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Python Ball.change_x方法代码示例

本文整理汇总了Python中ball.Ball.change_x方法的典型用法代码示例。如果您正苦于以下问题:Python Ball.change_x方法的具体用法?Python Ball.change_x怎么用?Python Ball.change_x使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ball.Ball的用法示例。


在下文中一共展示了Ball.change_x方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

# 需要导入模块: from ball import Ball [as 别名]
# 或者: from ball.Ball import change_x [as 别名]
def main():
    """ Main function for the game. """
    pygame.init()

    # Set the width and height of the screen [width,height]
    size = [800, 600]
    screen = pygame.display.set_mode(size)

    pygame.display.set_caption("CMSC 150 is cool")

    # Loop until the user clicks the close button.
    done = False

    # Used to manage how fast the screen updates
    clock = pygame.time.Clock()


    theBall = Ball()
    theBall.x = 100
    theBall.y = 100
    theBall.change_x = 2
    theBall.change_y = 1
    theBall.color = [255,0,0]

    # -------- Main Program Loop -----------
    while not done:
        # ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                done = True
        # ALL EVENT PROCESSING SHOULD GO ABOVE THIS COMMENT

        # ALL GAME LOGIC SHOULD GO BELOW THIS COMMENT

        # ALL GAME LOGIC SHOULD GO ABOVE THIS COMMENT

        # ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT

        # First, clear the screen to white. Don't put other drawing commands
        # above this, or they will be erased with this command.

        # ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT

        screen.fill(BLACK)
        theBall.move()
        theBall.draw(screen)

        # Go ahead and update the screen with what we've drawn.
        pygame.display.flip()

        # Limit to 60 frames per second
        clock.tick(60)

    # Close the window and quit.
    # If you forget this line, the program will 'hang'
    # on exit if running from IDLE.
    pygame.quit()
开发者ID:tazz0009,项目名称:pygameTest1,代码行数:59,代码来源:ball_main.py

示例2: str

# 需要导入模块: from ball import Ball [as 别名]
# 或者: from ball.Ball import change_x [as 别名]
			if event.key == K_w:
				paddle1.change_y += 6
			elif event.key == K_s:
				paddle1.change_y -= 6
			elif event.key == K_UP:
				paddle2.change_y += 6
			elif event.key == K_DOWN:
				paddle2.change_y -= 6

	# Updates the game objects
	for paddle in paddle_list:
		paddle.update()
	ball.update()
	if ball.rect.right >= constants.screen_width or ball.rect.x <= 0:
		if ball.change_x >= 0:
			paddle1.score += 1
		else:
			paddle2.score += 1
		ball.change_x = 6
		ball.change_y = 6
		ball.rect.topleft = (random.randint(0, 800), random.randint(0, 600))
		if paddle1.score >= 10 or paddle2.score >= 10:
			scoreBoard.update(str(paddle1.score) + " | " + str(paddle2.score))
			text_functions.showText("Game Over", (constants.screen_width/2, constants.screen_height/2), screen)
			pygame.time.wait(500)
			pygame.display.update()
			terminate()
	scoreBoard.update(str(paddle1.score) + " | " + str(paddle2.score))
	pygame.display.update()
	clock.tick(constants.fps)
开发者ID:xianc78,项目名称:Pong,代码行数:32,代码来源:main.py


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