本文整理汇总了Python中ball.Ball.die方法的典型用法代码示例。如果您正苦于以下问题:Python Ball.die方法的具体用法?Python Ball.die怎么用?Python Ball.die使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ball.Ball
的用法示例。
在下文中一共展示了Ball.die方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Game
# 需要导入模块: from ball import Ball [as 别名]
# 或者: from ball.Ball import die [as 别名]
#.........这里部分代码省略.........
self.frame_update += 1
if time.time() - self.second_count_update >= 1:
self.second_count_update = time.time()
print self.frame_update, "updates per second"
self.frame_update = 0
if self.menu:
menu_choice = self.menu_obj.update(self.menu, self)
if menu_choice == "Play":
self.menu = False
#if menu_choice == "Options":
# self.option_menu = True
#Keyboard and mouse events
for e in pygame.event.get():
#Clicking the cross to quit
if e.type == pygame.QUIT:
raise SystemExit, "QUIT"
#All the input is sent to the Player object
if (e.type == pygame.KEYDOWN or e.type == pygame.KEYUP) and not self.menu:
self.player.input(e.type, e.key)
if e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE:
raise SystemExit, "ESCAPE"
#Pressing V switch between 2 resolution. We could add a menu to choose the resolution later
if e.type == pygame.KEYDOWN and e.key == pygame.K_v:
if pygame.display.Info().current_w == 1200:
self.__init__(800, 640)
elif pygame.display.Info().current_w == 800:
self.__init__(1200, 960)
#pressing B mute the sound
if e.type == pygame.KEYDOWN and e.key == pygame.K_n:
self.sound_factory.change_volume()
#If player has no life left, he can press SPACE to restart
if self.game_over and e.type == pygame.KEYDOWN and e.key == pygame.K_SPACE:
self.__init__(pygame.display.Info().current_w, pygame.display.Info().current_h)
#If game is paused, player can press SPACE to unpause
if self.pause and e.type == pygame.KEYDOWN and e.key == pygame.K_SPACE:
self.pause = False
elif not self.pause and e.type == pygame.KEYDOWN and e.key == pygame.K_SPACE:
self.pause = True
if not self.game_over and not self.pause and not self.menu:
#Entities update
self.player.update(self.items, self.sound_factory)
self.items.update()
#If ball.update() returns 1 it means the player has died
if self.ball.update(self.player, self.blocks, self.entities, self.items, self.sound_factory) == 1:
self.player.die()
self.ball.die()
if self.player.lives < 0:
self.game_over = True
else:
self.pause = True
print "pause = ", self.pause
def draw(self):
self.frame_draw += 1
if time.time() - self.second_count_draw >= 1:
self.second_count_draw = time.time()
print self.frame_draw, "draws per second"
self.frame_draw = 0
#Graphics drawing
self.screen.blit(self.background, (0, 0))
if not self.menu:
self.entities.draw(self.screen)
#Draw the score
score_text = self.fontObj.render(str(self.player.score) + " points", 1, (255,255,255))
self.screen.blit(score_text, (10, 5))
#Draw lives
lives_text = self.fontObj.render(str(self.player.lives) + " lives", 1, (255,255,255))
self.screen.blit(lives_text, (10, 25))
#Draw game over and pause message
if self.game_over:
game_over_text = self.fontObj.render("Game over :( Press space to restart", 1, (255,255,255))
self.screen.blit(game_over_text, (pygame.display.Info().current_w/2 - game_over_text.get_rect().width/2, pygame.display.Info().current_h/2))
if self.pause:
game_over_text = self.fontObj.render("Press space to start", 1, (255,255,255))
self.screen.blit(game_over_text, (pygame.display.Info().current_w/2 - game_over_text.get_rect().width/2, pygame.display.Info().current_h/2))
elif self.menu:
self.menu_obj.draw(self.screen)
pygame.display.flip()