本文整理汇总了C#中AIHeroClient.GetSpellSlotFromName方法的典型用法代码示例。如果您正苦于以下问题:C# AIHeroClient.GetSpellSlotFromName方法的具体用法?C# AIHeroClient.GetSpellSlotFromName怎么用?C# AIHeroClient.GetSpellSlotFromName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AIHeroClient
的用法示例。
在下文中一共展示了AIHeroClient.GetSpellSlotFromName方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: dangerousSpell
private static bool dangerousSpell(SpellData spellData, AIHeroClient sender)
{
var slot = sender.GetSpellSlotFromName(spellData.Name);
var enemies = EntityManager.Heroes.Enemies;
int j2 = 0;
for (int j = 0; j < enemies.Count(); j++)
{
if (sender.NetworkId == enemies[j].NetworkId)
{
j2 = j;
break;
}
}
int i = 0;
switch (slot)
{
case SpellSlot.Q:
i = 0;
break;
case SpellSlot.W:
i = 1;
break;
case SpellSlot.E:
i = 2;
break;
case SpellSlot.R:
i = 3;
break;
}
if (Settings._skills[j2 * 4 + i].CurrentValue)
return true;
return false;
}
示例2: dangerousSpell
private static bool dangerousSpell(SpellData spellData, AIHeroClient sender)
{
var slot = sender.GetSpellSlotFromName(spellData.Name);
if (Settings.onAhriE && sender.ChampionName == "Ahri" && slot == SpellSlot.E)
{
return true;
}
if (Settings.onAliKnockup && sender.ChampionName == "Alistar" && slot == SpellSlot.Q)
{
return true;
}
if (Settings.onAnnieUlt && sender.ChampionName == "Annie" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onAsheUlt && sender.ChampionName == "Ashe" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onBlitzGrab && sender.ChampionName == "Blitzcrank" && slot == SpellSlot.Q)
{
return true;
}
if (Settings.onBraumUlt && sender.ChampionName == "Braum" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onMumuUlt && sender.ChampionName == "Amumu" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onCaitUlt && sender.ChampionName == "Caitlyn" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onCassioUlt && sender.ChampionName == "Cassiopeia" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onChoQ && sender.ChampionName == "Chogath" && slot == SpellSlot.Q)
{
return true;
}
if (Settings.onChoUlt && sender.ChampionName == "Chogath" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onDariusUlt && sender.ChampionName == "Darius" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onDianaUlt && sender.ChampionName == "Diana" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onDravenUlt && sender.ChampionName == "Draven" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onEkkoUlt && sender.ChampionName == "Ekko" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onEliseE && sender.ChampionName == "Elise" && slot == SpellSlot.E && spellData.Name == "EliseHumanE")
{
return true;
}
if (Settings.onEzUlt && sender.ChampionName == "Ezreal" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onFioraUlt && sender.ChampionName == "Fiora" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onFizzUlt && sender.ChampionName == "Fizz" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onGalioUlt && sender.ChampionName == "Galio" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onGnarUlt && sender.ChampionName == "Gnar" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onGragasUlt && sender.ChampionName == "Gragas" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onGravesUlt && sender.ChampionName == "Graves" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onHecarimUlt && sender.ChampionName == "Hecarim" && slot == SpellSlot.R)
{
return true;
}
if (Settings.onJinxUlt && sender.ChampionName == "Jinx" && slot == SpellSlot.R)
//.........这里部分代码省略.........
示例3: Execute
public static void Execute()
{
Player = ObjectManager.Player;
if (Player.ChampionName != ChampionName)
{
return;
}
Q = new Spell.Skillshot(SpellSlot.Q, 925, SkillShotType.Linear, 250, 1450, 60);
Q2 = new Spell.Skillshot(SpellSlot.Q, 1800, SkillShotType.Linear, 250, 1450, 60);
Q.AllowedCollisionCount = int.MaxValue;
W = new Spell.Targeted(SpellSlot.W, 650);
E = new Spell.Targeted(SpellSlot.E, 650);
R = new Spell.Targeted(SpellSlot.R, 900);
IgniteSlot = Player.GetSpellSlotFromName("SummonerDot");
PixManager.DrawPix = true;
menuIni = MainMenu.AddMenu(ChampionName, ChampionName);
menuIni.AddGroupLabel("Welcome to the Worst Lulu addon!");
menuIni.AddGroupLabel("Global Settings");
menuIni.Add("Combo", new CheckBox("Use Combo?"));
menuIni.Add("Harass", new CheckBox("Use Harass?"));
menuIni.Add("LaneClear", new CheckBox("Use LaneClear?"));
menuIni.Add("Flee", new CheckBox("Use Flee?"));
menuIni.Add("Saver", new CheckBox("Use Saver?"));
menuIni.Add("Drawings", new CheckBox("Use Drawings?"));
ComboMenu = menuIni.AddSubMenu("Combo");
ComboMenu.AddGroupLabel("Combo Settings");
ComboMenu.Add("Q", new CheckBox("Use Q"));
ComboMenu.Add("W", new CheckBox("Use W"));
ComboMenu.Add("E", new CheckBox("Use E"));
ComboMenu.Add("Wkite", new CheckBox("Use W to Kite"));
ComboMenu.Add("WkiteD", new Slider("W Kite distance", 300, 0, 500));
HarassMenu = menuIni.AddSubMenu("Harass");
HarassMenu.AddGroupLabel("Harass Settings");
HarassMenu.Add("Q", new CheckBox("Use Q"));
HarassMenu.Add("E", new CheckBox("Use E"));
HarassMenu.Add("harassmana", new Slider("Harass Mana Manager", 60, 0, 100));
LaneMenu = menuIni.AddSubMenu("Farm");
LaneMenu.AddGroupLabel("LaneCelar Settings");
LaneMenu.Add("Q", new CheckBox("Use Q"));
LaneMenu.Add("E", new CheckBox("Use E"));
LaneMenu.Add("lanemana", new Slider("Farm Mana Manager", 80, 0, 100));
LaneMenu.AddGroupLabel("JungleClear Settings");
LaneMenu.Add("QJ", new CheckBox("Use Q"));
LaneMenu.Add("EJ", new CheckBox("Use E"));
FleeMenu = menuIni.AddSubMenu("Flee");
FleeMenu.AddGroupLabel("Flee Settings");
FleeMenu.Add("Q", new CheckBox("Use Q"));
FleeMenu.Add("exQ", new CheckBox("Use Extended Q", false));
FleeMenu.Add("Wkite", new CheckBox("Use W to Kite"));
FleeMenu.Add("WkiteD", new Slider("W Kite distance", 300, 0, 500));
FleeMenu.Add("fleemana", new Slider("Flee Mana Manager", 60, 0, 100));
MiscMenu = menuIni.AddSubMenu("Misc");
MiscMenu.AddGroupLabel("Misc Settings");
MiscMenu.Add("AutoE", new CheckBox("KS Enemy with E"));
MiscMenu.Add("Support", new CheckBox("Support Mode", false));
Saver = menuIni.AddSubMenu("Saver");
Saver.AddGroupLabel("Saver Settings");
Saver.AddGroupLabel("Anti GapCloser");
Saver.Add("allywgapclose", new CheckBox("Use W On GapClosing Ally"));
Saver.Add("enemywgapclose", new CheckBox("Use W On GapClosing Enemy"));
Saver.Add("gapcloserR", new CheckBox("Use R On GapClosing Enemy"));
Saver.AddGroupLabel("Interrupter");
Saver.Add("InterruptSpellsW", new CheckBox("Use W Interrupt Spells"));
Saver.Add("InterruptSpellsR", new CheckBox("Use R Interrupt Spells"));
Saver.AddGroupLabel("Auto Shields");
Saver.Add("AutoES", new CheckBox("Auto E Shields Allies"));
Saver.Add("AutoR", new CheckBox("Auto R AoE || Saver"));
Saver.AddSeparator();
Saver.AddGroupLabel("Don't Use Saver On:");
foreach (var ally in ObjectManager.Get<AIHeroClient>())
{
CheckBox cb = new CheckBox(ally.BaseSkinName);
cb.CurrentValue = false;
if (ObjectManager.Player.Team == ally.Team)
{
Saver.Add("DontUlt" + ally.BaseSkinName, cb);
}
}
DrawMenu = menuIni.AddSubMenu("Drawings");
DrawMenu.AddGroupLabel("Drawing Settings");
DrawMenu.Add("Q", new CheckBox("Draw Q"));
DrawMenu.Add("PixQ", new CheckBox("Draw Pix Q Range"));
DrawMenu.Add("W", new CheckBox("Draw W"));
DrawMenu.Add("E", new CheckBox("Draw E"));
DrawMenu.Add("R", new CheckBox("Draw R"));
DrawMenu.Add("PixP", new CheckBox("Draw Pix Position"));
Drawing.OnDraw += OnDraw;
Game.OnUpdate += Game_OnUpdate;
//.........这里部分代码省略.........
示例4: Execute
public static void Execute()
{
Player = ObjectManager.Player;
if (Player.ChampionName != ChampionName)
{
return;
}
Q = new Spell.Skillshot(SpellSlot.Q, 925, SkillShotType.Linear, 250, 1450, 60);
Q2 = new Spell.Skillshot(SpellSlot.Q, 1800, SkillShotType.Linear, 250, 1450, 60);
Q.AllowedCollisionCount = int.MaxValue;
W = new Spell.Targeted(SpellSlot.W, 650);
E = new Spell.Targeted(SpellSlot.E, 650);
R = new Spell.Targeted(SpellSlot.R, 900);
IgniteSlot = Player.GetSpellSlotFromName("SummonerDot");
PixManager.DrawPix = true;
menuIni = MainMenu.AddMenu(ChampionName, ChampionName);
menuIni.AddGroupLabel("Welcome to the Worst Lulu addon!");
menuIni.AddGroupLabel("Genel Ayarlar");
menuIni.Add("Combo", new CheckBox("Kullan Combo?"));
menuIni.Add("Harass", new CheckBox("Kullan Dürtme?"));
menuIni.Add("LaneClear", new CheckBox("Kullan Lanetemizleme?"));
menuIni.Add("Flee", new CheckBox("Kullan Kaçma?"));
menuIni.Add("Saver", new CheckBox("Kullan Koruyucu?"));
menuIni.Add("Drawings", new CheckBox("Kullan Göstergeler?"));
ComboMenu = menuIni.AddSubMenu("Combo");
ComboMenu.AddGroupLabel("Kombo Ayarları");
ComboMenu.Add("Q", new CheckBox("Kullan Q"));
ComboMenu.Add("W", new CheckBox("Kullan W"));
ComboMenu.Add("E", new CheckBox("Kullan E"));
ComboMenu.Add("Wkite", new CheckBox("W kite ile kullan"));
ComboMenu.Add("WkiteD", new Slider("W Kite Mesafesi", 300, 0, 500));
HarassMenu = menuIni.AddSubMenu("Harass");
HarassMenu.AddGroupLabel("Dürtme Ayarları");
HarassMenu.Add("Q", new CheckBox("Kullan Q"));
HarassMenu.Add("E", new CheckBox("Kullan E"));
HarassMenu.Add("harassmana", new Slider("Dürtme Mana Yardımcısı", 60, 0, 100));
LaneMenu = menuIni.AddSubMenu("Farm");
LaneMenu.AddGroupLabel("Lanetemizleme Ayarları");
LaneMenu.Add("Q", new CheckBox("Kullan Q"));
LaneMenu.Add("E", new CheckBox("Kullan E"));
LaneMenu.Add("lanemana", new Slider("Farm Mana Yardımcısı", 80, 0, 100));
LaneMenu.AddGroupLabel("Ormantemizleme Ayarları");
LaneMenu.Add("QJ", new CheckBox("Kullan Q"));
LaneMenu.Add("EJ", new CheckBox("Kullan E"));
FleeMenu = menuIni.AddSubMenu("Flee");
FleeMenu.AddGroupLabel("Kaçma Ayarları");
FleeMenu.Add("Q", new CheckBox("Kullan Q"));
FleeMenu.Add("exQ", new CheckBox("Q ile zorla", false));
FleeMenu.Add("Wkite", new CheckBox("Kite için W kullan"));
FleeMenu.Add("WkiteD", new Slider("W kite mesafesi", 300, 0, 500));
FleeMenu.Add("fleemana", new Slider("Kaçma mana yardımcısı", 60, 0, 100));
MiscMenu = menuIni.AddSubMenu("Misc");
MiscMenu.AddGroupLabel("EK Ayarlar");
MiscMenu.Add("AutoE", new CheckBox("KS E ile"));
MiscMenu.Add("Support", new CheckBox("Destek Modu", false));
Saver = menuIni.AddSubMenu("Saver");
Saver.AddGroupLabel("Koruyucu Ayarları");
Saver.AddGroupLabel("Anti GapCloser");
Saver.Add("allywgapclose", new CheckBox("Dostlara W KUllan"));
Saver.Add("enemywgapclose", new CheckBox("Düşmana W kullan"));
Saver.Add("gapcloserR", new CheckBox("DÜşmandan kurutlmak için R Kullan"));
Saver.AddGroupLabel("Interrupter");
Saver.Add("InterruptSpellsW", new CheckBox("İnterrup W"));
Saver.Add("InterruptSpellsR", new CheckBox("İnterrupt R"));
Saver.AddGroupLabel("Otomatik Kalkan");
Saver.Add("AutoES", new CheckBox("Otomatik E Dostlara"));
Saver.Add("AutoR", new CheckBox("Otomatik R Koruyucu"));
Saver.AddSeparator();
Saver.AddGroupLabel("R yi KUllan:");
foreach (var ally in ObjectManager.Get<AIHeroClient>())
{
CheckBox cb = new CheckBox(ally.BaseSkinName);
cb.CurrentValue = false;
if (ObjectManager.Player.Team == ally.Team)
{
Saver.Add("DontUlt" + ally.BaseSkinName, cb);
}
}
DrawMenu = menuIni.AddSubMenu("Drawings");
DrawMenu.AddGroupLabel("Gösterge Ayarları");
DrawMenu.Add("Q", new CheckBox("Göster Q"));
DrawMenu.Add("PixQ", new CheckBox("Göster Pix Q Menzili"));
DrawMenu.Add("W", new CheckBox("Göster W"));
DrawMenu.Add("E", new CheckBox("Göster E"));
DrawMenu.Add("R", new CheckBox("Göster R"));
DrawMenu.Add("PixP", new CheckBox("Göster Pix Pozisyonu"));
Drawing.OnDraw += OnDraw;
Game.OnUpdate += Game_OnUpdate;
//.........这里部分代码省略.........
示例5: Game_OnGameLoad
private static void Game_OnGameLoad(EventArgs args)
{
Player = ObjectManager.Player;
if (Player.BaseSkinName != ChampionName) return;
//Create the spells
QDummy = new Spell.Skillshot(SpellSlot.Q, 1100, SkillShotType.Linear, 250, int.MaxValue, 50)
{
AllowedCollisionCount = 0
};
QSplit = new Spell.Skillshot(SpellSlot.Q, 1100, SkillShotType.Linear, 250, 2100, 50)
{
MinimumHitChance = HitChance.High,
AllowedCollisionCount = 0
};
Q = new Spell.Skillshot(SpellSlot.Q, 1100, SkillShotType.Linear, 250, 1300, 50)
{
MinimumHitChance = HitChance.High,
AllowedCollisionCount = 0
};
W = new Spell.Skillshot(SpellSlot.W, 1050, SkillShotType.Linear, 250, 1700, 80)
{
MinimumHitChance = HitChance.High,
AllowedCollisionCount = int.MaxValue
};
E = new Spell.Skillshot(SpellSlot.E, 850, SkillShotType.Circular, 500, 1500, 120)
{
MinimumHitChance = HitChance.High,
AllowedCollisionCount = int.MaxValue
};
R = new Spell.Skillshot(SpellSlot.R, 1550, SkillShotType.Linear)
{
AllowedCollisionCount = int.MaxValue
};
IgniteSlot = Player.GetSpellSlotFromName("SummonerDot");
SpellList.Add(Q);
SpellList.Add(W);
SpellList.Add(E);
SpellList.Add(R);
menuIni = MainMenu.AddMenu(ChampionName, ChampionName);
menuIni.AddGroupLabel("Welcome to the Worst VelKoz addon!");
menuIni.AddGroupLabel("Global Settings");
menuIni.Add("Combo", new CheckBox("Use Combo?"));
menuIni.Add("Harass", new CheckBox("Use Harass?"));
menuIni.Add("Clear", new CheckBox("Use Lane Clear?"));
menuIni.Add("Drawings", new CheckBox("Use Drawings?"));
ComboMenu = menuIni.AddSubMenu("Combo");
ComboMenu.AddGroupLabel("Combo Settings");
ComboMenu.Add("Q", new CheckBox("Use Q"));
ComboMenu.Add("W", new CheckBox("Use W"));
ComboMenu.Add("E", new CheckBox("Use E"));
ComboMenu.Add("R", new CheckBox("Use R"));
ComboMenu.Add("Ignite", new CheckBox("Ignite"));
ComboMenu.Add("Rhit", new Slider("Use R Hit", 2, 1, 5));
HarassMenu = menuIni.AddSubMenu("Harass");
HarassMenu.AddGroupLabel("Harass Settings");
HarassMenu.Add("Q", new CheckBox("Use Q"));
HarassMenu.Add("W", new CheckBox("Use W"));
HarassMenu.Add("E", new CheckBox("Use E"));
HarassMenu.Add("Mana", new Slider("Save Mana %", 30, 0, 100));
LaneMenu = menuIni.AddSubMenu("Farm");
LaneMenu.AddGroupLabel("LaneClear Settings");
LaneMenu.Add("Q", new CheckBox("Use Q"));
LaneMenu.Add("W", new CheckBox("Use W"));
LaneMenu.Add("E", new CheckBox("Use E"));
LaneMenu.Add("Mana", new Slider("Save Mana %", 30, 0, 100));
MiscMenu = menuIni.AddSubMenu("Misc");
MiscMenu.AddGroupLabel("Misc Settings");
MiscMenu.Add("gapcloser", new CheckBox("Anti-GapCloser"));
MiscMenu.Add("Interrupt", new CheckBox("Interrupt"));
MiscMenu.Add("gapclosermana", new Slider("Anti-GapCloser Mana", 25, 0, 100));
DrawMenu = menuIni.AddSubMenu("Drawings");
DrawMenu.AddGroupLabel("Drawing Settings");
DrawMenu.Add("Q", new CheckBox("Draw Q"));
DrawMenu.Add("W", new CheckBox("Draw W"));
DrawMenu.Add("E", new CheckBox("Draw E"));
DrawMenu.Add("R", new CheckBox("Draw R"));
Game.OnUpdate += Game_OnGameUpdate;
Interrupter.OnInterruptableSpell += Interrupter2_OnInterruptableTarget;
GameObject.OnCreate += Obj_SpellMissile_OnCreate;
Spellbook.OnUpdateChargeableSpell += Spellbook_OnUpdateChargedSpell;
}
示例6: Game_OnGameLoad
private static void Game_OnGameLoad(EventArgs args)
{
Player = ObjectManager.Player;
if (Player.ChampionName != championName) return;
Q = new Spell.Skillshot(SpellSlot.Q, 880, SkillShotType.Linear, 250, 1700, 50) { AllowedCollisionCount = int.MaxValue };
W = new Spell.Skillshot(SpellSlot.W, 750, SkillShotType.Circular, 700, 1400, 300);
E = new Spell.Skillshot(SpellSlot.E, 975, SkillShotType.Linear, 250, 1600, 60) { AllowedCollisionCount = 0 };
EFlash = new Spell.Skillshot(SpellSlot.E, 1350, SkillShotType.Linear, 250, 1600, 60) { AllowedCollisionCount = 0 };
R = new Spell.Skillshot(SpellSlot.R, 475, SkillShotType.Circular, 250, 1400, 300);
var ignite_slot = Player.GetSpellSlotFromName("summonerdot");
if (ignite_slot != SpellSlot.Unknown)
Ignite = new Spell.Targeted(ignite_slot, 600);
var flash_slot = Player.GetSpellSlotFromName("summonerflash");
if (flash_slot != SpellSlot.Unknown)
Flash = new Spell.Targeted(flash_slot, 425);
MenuLoad();
Game.OnUpdate += Game_OnGameUpdate;
Game.OnTick += Game_OnTick;
Drawing.OnDraw += Drawing_OnDraw;
Drawing.OnEndScene += Drawing_OnEndScene;
Interrupter.OnInterruptableSpell += new Interrupter.InterruptableSpellHandler(Interrupter_OnInterruptableSpell);
}
示例7: Game_OnGameLoad
private static void Game_OnGameLoad(EventArgs args)
{
try
{
_player = ObjectManager.Player;
if (ObjectManager.Player.BaseSkinName != ChampionName) return;
_q = new Spell.Skillshot(SpellSlot.Q, 900, SkillShotType.Linear, 250, 1700, 50);
_w = new Spell.Skillshot(SpellSlot.W, (int)550f, SkillShotType.Linear);
_e = new Spell.Skillshot(SpellSlot.E, (int)270f, SkillShotType.Circular);
_r = new Spell.Targeted(SpellSlot.R, (int)650f);
//_q.SetSkillshot(0.25f, 50f, 1700f, false, SkillshotType.SkillshotLine);
_bilge = new Item(3144, 475f);
_blade = new Item(3153, 425f);
_hydra = new Item(3074, 250f);
_tiamat = new Item(3077, 250f);
_rand = new Item(3143, 490f);
_lotis = new Item(3190, 590f);
_youmuu = new Item(3142, 10);
_igniteSlot = _player.GetSpellSlotFromName("SummonerDot");
var enemy = from hero in ObjectManager.Get<AIHeroClient>()
where hero.IsEnemy == true
select hero;
// Just menu things test
//_config = new Menu("Zed Is Back", "Zed Is Back", true);
_config = MainMenu.AddMenu("Zed Is Back", "Zed Is Back");
/* TargetSelectorMenu = new Menu("Target Selector", "Target Selector");
TargetSelector.AddToMenu(TargetSelectorMenu);
_config.AddSubMenu(TargetSelectorMenu);*/
/*_config.AddSubMenu(new Menu("Orbwalking", "Orbwalking"));
_orbwalker = new Orbwalking.Orbwalker(_config.SubMenu("Orbwalking"));*/
//Combo
/*_config.AddSubMenu(new Menu("Combo", "Combo"));
_config.SubMenu("Combo").AddItem(new MenuItem("UseWC", "Use W (also gap close)")).SetValue(true);
_config.SubMenu("Combo").AddItem(new MenuItem("UseIgnitecombo", "Use Ignite(rush for it)")).SetValue(true);
_config.SubMenu("Combo").AddItem(new MenuItem("UseUlt", "Use Ultimate")).SetValue(true);
_config.SubMenu("Combo").AddItem(new MenuItem("ActiveCombo", "Combo!").SetValue(new KeyBind(32, KeyBindType.Press)));
_config.SubMenu("Combo")
.AddItem(new MenuItem("TheLine", "The Line Combo").SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press)));*/
Combomenu = _config.AddSubMenu("Combo");
Combomenu.Add("UseWC", new CheckBox("Use W (also gap close)"));
Combomenu.Add("UseIgnitecombo", new CheckBox("Use Ignite(rush for it)"));
Combomenu.Add("UseUlt", new CheckBox("Use Ultimate"));
Combomenu.Add("ActiveCombo", new KeyBind("Combo!", false, KeyBind.BindTypes.HoldActive, "ESPACE".ToCharArray()[0]));
Combomenu.Add("TheLine", new KeyBind("The Line Combo", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));
//Harass
/* _config.AddSubMenu(new Menu("Harass", "Harass"));
_config.SubMenu("Harass").AddItem(new MenuItem("longhar", "Long Poke (toggle)").SetValue(new KeyBind("U".ToCharArray()[0], KeyBindType.Toggle)));
_config.SubMenu("Harass").AddItem(new MenuItem("UseItemsharass", "Use Tiamat/Hydra")).SetValue(true);
_config.SubMenu("Harass").AddItem(new MenuItem("UseWH", "Use W")).SetValue(true);
_config.SubMenu("Harass")
.AddItem(
new MenuItem("ActiveHarass", "Harass!").SetValue(new KeyBind("C".ToCharArray()[0], KeyBindType.Press)));*/
//items
/* _config.AddSubMenu(new Menu("items", "items"));
_config.SubMenu("items").AddSubMenu(new Menu("Offensive", "Offensive"));
_config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Youmuu", "Use Youmuu's")).SetValue(true);
_config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Tiamat", "Use Tiamat")).SetValue(true);
_config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Hydra", "Use Hydra")).SetValue(true);
_config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Bilge", "Use Bilge")).SetValue(true);
_config.SubMenu("items")
.SubMenu("Offensive")
.AddItem(new MenuItem("BilgeEnemyhp", "If Enemy Hp <").SetValue(new Slider(85, 1, 100)));
_config.SubMenu("items")
.SubMenu("Offensive")
.AddItem(new MenuItem("Bilgemyhp", "Or your Hp < ").SetValue(new Slider(85, 1, 100)));
_config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Blade", "Use Blade")).SetValue(true);
_config.SubMenu("items")
.SubMenu("Offensive")
.AddItem(new MenuItem("BladeEnemyhp", "If Enemy Hp <").SetValue(new Slider(85, 1, 100)));
_config.SubMenu("items")
.SubMenu("Offensive")
.AddItem(new MenuItem("Blademyhp", "Or Your Hp <").SetValue(new Slider(85, 1, 100)));
_config.SubMenu("items").AddSubMenu(new Menu("Deffensive", "Deffensive"));
_config.SubMenu("items")
.SubMenu("Deffensive")
.AddItem(new MenuItem("Omen", "Use Randuin Omen"))
.SetValue(true);
_config.SubMenu("items")
.SubMenu("Deffensive")
.AddItem(new MenuItem("Omenenemys", "Randuin if enemys>").SetValue(new Slider(2, 1, 5)));
_config.SubMenu("items")
.SubMenu("Deffensive")
.AddItem(new MenuItem("lotis", "Use Iron Solari"))
.SetValue(true);
_config.SubMenu("items")
.SubMenu("Deffensive")
.AddItem(new MenuItem("lotisminhp", "Solari if Ally Hp<").SetValue(new Slider(35, 1, 100)));*/
//Farm
/* _config.AddSubMenu(new Menu("Farm", "Farm"));
_config.SubMenu("Farm").AddSubMenu(new Menu("LaneFarm", "LaneFarm"));
_config.SubMenu("Farm")
//.........这里部分代码省略.........