本文整理汇总了C++中GraphicsDevice::WindowState方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsDevice::WindowState方法的具体用法?C++ GraphicsDevice::WindowState怎么用?C++ GraphicsDevice::WindowState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice::WindowState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: device
//.........这里部分代码省略.........
}
// GET_WINDOW_POSITION ?
{
static int get_window_positionIx = e->KeywordIx("GET_WINDOW_POSITION");
if( e->KeywordPresent( get_window_positionIx))
{
DIntGDL* value = actDevice->GetWindowPosition();
if (value == NULL)
e->Throw( "Keyword GET_WINDOW_POSITION not allowed for call to: DEVICE");
else
e->SetKW( get_window_positionIx, value);
}
}
// GET_WRITE_MASK ?
{
static int get_write_maskIx = e->KeywordIx( "GET_WRITE_MASK");
if( e->KeywordPresent( get_write_maskIx))
{
DLong value = actDevice->GetWriteMask();
if(value == -1)
e->Throw( "Keyword GET_WRITE_MASK not allowed for call to: DEVICE");
else
e->SetKW( get_write_maskIx, new DLongGDL( value));
}
}
// WINDOW_STATE ?
{
static int window_stateIx = e->KeywordIx( "WINDOW_STATE");
if( e->KeywordPresent( window_stateIx))
{
DByteGDL* value = actDevice->WindowState();
if(value == NULL)
e->Throw( "Keyword WINDOW_STATE not allowed for call to: DEVICE");
else
e->SetKW( window_stateIx, value);
}
}
// CLOSE_FILE {{{
{
static int closeFileIx = e->KeywordIx( "CLOSE_FILE");
if( e->KeywordSet( closeFileIx))
{
bool success = actDevice->CloseFile();
if( !success)
e->Throw( "Current device does not support keyword CLOSE_FILE.");
}
}
// Z_BUFFERING
{
static int z_bufferingIx = e->KeywordIx( "Z_BUFFERING");
BaseGDL* z_buffering = e->GetKW( z_bufferingIx);
if( z_buffering != NULL)
{
bool success = actDevice->ZBuffering( e->KeywordSet( z_bufferingIx));
if( !success)
e->Throw( "Current device does not support keyword Z_BUFFERING.");
}
}
// SET_RESOLUTION
{