本文整理汇总了C++中GraphicsDevice::CreateTexture2D方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsDevice::CreateTexture2D方法的具体用法?C++ GraphicsDevice::CreateTexture2D怎么用?C++ GraphicsDevice::CreateTexture2D使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice::CreateTexture2D方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void RenderPath2D::ResizeBuffers()
{
RenderPath::ResizeBuffers();
GraphicsDevice* device = wiRenderer::GetDevice();
wiRenderer::GetDevice()->WaitForGPU();
FORMAT defaultTextureFormat = device->GetBackBufferFormat();
if(GetDepthStencil() != nullptr && wiRenderer::GetResolutionScale() != 1.0f)
{
TextureDesc desc;
desc.BindFlags = BIND_RENDER_TARGET | BIND_SHADER_RESOURCE;
desc.Format = defaultTextureFormat;
desc.Width = wiRenderer::GetInternalResolution().x;
desc.Height = wiRenderer::GetInternalResolution().y;
device->CreateTexture2D(&desc, nullptr, &rtStenciled);
device->SetName(&rtStenciled, "rtStenciled");
}
{
TextureDesc desc;
desc.BindFlags = BIND_RENDER_TARGET | BIND_SHADER_RESOURCE;
desc.Format = defaultTextureFormat;
desc.Width = device->GetScreenWidth();
desc.Height = device->GetScreenHeight();
device->CreateTexture2D(&desc, nullptr, &rtFinal);
device->SetName(&rtFinal, "rtFinal");
}
}