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C++ GraphicsDevice::GetNativeGraphicsDevice方法代码示例

本文整理汇总了C++中GraphicsDevice::GetNativeGraphicsDevice方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsDevice::GetNativeGraphicsDevice方法的具体用法?C++ GraphicsDevice::GetNativeGraphicsDevice怎么用?C++ GraphicsDevice::GetNativeGraphicsDevice使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GraphicsDevice的用法示例。


在下文中一共展示了GraphicsDevice::GetNativeGraphicsDevice方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

std::unique_ptr<Shader> HLSLCompiler::CreateShaderFromSource(
    GraphicsDevice & graphicsDevice,
    const void* shaderSource,
    std::size_t byteLength,
    const std::string& entryPoint,
    ShaderPipelineStage pipelineStage,
    const Optional<std::string>& currentDirectory)
{
    POMDOG_ASSERT(shaderSource != nullptr);
    POMDOG_ASSERT(byteLength > 0);
    POMDOG_ASSERT(graphicsDevice.GetSupportedLanguage() == ShaderLanguage::HLSL);

    auto nativeGraphicsDevice = graphicsDevice.GetNativeGraphicsDevice();

    ShaderBytecode shaderBytecode;
    shaderBytecode.Code = shaderSource;
    shaderBytecode.ByteLength = byteLength;

    ShaderCompileOptions compileOptions;
    compileOptions.EntryPoint = entryPoint;
    compileOptions.Profile.PipelineStage = pipelineStage;
    compileOptions.Profile.ShaderModel.Major = 4;
    compileOptions.Profile.ShaderModel.Minor = 0;
    compileOptions.Precompiled = false;

    if (currentDirectory) {
        compileOptions.CurrentDirectory = *currentDirectory;
    }

    return nativeGraphicsDevice->CreateShader(shaderBytecode, compileOptions);
}
开发者ID:colajam93,项目名称:pomdog,代码行数:31,代码来源:HLSLCompiler.cpp

示例2: vertexCount

VertexBuffer::VertexBuffer(
    GraphicsDevice & graphicsDevice,
    const void* vertices,
    std::size_t vertexCountIn,
    std::size_t strideInBytesIn,
    BufferUsage bufferUsageIn)
    : vertexCount(static_cast<decltype(vertexCount)>(vertexCountIn))
    , strideInBytes(static_cast<decltype(strideInBytes)>(strideInBytesIn))
    , bufferUsage(bufferUsageIn)
{
    POMDOG_ASSERT(vertices != nullptr);
    POMDOG_ASSERT(vertexCount > 0);
    POMDOG_ASSERT(strideInBytes > 0);

    auto sizeInBytes = vertexCount * strideInBytes;
    auto nativeDevice = graphicsDevice.GetNativeGraphicsDevice();

    POMDOG_ASSERT(nativeDevice != nullptr);
    using Detail::BufferBindMode;

    nativeVertexBuffer = nativeDevice->CreateBuffer(
        vertices, sizeInBytes, bufferUsage, BufferBindMode::VertexBuffer);

    POMDOG_ASSERT(nativeVertexBuffer);
}
开发者ID:colajam93,项目名称:pomdog,代码行数:25,代码来源:VertexBuffer.cpp


注:本文中的GraphicsDevice::GetNativeGraphicsDevice方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。