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Python Ball.vProcess方法代码示例

本文整理汇总了Python中ball.Ball.vProcess方法的典型用法代码示例。如果您正苦于以下问题:Python Ball.vProcess方法的具体用法?Python Ball.vProcess怎么用?Python Ball.vProcess使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ball.Ball的用法示例。


在下文中一共展示了Ball.vProcess方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: game_stage_001

# 需要导入模块: from ball import Ball [as 别名]
# 或者: from ball.Ball import vProcess [as 别名]
class game_stage_001():
    def __init__(self):
        pass



    def vInit(self):

        self.state = "INIT"
        pygame.mixer.init()
        pygame.mixer.music.load(os.path.abspath("data/bgm/zeoryma.mid"))
        pygame.mixer.music.set_volume(0.5)
        pygame.mixer.music.play(-1, 0.0)

        self.background = pygame.image.load(os.path.abspath('data/image/background/stage1.png'))
        #Init objects
        self.ship = spaceShip()
        self.ship.vInit()
        self.ball = Ball()
        self.ball.vInit()
        self.ball.Enable = False
        self.boss = Boss1()
        self.boss.vInit()
        self.boss.Enable = False
        self.BlockMgr = BlockManager()
        self.BlockMgr.vInit()
        #init clock
        self.clock = pygame.time.Clock()
        #group sprites
        #self.allSprites = pygame.sprite.Group(self.ship, self.boss, self.ball, self.BlockMgr.blocks, self.boss.bullet)
        self.allSprites = pygame.sprite.Group(self.ship, self.ball, self.BlockMgr.blocks, self.boss.bullet)

        self.space_dir = "IDLE"

        self.mouse_move = False
        self.mouse_pos = self.ship.fGetPos()
        self.timer = 0
        #load font
        self.centerFont = pygame.font.Font(os.path.abspath("data/font/cpu.ttf"), 36)
        self.bigfont = pygame.font.Font(os.path.abspath("data/font/cpu.ttf"), 120)
        #center message
        self.msg = ""
        self.Message = self.bigfont.render("GET READY!!",True,( 255, 255, 255))
        self.Message_rect = self.Message.get_rect()
        self.Message_rect.center = (0,382)
        self.state = "RUNNING"
        #init score
        self.score = 0
        #Load BGM"


    def vProcess(self):

        self.clock.tick(30)
        #print pygame.time.get_ticks()
        self.text_surface = self.centerFont.render("SCORE : %15d" %self.score, True, (255,255,255))
        en = self.ship.energy
        if en < 0:
            en = 0
        self.energy_text = self.centerFont.render("ENERGY :  %d" %self.ship.energy, True, (255,255,255))

        #Tick the timer
        self.timer += 1
        ##print self.timer
        if self.Message_rect.center[0] <= 512:
            self.Message_rect.center = (self.Message_rect.center[0]+18,  self.Message_rect.center[1])
        if self.timer >= 120 :
            if self.Message_rect[0] < 1024:
                if self.msg == "GAME OVER":
                    self.state = "GAME_OVER"
                    return
                elif self.msg == "YOU WIN":
                    self.state = "END"
                    return
                self.Message_rect.center = (self.Message_rect.center[0]+18,  self.Message_rect.center[1])


        if self.ship.state == "DEAD" and self.ship.frame == len(self.ship.imageDead)-1:
            self.msg = "GAME OVER"
            self.Message = self.bigfont.render("",True,( 255, 255, 255))
            self.Message_rect.center = (512, 382)

        if self.boss.life <= 0 and self.boss.state == "DEAD_LEFT":
            self.msg = "YOU WIN"
            self.Message = self.bigfont.render("",True,( 255, 255, 255))
            self.Message_rect.center = (512, 382)

        for event in pygame.event.get():
            if event.type == QUIT:
                exit()
            if event.type == KEYDOWN :
                #print pygame.key.name(275)
                if event.key == 276:
                    self.space_dir = "LEFT"
                    self.mouse_move = False
                elif event.key == 275:
                    self.space_dir = "RIGHT"
                    self.mouse_move = False

                elif event.key == K_SPACE:
#.........这里部分代码省略.........
开发者ID:j4cksw,项目名称:sky,代码行数:103,代码来源:game_stage_001.py


注:本文中的ball.Ball.vProcess方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。