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C++ LuaObject::SetObject方法代码示例

本文整理汇总了C++中luaplus::LuaObject::SetObject方法的典型用法代码示例。如果您正苦于以下问题:C++ LuaObject::SetObject方法的具体用法?C++ LuaObject::SetObject怎么用?C++ LuaObject::SetObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在luaplus::LuaObject的用法示例。


在下文中一共展示了LuaObject::SetObject方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RegisterScriptFunctions

void LuaScriptComponent::RegisterScriptFunctions()
{
	// create the meta table
	LuaPlus::LuaObject metaTableObj = LuaStateManager::Get()->GetGlobalVars().CreateTable(LUA_METATABLE_NAME);
	metaTableObj.SetObject("__index", metaTableObj);

	// bind functions to lua object
	metaTableObj.RegisterObjectDirect("GetObjectId", (LuaScriptComponent*)0, &LuaScriptComponent::GetObjectId);
	metaTableObj.RegisterObjectDirect("GetPos", (LuaScriptComponent*)0, &LuaScriptComponent::GetPos);
	metaTableObj.RegisterObjectDirect("SetPos", (LuaScriptComponent*)0, &LuaScriptComponent::SetPos);
	metaTableObj.RegisterObjectDirect("GetLookAt", (LuaScriptComponent*)0, &LuaScriptComponent::GetLookAt);
	metaTableObj.RegisterObjectDirect("GetYOrientationRadians", (LuaScriptComponent*)0, &LuaScriptComponent::GetYOrientationRadians);
	metaTableObj.RegisterObjectDirect("RotateY", (LuaScriptComponent*)0, &LuaScriptComponent::RotateY);
	metaTableObj.RegisterObjectDirect("Stop", (LuaScriptComponent*)0, &LuaScriptComponent::Stop);
	metaTableObj.RegisterObjectDirect("SetPosition", (LuaScriptComponent*)0, &LuaScriptComponent::SetPosition);
}
开发者ID:deanmarsinelli,项目名称:City-Protectors,代码行数:16,代码来源:ScriptComponent.cpp

示例2: RegisterScriptFunctions

void BaseScriptComponent::RegisterScriptFunctions(void)
{
	// create the metatable
	LuaPlus::LuaObject metaTableObj = LuaStateManager::Get()->GetGlobalVars().CreateTable(METATABLE_NAME);
	metaTableObj.SetObject("__index", metaTableObj);

	// transform component functions
	metaTableObj.RegisterObjectDirect("GetActorId",		        (BaseScriptComponent*)0, &BaseScriptComponent::GetActorId);
	metaTableObj.RegisterObjectDirect("GetPos",				    (BaseScriptComponent*)0, &BaseScriptComponent::GetPos);
    metaTableObj.RegisterObjectDirect("SetPos",				    (BaseScriptComponent*)0, &BaseScriptComponent::SetPos);
	metaTableObj.RegisterObjectDirect("GetLookAt",	            (BaseScriptComponent*)0, &BaseScriptComponent::GetLookAt);
	metaTableObj.RegisterObjectDirect("GetYOrientationRadians", (BaseScriptComponent*)0, &BaseScriptComponent::GetYOrientationRadians);
	//metaTableObj.RegisterObjectDirect("RotateY",	            (BaseScriptComponent*)0, &BaseScriptComponent::RotateY);
    //metaTableObj.RegisterObjectDirect("Stop",	                (BaseScriptComponent*)0, &BaseScriptComponent::Stop);

	//metaTableObj.RegisterObjectDirect("SetPosition",	        (BaseScriptComponent*)0, &BaseScriptComponent::SetPosition);
}
开发者ID:JDHDEV,项目名称:AlphaEngine,代码行数:17,代码来源:BaseScriptComponent.cpp

示例3: RegisterScriptFunction

void TransformationComponent::RegisterScriptFunction()
{
	LuaPlus::LuaObject metaTable = LuaManager::GetSingleton().GetGlobalVars().CreateTable("TransformationComponentMetatable");
	metaTable.SetObject("__index", metaTable); 

	//TODO -> Studente MGD	
	
	//Esempio: metaTable.RegisterObjectDirect("NomeFunzioneInLua", (NomeClass*)0, Puntatore a funzione);

	// Esporre SetPosition
	// Esporre GetPosition
	// Esporre Translate
	// Esporre LookAt
	// Esporre Rotate
	// Esporre GetRotateX
	// Esporre GetRotateY
	// Esporre GetRotateZ
}
开发者ID:Mr3lw00d,项目名称:MGD_GAMEPLAY__MDG14,代码行数:18,代码来源:TransformationComponent.cpp


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