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C++ LuaObject::SetNumber方法代码示例

本文整理汇总了C++中luaplus::LuaObject::SetNumber方法的典型用法代码示例。如果您正苦于以下问题:C++ LuaObject::SetNumber方法的具体用法?C++ LuaObject::SetNumber怎么用?C++ LuaObject::SetNumber使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在luaplus::LuaObject的用法示例。


在下文中一共展示了LuaObject::SetNumber方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void LuaManager::ConvertVec3ToTable(const XMFLOAT3& vec, LuaPlus::LuaObject& outLuaTable) const
{
	outLuaTable.AssignNewTable(GetLuaState());
	outLuaTable.SetNumber("x", vec.x);
	outLuaTable.SetNumber("y", vec.y);
	outLuaTable.SetNumber("z", vec.z);
}
开发者ID:simplerr,项目名称:Devbox,代码行数:7,代码来源:LuaManager.cpp

示例2: GetVectorFromRotation

LuaPlus::LuaObject InternalScriptExports::GetVectorFromRotation(float angleRadians)
{
    Vec3 result = ::GetVectorFromYRotation(angleRadians);
    LuaPlus::LuaObject luaResult;
    luaResult.AssignNewTable(LuaStateManager::Get()->GetLuaState());
    luaResult.SetNumber("x", result.x);
    luaResult.SetNumber("y", result.y);
    luaResult.SetNumber("z", result.z);
    return luaResult;
}
开发者ID:wsantas,项目名称:gamecode4,代码行数:10,代码来源:ScriptExports.cpp

示例3: Wrap

static LuaPlus::LuaObject Wrap(Vec3 vector){
	LuaPlus::LuaObject vecObj;
	vecObj.AssignNewTable(LuaManager::Get()->GetState());

	vecObj.SetNumber("x", vector.x);
	vecObj.SetNumber("y", vector.y);
	vecObj.SetNumber("z", vector.z);

	return vecObj;
}
开发者ID:Lanowen,项目名称:DGEngine,代码行数:10,代码来源:ScriptWrappers.hpp

示例4: GetVectorFromRotation

// create a lua vec3 table from an angle in radians
LuaPlus::LuaObject LuaInternalScriptExports::GetVectorFromRotation(float angleRadians)
{
	// use the GetVectorFromYRotation from math.h
	Vec3 result = ::GetVectorFromYRotation(angleRadians);

	// create a lua vec3 table from the result
	LuaPlus::LuaObject luaResult;
	luaResult.AssignNewTable(LuaStateManager::Get()->GetLuaState());
	luaResult.SetNumber("x", result.x);
	luaResult.SetNumber("y", result.y);
	luaResult.SetNumber("z", result.z);

	return luaResult;
}
开发者ID:deanmarsinelli,项目名称:City-Protectors,代码行数:15,代码来源:LuaScriptExports.cpp

示例5: VGetLuaData

 // /////////////////////////////////////////////////////////////////
 //
 // /////////////////////////////////////////////////////////////////
 LuaPlus::LuaObject SliderControl::VGetLuaData()
 {
     LuaPlus::LuaObject table;
     table.AssignNewTable(g_appPtr->GetLuaStateManager()->GetGlobalState().Get());
     table.SetNumber("SliderPosition", m_sliderPos);
     table.SetInteger("EventTypeId", m_eventTypeId);
     table.SetInteger("ScreenElementId", VGetId());
     return (table);
 }
开发者ID:pjohalloran,项目名称:gameframework,代码行数:12,代码来源:SliderControl.cpp

示例6: RegisterEventTypeWithScript

//---------------------------------------------------------------------------------------------------------------------
// This function is called to register an event type with the script to link them.  The simplest way to do this is 
// with the REGISTER_SCRIPT_EVENT() macro, which calls this function.
//---------------------------------------------------------------------------------------------------------------------
void ScriptEvent::RegisterEventTypeWithScript(const char* key, EventType type)
{
	// get or create the EventType table
	LuaPlus::LuaObject eventTypeTable = LuaStateManager::Get()->GetGlobalVars().GetByName("EventType");
	if (eventTypeTable.IsNil())
		eventTypeTable = LuaStateManager::Get()->GetGlobalVars().CreateTable("EventType");

	// error checking
	GCC_ASSERT(eventTypeTable.IsTable());
	GCC_ASSERT(eventTypeTable[key].IsNil());
	
	// add the entry
	eventTypeTable.SetNumber(key, (double)type);
}
开发者ID:Rocket-Buddha,项目名称:GameCode4,代码行数:18,代码来源:ScriptEvent.cpp

示例7: RegisterEventTransformer

        void LuaScriptEventManager::RegisterEventTransformer(LuaScriptEventTransformation transformer, EventType type, LPCSTR name)
        {
            LuaScript* luas = (LuaScript*)chimera::g_pApp->GetScript();
            LuaPlus::LuaObject table = luas->GetState()->GetGlobals().GetByName("EventType");

            if(table.IsNil())
            {
                table = luas->GetState()->GetGlobals().CreateTable("EventType");
            }

            table.SetNumber(name, type);

            m_transformMap[type] = transformer;
        }
开发者ID:moresascha,项目名称:Chimera,代码行数:14,代码来源:ScriptEvent.cpp

示例8:

void ant::LuaStateManager::convertVec2ToTable(const sf::Vector2f& vec, LuaPlus::LuaObject& vec2Table)
{
	vec2Table.AssignNewTable(getLuaState());
	vec2Table.SetNumber("x", vec.x);
	vec2Table.SetNumber("y", vec.y);
}
开发者ID:Ostkaka,项目名称:ANT,代码行数:6,代码来源:LuaStateManager.cpp


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