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PHP Entity::spawnTo方法代码示例

本文整理汇总了PHP中pocketmine\entity\Entity::spawnTo方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::spawnTo方法的具体用法?PHP Entity::spawnTo怎么用?PHP Entity::spawnTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\entity\Entity的用法示例。


在下文中一共展示了Entity::spawnTo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = $this->addEntityDataPacket($player);
     $pk->type = self::NETWORK_ID;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
开发者ID:robske110,项目名称:ClearSky,代码行数:7,代码来源:ShulkerBullet.php

示例2: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new SpawnExperienceOrbPacket();
     $pk->eid = $this->getId();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->count = $this->getAmount();
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
开发者ID:robozeri,项目名称:Yuriko-MP,代码行数:11,代码来源:ExperienceOrb.php

示例3: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = 40;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = [2 => [4, str_ireplace("{name}", $player->getName(), str_ireplace("{display_name}", $player->getDisplayName(), $player->hasPermission("slapper.seeId") ? $this->getDataProperty(2) . "\n" . \pocketmine\utils\TextFormat::GREEN . "Entity ID: " . $this->getId() : $this->getDataProperty(2)))], 3 => [0, $this->getDataProperty(3)], 15 => [0, 1]];
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
开发者ID:PMPlugins,项目名称:Slapper,代码行数:14,代码来源:SlapperCaveSpider.php

示例4: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = MinecartChest::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = 0;
     $pk->speedY = 0;
     $pk->speedZ = 0;
     $pk->yaw = 0;
     $pk->pitch = 0;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     Entity::spawnTo($player);
 }
开发者ID:iTXTech,项目名称:Genisys,代码行数:17,代码来源:MinecartChest.php

示例5: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = self::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = 0;
     $pk->speedY = 0;
     $pk->speedZ = 0;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = [2 => [4, $this->getDataProperty(2)], 3 => [0, $this->getDataProperty(3)], 15 => [0, 1]];
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
 }
开发者ID:EpicArtz08999,项目名称:Development,代码行数:17,代码来源:SlapperSheep.php

示例6: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Husk::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     Entity::spawnTo($player);
 }
开发者ID:iTXTech,项目名称:Genisys,代码行数:17,代码来源:Husk.php

示例7: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Item::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = 0;
     $pk->speedY = 0;
     $pk->speedZ = 0;
     $pk->yaw = 0;
     $pk->pitch = 0;
     $pk->metadata = [Entity::DATA_FLAGS => [Entity::DATA_TYPE_BYTE, 1 << Entity::DATA_FLAG_INVISIBLE], Entity::DATA_NAMETAG => [Entity::DATA_TYPE_STRING, ""], Entity::DATA_SHOW_NAMETAG => [Entity::DATA_TYPE_BYTE, 1], Entity::DATA_NO_AI => [Entity::DATA_TYPE_BYTE, 1]];
     $player->dataPacket($pk);
     if ($this->sittingEntity !== null) {
         $this->sendLinkPacket($player, self::SITTING_ACTION_ID);
     }
     parent::spawnTo($player);
 }
开发者ID:MrDoni98,项目名称:PocketMine-MP-Plugins,代码行数:20,代码来源:Chair.php

示例8: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Stray::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     Entity::spawnTo($player);
     $pk = new MobEquipmentPacket();
     $pk->eid = $this->getId();
     $pk->item = new ItemItem(ItemItem::BOW);
     $pk->slot = 0;
     $pk->selectedSlot = 0;
     $player->dataPacket($pk);
 }
开发者ID:iTXTech,项目名称:Genisys,代码行数:23,代码来源:Stray.php

示例9: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->type = ExperienceOrb::NETWORK_ID;
     $pk->eid = $this->getId();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     /*
     $pk = new SpawnExperienceOrbPacket();
     $pk->eid = $this->getId();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->count = $this->getAmount();
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     */
     parent::spawnTo($player);
 }
开发者ID:WhyMastar,项目名称:ImagicalMine,代码行数:24,代码来源:ExperienceOrb.php

示例10: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddItemEntityPacket();
     $pk->eid = $this->getId();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->item = $this->getItem();
     $player->dataPacket($pk);
     $this->sendData($player);
     parent::spawnTo($player);
 }
开发者ID:orlando092,项目名称:ImagicalMine,代码行数:15,代码来源:Item.php

示例11: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->type = NotPlacingFallingSand::NETWORK_ID;
     $pk->eid = $this->getId();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
 }
开发者ID:HelloWorld017,项目名称:SkyFall,代码行数:17,代码来源:NotPlacingFallingSand.php

示例12: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->type = PrimedTNT::NETWORK_ID;
     $pk->eid = $this->getId();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->did = 0;
     $player->dataPacket($pk);
     $player->addEntityMotion($this->getId(), $this->motionX, $this->motionY, $this->motionZ);
     parent::spawnTo($player);
 }
开发者ID:rryy,项目名称:PocketMine-MP,代码行数:13,代码来源:PrimedTNT.php

示例13: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->type = $this->nid;
     $pk->eid = $this->id;
     $pk->x = $this->x;
     $pk->y = $this->y + $this->stepHeight;
     $pk->z = $this->z;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
开发者ID:Skull3x,项目名称:MineBlock,代码行数:11,代码来源:MobPet.php

示例14: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = $this->addEntityDataPacket($player);
     $this->setDataProperty(self::DATA_NO_AI, self::DATA_TYPE_BYTE, 1);
     $pk->type = self::NETWORK_ID;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:8,代码来源:ExperienceOrb.php

示例15: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->type = FallingBlock::NETWORK_ID;
     $pk->eid = $this->getID();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->did = -$this->getBlock();
     $player->dataPacket($pk);
     $pk = new SetEntityMotionPacket();
     $pk->entities = [[$this->getID(), $this->motionX, $this->motionY, $this->motionZ]];
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
开发者ID:boybook,项目名称:PocketMine-MP,代码行数:15,代码来源:FallingBlock.php


注:本文中的pocketmine\entity\Entity::spawnTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。