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Python Ball.vRender方法代码示例

本文整理汇总了Python中ball.Ball.vRender方法的典型用法代码示例。如果您正苦于以下问题:Python Ball.vRender方法的具体用法?Python Ball.vRender怎么用?Python Ball.vRender使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ball.Ball的用法示例。


在下文中一共展示了Ball.vRender方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: game_stage_001

# 需要导入模块: from ball import Ball [as 别名]
# 或者: from ball.Ball import vRender [as 别名]

#.........这里部分代码省略.........
                        self.ball.vSetPos(self.ship.rect[0]+(self.ship.rect[2]/2), self.ship.rect[1]+self.ship.rect[3]+(self.ship.rect[3]/2))
##                elif event.key == K_UP:
##                    self.BlockMgr.vMoveUp()
            elif event.type == KEYUP:
                    self.space_dir = "IDLE"
                    if event.key == K_q:
                        self.state = "QUIT"
                        return
            elif event.type == MOUSEMOTION:
                self.mouse_pos = event.pos
                self.mouse_move = True
            elif event.type == MOUSEBUTTONDOWN:
                if self.ball.Enable == False:
                    self.ship.energy -= 1
                    #self.ball.Enable = True
                    self.ball.vSetPos(self.ship.rect[0]+(self.ship.rect[2]/2), self.ship.rect[1]+self.ship.rect[3]+(self.ship.rect[3]/2))
            else:
                self.space_dir = "IDLE"

        #print self.ball.rect

        if self.space_dir == "LEFT" :
            self.ship.vMoveLeft()
        elif self.space_dir == "RIGHT":
            self.ship.vMoveRight()
        elif self.mouse_move == True:
            if self.mouse_pos[0] < self.ship.fGetPos()[0]:
                self.ship.vMoveLeft()
            if self.mouse_pos[0] > self.ship.fGetPos()[0]:
                self.ship.vMoveRight()
            if self.mouse_pos[0] == self.ship.fGetPos()[0]:
                self.mouse_move = False
                self.ship.vIdle()
        else:
            self.ship.vIdle()

        if self.BlockMgr.countEnableBlocks() < 20 or self.BlockMgr.currentrow >= 13:
            self.boss.Enable = True
        if self.BlockMgr.countEnableBlocks() < 100 and self.BlockMgr.currentrow !=self.BlockMgr.maxrows:
            self.BlockMgr.vMoveUp()


        self.ship.vProcess(self.boss.bullet)
        self.ball.vProcess(self.ship, self.boss, self.BlockMgr)
        #self.ball.vProcess(self.ship, self.boss)
        self.boss.vProcess(self.ball, self.ship)
        if self.BlockMgr.vProcess(self.ball):
            self.score += 100;
            #Chance to create item

        if self.ship.energy == 0 and not self.ball.Enable:
            self.ship.state = "DEAD"




    def vRender(self, _screen):
        self.ship.vRender(_screen)
        self.ball.vRender(_screen)
        self.boss.vRender()
        self.BlockMgr.vRender()
##        self.allSprites.clear(_screen, self.background)
##        self.allSprites.clear(_screen, self.text_surface)
        _screen.blit(self.background,(0,0))
        _screen.blit(self.text_surface,(790, 720))
        _screen.blit(self.energy_text,(10, 720))

        self.allSprites.draw(_screen)
        _screen.blit(self.boss.image, self.boss.rect)
        _screen.blit(self.Message, self.Message_rect)


        pygame.display.flip()


    def vDestroy(self):
        pass

    def vLoadBGM(self):
        pass

    def vMain(self, _screen):
        self.vInit()
        keepGoing = True
        while keepGoing:
            if self.state == "RUNNING":
                self.vProcess()
            elif self.state == "QUIT":
                keepGoing = False
                pygame.mixer.music.stop()
                return 1
            elif self.state == "GAME_OVER":
                keepGoing = False
                pygame.mixer.music.stop()
                return 2
            elif self.state == "END":
                keepGoing = False
                pygame.mixer.music.stop()
                return 3
            self.vRender(_screen)
开发者ID:j4cksw,项目名称:sky,代码行数:104,代码来源:game_stage_001.py


注:本文中的ball.Ball.vRender方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。