
                _smite = new Spell(SpellSlot.Summoner2, 570f);
                _smiteSlot = SpellSlot.Summoner2;
            }

            SpellList.Add(_q);
            SpellList.Add(_w);
            SpellList.Add(_e);
            SpellList.Add(_r);

            _rand = new Items.Item(3143, 490f);
            _lotis = new Items.Item(3190, 590f);
            _frostqueen = new Items.Item(3092, 800f);
            _mikael = new Items.Item(3222, 600f);

            _igniteSlot = _player.GetSpellSlot("SummonerDot");

            _config = MainMenu.AddMenu("D-Kayle", "D-Kayle");

            comboMenu = _config.AddSubMenu("Combo", "Combo");
            comboMenu.Add("UseIgnitecombo", new CheckBox("Use Ignite", true));
            comboMenu.Add("smitecombo", new CheckBox("Use Smite in target", true));
            comboMenu.Add("UseQCombo", new CheckBox("Use Q", true));
            comboMenu.Add("UseWCombo", new CheckBox("Use W", true));
            comboMenu.Add("UseECombo", new CheckBox("Use E", true));

            itemMenu = _config.AddSubMenu("Items", "items");
            itemMenu.Add("frostQ", new CheckBox("Use Frost Queen's"));
            itemMenu.AddSeparator();
            itemMenu.Add("Omen", new CheckBox("Use Randuin Omen"));
            itemMenu.Add("Omenenemys", new Slider("Randuin if enemys >", 2, 1, 5));
            itemMenu.Add("lotis", new CheckBox("Use Iron Solari"));
            itemMenu.Add("lotisminhp", new Slider("Solari if Ally Hp <", 35, 1, 100));
            itemMenu.AddLabel("Cleanse");
            itemMenu.AddSeparator();
            itemMenu.Add("usemikael", new CheckBox("Use Mikael's to remove Debuffs"));
            itemMenu.Add("mikaelusehp", new Slider("Mikael's if Ally Hp <", 35, 1, 100));
            foreach (var hero in ObjectManager.Get<AIHeroClient>().Where(hero => hero.IsAlly))
            {
                itemMenu.Add("mikaeluse" + hero.BaseSkinName, new CheckBox(hero.BaseSkinName));

            }
            itemMenu.Add("useqss", new CheckBox("Use QSS/Mercurial Scimitar/Dervish Blade"));
            itemMenu.Add("blind", new CheckBox("Blind"));
            itemMenu.Add("charm", new CheckBox("Charm"));
            itemMenu.Add("fear", new CheckBox("Fear"));
            itemMenu.Add("flee", new CheckBox("Flee"));
            itemMenu.Add("taunt", new CheckBox("Taunt"));
            itemMenu.Add("snare", new CheckBox("Snare"));
            itemMenu.Add("suppression", new CheckBox("Suppression"));
            itemMenu.Add("stun", new CheckBox("Stun"));
            itemMenu.Add("polymorph", new CheckBox("Polymorph"));
            itemMenu.Add("silence", new CheckBox("Silence"));
            itemMenu.Add("Cleansemode", new ComboBox("Use Cleanse", 1, "Always", "In Combo"));
            itemMenu.AddLabel("Potions");
            itemMenu.AddSeparator();
            itemMenu.Add("usehppotions", new CheckBox("Use Healt potion/Refillable/Hunters/Corrupting/Biscuit"));
            itemMenu.Add("usepotionhp", new Slider("If Health % <", 35, 1, 100));
            itemMenu.Add("usemppotions", new CheckBox("Use Hunters/Corrupting/Biscuit"));
            itemMenu.Add("usepotionmp", new Slider("If Mana % <", 35, 1, 100));

            utilityMenu = _config.AddSubMenu("Utilities", "utilities");
            utilityMenu.Add("onmeW", new CheckBox("W Self"));
            utilityMenu.Add("healper", new Slider("Self Health %", 40, 1, 100));
            utilityMenu.Add("onmeR", new CheckBox("R Self Use"));
            utilityMenu.Add("healper", new Slider("Self Health %", 40, 1, 100));
            utilityMenu.AddLabel("Use W Ally");
            utilityMenu.Add("allyW", new CheckBox("W Ally"));
            utilityMenu.Add("allyhealper", new Slider("Ally Health %", 40, 1, 100));
            foreach (var hero in ObjectManager.Get<AIHeroClient>().Where(hero => hero.IsAlly && !hero.IsMe))
            {
                utilityMenu.Add("usewally" + hero.BaseSkinName, new CheckBox(hero.BaseSkinName));

            }
            utilityMenu.AddLabel("Use R Ally");
            utilityMenu.Add("allyR", new CheckBox("R Ally"));
            utilityMenu.Add("ultiallyHP", new Slider("Ally Health %", 40, 1, 100));
            foreach (var hero in ObjectManager.Get<AIHeroClient>().Where(hero => hero.IsAlly && !hero.IsMe))
            {
                utilityMenu.Add("userally" + hero.BaseSkinName, new CheckBox(hero.BaseSkinName));
//.........这里部分代码省略.........
开发者ID:yMeliodasNTD,项目名称:PortAIO,代码行数:101,代码来源:Program.cs

示例13: Load

        static void Load(EventArgs args)
        {
            _player = ObjectManager.Player;

            _q = new LeagueSharp.Common.Spell(SpellSlot.Q, 676f);
            _w = new LeagueSharp.Common.Spell(SpellSlot.W, Orbwalking.GetRealAutoAttackRange(_player));
            _e = new LeagueSharp.Common.Spell(SpellSlot.E, 980f);
            _r = new LeagueSharp.Common.Spell(SpellSlot.R, 550f);

            _q.SetSkillshot(_q.Instance.SData.SpellCastTime, 280f, _q.Instance.SData.MissileSpeed, false, SkillshotType.SkillshotCircle);
            _e.SetSkillshot(_e.Instance.SData.SpellCastTime, _e.Instance.SData.LineWidth, _e.Instance.SData.MissileSpeed, false, SkillshotType.SkillshotLine);

            SpellList.Add(_q);
            SpellList.Add(_w);
            SpellList.Add(_e);
            SpellList.Add(_r);

            IgniteSlot = _player.GetSpellSlot("SummonerDot");
            SmiteSlot = _player.GetSpellSlot("summonersmite");

            _cfg = MainMenu.AddMenu("Aatrox", "Aatrox");

            comboMenu = _cfg.AddSubMenu("Combo", "Combo");
            comboMenu.Add("UseQCombo", new CheckBox("Use Q"));
            comboMenu.Add("UseWCombo", new CheckBox("Use W"));
            comboMenu.Add("UseECombo", new CheckBox("Use E"));
            comboMenu.Add("UseRCombo", new CheckBox("Use R"));
            comboMenu.Add("minW", new Slider("min HP % W", 50, 0, 100));
            comboMenu.Add("maxW", new Slider("Max HP % W", 80, 0, 100));
            comboMenu.Add("minR", new Slider("Min Enemies to R", 2, 0, 5));
            comboMenu.Add("DontQ", new CheckBox("Don't Q at enemy tower"));
            comboMenu.Add("Dive", new CheckBox("Dive Tower when target HP is lower then %"));
            comboMenu.Add("DiveMHP", new Slider("My HP % to Towerdive", 60));
            comboMenu.Add("DiveTHP", new Slider("Target HP % to Towerdive", 10));
            comboMenu.Add("UseItems", new CheckBox("Use Items"));

            harassMenu = _cfg.AddSubMenu("Harass", "Harass");
            harassMenu.Add("HarQ", new CheckBox("Use Q In Harass", false));
            harassMenu.Add("HarE", new CheckBox("Use E In Harass"));

            laneClearMenu = _cfg.AddSubMenu("LaneClear", "LaneClear");
            laneClearMenu.Add("UseQLane", new CheckBox("Use Q", false));
            laneClearMenu.Add("UseWLane", new CheckBox("Use W"));
            laneClearMenu.Add("UseELane", new CheckBox("Use E"));

            jungleClearMenu = _cfg.AddSubMenu("JungleClear", "JungleClear");
            jungleClearMenu.Add("UseQJungle", new CheckBox("Use Q"));
            jungleClearMenu.Add("UseWJungle", new CheckBox("Use W"));
            jungleClearMenu.Add("UseEJungle", new CheckBox("Use E"));

            ksMenu = _cfg.AddSubMenu("KillSteal", "KillSteal");
            ksMenu.Add("SmartKS", new CheckBox("Smart KillSteal"));
            ksMenu.Add("RKS", new CheckBox("Use R in KS", false));

            drawMenu = _cfg.AddSubMenu("Drawings", "Drawings");
            drawMenu.Add("Qdraw", new CheckBox("Draw Q Range"));
            drawMenu.Add("Edraw", new CheckBox("Draw E Range"));
            drawMenu.Add("LagFree", new CheckBox("Lag Free Cirlces"));
            drawMenu.Add("CircleThickness", new Slider("Circles Thickness", 1, 1, 10));

            miscMenu = _cfg.AddSubMenu("Misc", "Misc");
            miscMenu.Add("TowerQ", new CheckBox("Auto Q Under Turret", false));
            miscMenu.Add("IntQ", new CheckBox("Auto Interrupt with Q", false));
            miscMenu.Add("IntMed", new CheckBox("Interrupt Medium Danger Spells", false));
            miscMenu.Add("SmartW", new CheckBox("Smart W Logic"));

            Game.OnUpdate += OnUpdate;
            Drawing.OnDraw += OnDraw;
            Interrupter2.OnInterruptableTarget += OnPossibleToInterrupt;
            Orbwalker.OnPostAttack += OrbwalkingAfterAttack;
        }
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:71,代码来源:Aatrox.cs

示例14: OnLoad

        public static void OnLoad(EventArgs args)
        {
            try
            {
                deaths = new[]
                         {
                             "/all XD", "kek", "sorry lag", "/all gg", "help pls", "nooob wtf", "team???", "/all gg my team sucks",
                             "/all matchmaking sucks", "i can't carry dis", "wtf how?", "wow rito nerf pls",
                             "/all report enemys for drophacks", "tilidin y u do dis", "kappa", "amk", "/all einfach mal leben genießen amk"
                         };

                player = ObjectManager.Player;
                ghostSlot = player.GetSpellSlot("SummonerHaste");
                healSlot = player.GetSpellSlot("SummonerHeal");

                if (player.Gold >= 0)
                {
                    realTime = Game.Time;
                }

                InitializeMenu.Load();
                SRShopAI.Main.Init(); //Credits to Insensitivity for his amazing "ARAMShopAI" assembly
                Game.OnUpdate += OnUpdate;
                Game.OnEnd += OnEnd;
                EloBuddy.Player.OnIssueOrder += OnIssueOrder;
            }
            catch (Exception e)
            {
                Console.WriteLine("An error occurred: '{0}'", e);
            }
        }
开发者ID:yashine59fr,项目名称:PortAIO-1,代码行数:31,代码来源:Entry.cs


注:本文中的AIHeroClient.GetSpellSlot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。