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C++ GraphicsDevice::SetViewport方法代码示例

本文整理汇总了C++中GraphicsDevice::SetViewport方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsDevice::SetViewport方法的具体用法?C++ GraphicsDevice::SetViewport怎么用?C++ GraphicsDevice::SetViewport使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GraphicsDevice的用法示例。


在下文中一共展示了GraphicsDevice::SetViewport方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DrawRay

    void CubeMesh::DrawRay(const D3DXVECTOR2& screenPos,
        const D3DXMATRIX& matWorld, const D3DXMATRIX& matView, const D3DXMATRIX& matProj)
    {
        HRESULT hr = S_FALSE;
        GraphicsDevice* pGDevice = GraphicsDevice::getInstance();
        IDirect3DDevice9* pDevice = pGDevice->m_pD3DDevice;
        Ray ray = CalcPickingRay((int)screenPos.x, (int)screenPos.y,
            pGDevice->mCubeViewport, matView, matProj );
        PCVertex rayLine[] = {
            {D3DXVECTOR3(0.0f,0.0f,0.0f), D3DCOLOR_ARGB(255,255,0,0)},
            {ray.Origin + 1000*ray.Direction, D3DCOLOR_ARGB(255,255,0,0)},
        };

        PCVertex intersectPoint[] = {
            {p, D3DCOLOR_ARGB(255,0,0,255)},
            {p+D3DXVECTOR3(0.5f,0.0f,0.0f),  D3DCOLOR_ARGB(255,0,0,255)},
            {p+D3DXVECTOR3(0.0f,0.5f,0.0f),  D3DCOLOR_ARGB(255,0,0,255)},
            {p+D3DXVECTOR3(0.0f,0.0f,0.5f),  D3DCOLOR_ARGB(255,0,0,255)},
            {p+D3DXVECTOR3(-0.5f,0.0f,0.0f), D3DCOLOR_ARGB(255,0,0,255)},
            {p+D3DXVECTOR3(0.0f,-0.5f,0.0f), D3DCOLOR_ARGB(255,0,0,255)},
            {p+D3DXVECTOR3(0.0f,0.0f,-0.5f), D3DCOLOR_ARGB(255,0,0,255)},
        };

        pGDevice->SetViewport(pGDevice->mCubeViewport);
        pDevice->SetVertexShader(NULL);
        pDevice->SetPixelShader(NULL);
        V(pDevice->SetTransform(D3DTS_WORLD, &matWorld));
        V(pDevice->SetTransform(D3DTS_VIEW, &matView));
        V(pDevice->SetTransform(D3DTS_PROJECTION, &matProj));
        V(pDevice->SetRenderState(D3DRS_LIGHTING, FALSE));
        V(pDevice->SetRenderState(D3DRS_ZENABLE, FALSE));
        V(pDevice->SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE));
        V(pDevice->DrawPrimitiveUP(D3DPT_LINELIST, 1, rayLine, sizeof(PCVertex)));
        V(pDevice->DrawPrimitiveUP(D3DPT_POINTLIST, 7, intersectPoint, sizeof(PCVertex)));
        V(pDevice->SetFVF(NULL));
        V(pDevice->SetRenderState(D3DRS_ZENABLE, TRUE));
        V(pDevice->SetRenderState(D3DRS_LIGHTING, TRUE));
        pGDevice->ResetViewport();
    }
开发者ID:zwcloud,项目名称:FBXViewer,代码行数:39,代码来源:Camera.cpp


注:本文中的GraphicsDevice::SetViewport方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。