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C++ Object3D::rotateX方法代码示例

本文整理汇总了C++中Object3D::rotateX方法的典型用法代码示例。如果您正苦于以下问题:C++ Object3D::rotateX方法的具体用法?C++ Object3D::rotateX怎么用?C++ Object3D::rotateX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Object3D的用法示例。


在下文中一共展示了Object3D::rotateX方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: keyPressEvent

void BulletExample::keyPressEvent(KeyEvent& event) {
    /* Movement */
    if(event.key() == KeyEvent::Key::Down) {
        _cameraObject->rotateX(5.0_degf);
    } else if(event.key() == KeyEvent::Key::Up) {
        _cameraObject->rotateX(-5.0_degf);
    } else if(event.key() == KeyEvent::Key::Left) {
        _cameraRig->rotateY(-5.0_degf);
    } else if(event.key() == KeyEvent::Key::Right) {
        _cameraRig->rotateY(5.0_degf);

    /* Toggling draw modes */
    } else if(event.key() == KeyEvent::Key::D) {
        if(_drawCubes && _drawDebug) {
            _drawDebug = false;
        } else if(_drawCubes && !_drawDebug) {
            _drawCubes = false;
            _drawDebug = true;
        } else if(!_drawCubes && _drawDebug) {
            _drawCubes = true;
            _drawDebug = true;
        }

    /* What to shoot */
    } else if(event.key() == KeyEvent::Key::S) {
        _shootBox ^= true;
    } else return;

    event.setAccepted();
}
开发者ID:mosra,项目名称:magnum-examples,代码行数:30,代码来源:BulletExample.cpp

示例2: rotate

void DualQuaternionTransformationTest::rotate() {
    {
        Object3D o;
        o.transform(DualQuaternion::translation({1.0f, -0.3f, 2.3f}));
        o.rotateX(Deg(17.0f))
            .rotateY(Deg(25.0f))
            .rotateZ(Deg(-23.0f))
            .rotate(Deg(96.0f), Vector3(1.0f/Constants::sqrt3()));
        CORRADE_COMPARE(o.transformationMatrix(),
            Matrix4::rotation(Deg(96.0f), Vector3(1.0f/Constants::sqrt3()))*
            Matrix4::rotationZ(Deg(-23.0f))*
            Matrix4::rotationY(Deg(25.0f))*
            Matrix4::rotationX(Deg(17.0f))*
            Matrix4::translation({1.0f, -0.3f, 2.3f}));
    } {
        Object3D o;
        o.transform(DualQuaternion::translation({1.0f, -0.3f, 2.3f}));
        o.rotateXLocal(Deg(17.0f))
            .rotateYLocal(Deg(25.0f))
            .rotateZLocal(Deg(-23.0f))
            .rotateLocal(Deg(96.0f), Vector3(1.0f/Constants::sqrt3()));
        CORRADE_COMPARE(o.transformationMatrix(),
            Matrix4::translation({1.0f, -0.3f, 2.3f})*
            Matrix4::rotationX(Deg(17.0f))*
            Matrix4::rotationY(Deg(25.0f))*
            Matrix4::rotationZ(Deg(-23.0f))*
            Matrix4::rotation(Deg(96.0f), Vector3(1.0f/Constants::sqrt3())));
    }
}
开发者ID:matheboy,项目名称:magnum,代码行数:29,代码来源:DualQuaternionTransformationTest.cpp

示例3: drawEvent

void MotionBlurExample::drawEvent() {
    GL::defaultFramebuffer.clear(GL::FramebufferClear::Color|GL::FramebufferClear::Depth);
    camera->draw(drawables);
    swapBuffers();

    cameraObject->rotateX(Deg(0.5f));
    spheres[0]->rotateZ(Deg(-1.0f));
    spheres[1]->rotateZ(Deg(0.5f));
    spheres[2]->rotateZ(Deg(-0.25f));
    redraw();
}
开发者ID:mosra,项目名称:magnum-examples,代码行数:11,代码来源:MotionBlurExample.cpp

示例4: drawEvent

void MotionBlurExample::drawEvent() {
    defaultFramebuffer.clear(DefaultFramebuffer::Clear::Color|DefaultFramebuffer::Clear::Depth);
    camera->draw(drawables);
    swapBuffers();

    cameraObject->rotateX(1.0_degf);
    spheres[0]->rotateZ(-2.0_degf);
    spheres[1]->rotateZ(1.0_degf);
    spheres[2]->rotateZ(-0.5_degf);
    Utility::sleep(40);
    redraw();
}
开发者ID:JanDupal,项目名称:magnum-examples,代码行数:12,代码来源:MotionBlurExample.cpp


注:本文中的Object3D::rotateX方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。