本文整理汇总了PHP中pocketmine\entity\Entity::spawnTo方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::spawnTo方法的具体用法?PHP Entity::spawnTo怎么用?PHP Entity::spawnTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::spawnTo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: spawnTo
public function spawnTo(Player $player)
{
$pk = $this->addEntityDataPacket($player);
$pk->type = self::NETWORK_ID;
$player->dataPacket($pk);
parent::spawnTo($player);
}
示例2: spawnTo
public function spawnTo(Player $player)
{
$pk = new SpawnExperienceOrbPacket();
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->count = $this->getAmount();
$player->dataPacket($pk);
parent::spawnTo($player);
}
示例3: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->eid = $this->getId();
$pk->type = 40;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = [2 => [4, str_ireplace("{name}", $player->getName(), str_ireplace("{display_name}", $player->getDisplayName(), $player->hasPermission("slapper.seeId") ? $this->getDataProperty(2) . "\n" . \pocketmine\utils\TextFormat::GREEN . "Entity ID: " . $this->getId() : $this->getDataProperty(2)))], 3 => [0, $this->getDataProperty(3)], 15 => [0, 1]];
$player->dataPacket($pk);
parent::spawnTo($player);
}
示例4: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->eid = $this->getId();
$pk->type = MinecartChest::NETWORK_ID;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = 0;
$pk->speedY = 0;
$pk->speedZ = 0;
$pk->yaw = 0;
$pk->pitch = 0;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk);
Entity::spawnTo($player);
}
示例5: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->eid = $this->getId();
$pk->type = self::NETWORK_ID;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = 0;
$pk->speedY = 0;
$pk->speedZ = 0;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = [2 => [4, $this->getDataProperty(2)], 3 => [0, $this->getDataProperty(3)], 15 => [0, 1]];
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
parent::spawnTo($player);
}
示例6: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->eid = $this->getId();
$pk->type = Husk::NETWORK_ID;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk);
Entity::spawnTo($player);
}
示例7: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->eid = $this->getId();
$pk->type = Item::NETWORK_ID;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = 0;
$pk->speedY = 0;
$pk->speedZ = 0;
$pk->yaw = 0;
$pk->pitch = 0;
$pk->metadata = [Entity::DATA_FLAGS => [Entity::DATA_TYPE_BYTE, 1 << Entity::DATA_FLAG_INVISIBLE], Entity::DATA_NAMETAG => [Entity::DATA_TYPE_STRING, ""], Entity::DATA_SHOW_NAMETAG => [Entity::DATA_TYPE_BYTE, 1], Entity::DATA_NO_AI => [Entity::DATA_TYPE_BYTE, 1]];
$player->dataPacket($pk);
if ($this->sittingEntity !== null) {
$this->sendLinkPacket($player, self::SITTING_ACTION_ID);
}
parent::spawnTo($player);
}
示例8: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->eid = $this->getId();
$pk->type = Stray::NETWORK_ID;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk);
Entity::spawnTo($player);
$pk = new MobEquipmentPacket();
$pk->eid = $this->getId();
$pk->item = new ItemItem(ItemItem::BOW);
$pk->slot = 0;
$pk->selectedSlot = 0;
$player->dataPacket($pk);
}
示例9: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->type = ExperienceOrb::NETWORK_ID;
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
/*
$pk = new SpawnExperienceOrbPacket();
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->count = $this->getAmount();
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
*/
parent::spawnTo($player);
}
示例10: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddItemEntityPacket();
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->item = $this->getItem();
$player->dataPacket($pk);
$this->sendData($player);
parent::spawnTo($player);
}
示例11: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->type = NotPlacingFallingSand::NETWORK_ID;
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
parent::spawnTo($player);
}
示例12: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->type = PrimedTNT::NETWORK_ID;
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->did = 0;
$player->dataPacket($pk);
$player->addEntityMotion($this->getId(), $this->motionX, $this->motionY, $this->motionZ);
parent::spawnTo($player);
}
示例13: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->type = $this->nid;
$pk->eid = $this->id;
$pk->x = $this->x;
$pk->y = $this->y + $this->stepHeight;
$pk->z = $this->z;
$player->dataPacket($pk);
parent::spawnTo($player);
}
示例14: spawnTo
public function spawnTo(Player $player)
{
$pk = $this->addEntityDataPacket($player);
$this->setDataProperty(self::DATA_NO_AI, self::DATA_TYPE_BYTE, 1);
$pk->type = self::NETWORK_ID;
$player->dataPacket($pk);
parent::spawnTo($player);
}
示例15: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->type = FallingBlock::NETWORK_ID;
$pk->eid = $this->getID();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->did = -$this->getBlock();
$player->dataPacket($pk);
$pk = new SetEntityMotionPacket();
$pk->entities = [[$this->getID(), $this->motionX, $this->motionY, $this->motionZ]];
$player->dataPacket($pk);
parent::spawnTo($player);
}